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Units.txt
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Text File
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1999-04-29
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103KB
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5,250 lines
73
UNIT_CITY {
SHIELD_COST 0
POWER_POINTS 1000
MAX_HP 0
ATTACK 0
DEFENSE 0
FIREPOWER 0
ZB_RANGE_ATTACK 0
BATTLEFIELD_RANGE 0
BATTLEFIELD_RADIUS 0
VISION_RANGE 2
ACTIVE_DEFENSE_RANGE 0
ELECTRONIC_COMBAT_FACTOR 0
MAX_MOVEMENT 0
FUEL 0
SHIELD_HUNGER 0
FOOD_HUNGER 0
DEFAULT_SPRITE SPRITE_CITY
DEFAULT_ICON ICON_UNIT_CITY
DESCRIPTION DESCRIPTION_UNIT_CITY
# #id string of the default sprite
SOUND_SELECT1 SOUND_SELECT1_CITY
SOUND_SELECT2 SOUND_SELECT2_CITY
SOUND_MOVE SOUND_MOVE_CITY
SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_CITY
SOUND_CANTMOVE SOUND_CANTMOVE_CITY
SOUND_ATTACK SOUND_ATTACK_CITY
SOUND_WORK SOUND_WORK_CITY
SOUND_VICTORY SOUND_VICTORY_CITY
SOUND_DEATH SOUND_DEATH_CITY
ENABLING_ADVANCE NULL
OBSOLETE_ADVANCE NULL
############## special flags #############################
MOVEMENT_TYPE_LAND
MOVEMENT_TYPE_MOUNTAIN
LOSS_MOVE_TO_DMG_NONE
SIZE_MED
CANT_CAPTURE_CITY
HAS_POP_AND_CAN_BUILD
VISIBILITY_CLASS_0
VISIBILITY_CAN_SEE_0
CANT_ENTRENCH
CANT_PATROL
NEEDS_NO_SUPPORT
NO_LAND_ATTACK
NO_SEA_ATTACK
NO_AIR_ATTACK
NO_MOUNTAIN_ATTACK
NO_SPACE_ATTACK
NO_SHALLOW_WATER_ATTACK
NO_INDEX
CANT_BUILD
REVOLUTION SOUND_ID_REVOLUTION SPECEFFECT_REVOLUTION
CHEAT_INDEX 6
}
### UNIT DONE ###
UNIT_SPACE_CITY {
SHIELD_COST 0
POWER_POINTS 1000
MAX_HP 0
ATTACK 0
DEFENSE 0
FIREPOWER 0
ZB_RANGE_ATTACK 0
BATTLEFIELD_RANGE 0
BATTLEFIELD_RADIUS 0
VISION_RANGE 2
ACTIVE_DEFENSE_RANGE 0
ELECTRONIC_COMBAT_FACTOR 0
MAX_MOVEMENT 0
FUEL 0
SHIELD_HUNGER 0
FOOD_HUNGER 0
DEFAULT_SPRITE SPRITE_SPACE_CITY
DEFAULT_ICON ICON_UNIT_CITY
DESCRIPTION DESCRIPTION_UNIT_SPACE_CITY
# #id string of the default sprite
SOUND_SELECT1 SOUND_SELECT1_SPACE_CITY
SOUND_SELECT2 SOUND_SELECT2_SPACE_CITY
SOUND_MOVE SOUND_MOVE_SPACE_CITY
SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_SPACE_CITY
SOUND_CANTMOVE SOUND_CANTMOVE_SPACE_CITY
SOUND_ATTACK SOUND_ATTACK_SPACE_CITY
SOUND_WORK SOUND_WORK_SPACE_CITY
SOUND_VICTORY SOUND_VICTORY_SPACE_CITY
SOUND_DEATH SOUND_DEATH_SPACE_CITY
ENABLING_ADVANCE NULL
OBSOLETE_ADVANCE NULL
############## special flags #############################
MOVEMENT_TYPE_LAND
MOVEMENT_TYPE_SPACE
LOSS_MOVE_TO_DMG_NONE
SIZE_MED
CANT_CAPTURE_CITY
HAS_POP_AND_CAN_BUILD
VISIBILITY_CLASS_0
VISIBILITY_CAN_SEE_0
CANT_ENTRENCH
CANT_PATROL
NEEDS_NO_SUPPORT
NO_LAND_ATTACK
NO_SEA_ATTACK
NO_AIR_ATTACK
NO_MOUNTAIN_ATTACK
NO_SPACE_ATTACK
NO_SHALLOW_WATER_ATTACK
NO_INDEX
CANT_BUILD
REVOLUTION SOUND_ID_REVOLUTION SPECEFFECT_REVOLUTION
CHEAT_INDEX 6
CITY_GROWTH_MODIFIER 0.5 }
### UNIT DONE ###
UNIT_OCEAN_CITY {
SHIELD_COST 0
POWER_POINTS 1000
MAX_HP 0
ATTACK 0
DEFENSE 0
FIREPOWER 0
ZB_RANGE_ATTACK 0
BATTLEFIELD_RANGE 0
BATTLEFIELD_RADIUS 0
VISION_RANGE 2
ACTIVE_DEFENSE_RANGE 0
ELECTRONIC_COMBAT_FACTOR 0
MAX_MOVEMENT 0
FUEL 0
SHIELD_HUNGER 3
FOOD_HUNGER 0
DEFAULT_SPRITE SPRITE_OCEAN_CITY
DEFAULT_ICON ICON_UNIT_CITY
DESCRIPTION DESCRIPTION_UNIT_OCEAN_CITY
# #id string of the default sprite
SOUND_SELECT1 SOUND_SELECT1_OCEAN_CITY
SOUND_SELECT2 SOUND_SELECT2_OCEAN_CITY
SOUND_MOVE SOUND_MOVE_OCEAN_CITY
SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_OCEAN_CITY
SOUND_CANTMOVE SOUND_CANTMOVE_OCEAN_CITY
SOUND_ATTACK SOUND_ATTACK_OCEAN_CITY
SOUND_WORK SOUND_WORK_OCEAN_CITY
SOUND_VICTORY SOUND_VICTORY_OCEAN_CITY
SOUND_DEATH SOUND_DEATH_OCEAN_CITY
ENABLING_ADVANCE NULL
OBSOLETE_ADVANCE NULL
############## special flags #############################
MOVEMENT_TYPE_LAND
MOVEMENT_TYPE_WATER
MOVEMENT_TYPE_SHALLOW_WATER
LOSS_MOVE_TO_DMG_NONE
SIZE_MED
CANT_CAPTURE_CITY
HAS_POP_AND_CAN_BUILD
VISIBILITY_CLASS_0
VISIBILITY_CAN_SEE_0
CANT_ENTRENCH
CANT_PATROL
NEEDS_NO_SUPPORT
NO_LAND_ATTACK
NO_SEA_ATTACK
NO_AIR_ATTACK
NO_MOUNTAIN_ATTACK
NO_SPACE_ATTACK
NO_SHALLOW_WATER_ATTACK
NO_INDEX
CANT_BUILD
REVOLUTION SOUND_ID_REVOLUTION SPECEFFECT_REVOLUTION
CHEAT_INDEX 6
CITY_GROWTH_MODIFIER 0.5 }
### UNIT DONE ###
UNIT_CATTLE {
SHIELD_COST 135
POWER_POINTS 100
MAX_HP 1
ATTACK 0
DEFENSE 10
FIREPOWER 2
ZB_RANGE_ATTACK 0
BATTLEFIELD_RANGE 0
BATTLEFIELD_RADIUS 1
VISION_RANGE 1
ACTIVE_DEFENSE_RANGE 0
ELECTRONIC_COMBAT_FACTOR 0
MAX_MOVEMENT 100
FUEL 0
SHIELD_HUNGER 3
FOOD_HUNGER 0
DEFAULT_SPRITE SPRITE_CATTLE
DEFAULT_ICON ICON_UNIT_CATTLE
DESCRIPTION DESCRIPTION_UNIT_CATTLE
# #id string of the default sprite
SOUND_SELECT1 SOUND_SELECT1_CATTLE
SOUND_SELECT2 SOUND_SELECT2_CATTLE
SOUND_MOVE SOUND_MOVE_CATTLE
SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_CATTLE
SOUND_CANTMOVE SOUND_CANTMOVE_CATTLE
SOUND_ATTACK SOUND_ATTACK_CATTLE
SOUND_WORK SOUND_WORK_CATTLE
SOUND_VICTORY SOUND_VICTORY_CATTLE
SOUND_DEATH SOUND_DEATH_CATTLE
ENABLING_ADVANCE ADVANCE_DOMESTICATION
OBSOLETE_ADVANCE NULL
############## special flags #############################
MOVEMENT_TYPE_LAND
LOSS_MOVE_TO_DMG_NONE
SIZE_SMALL
CANT_CAPTURE_CITY
VISIBILITY_CLASS_0
VISIBILITY_CAN_SEE_0
CANT_ENTRENCH
CANT_PATROL
IS_SPECIAL_FORCES
HAS_NO_ZOC
BONUS_FOOD 5
NO_INDEX
CANT_BUILD
CAN_BE_RUSTLED
CHEAT_INDEX 6
}
### UNIT DONE ###
UNIT_SETTLER {
SHIELD_COST 540
POWER_POINTS 400
MAX_HP 1
ATTACK 0
DEFENSE 10
FIREPOWER 2
ZB_RANGE_ATTACK 0
BATTLEFIELD_RANGE 0
BATTLEFIELD_RADIUS 1
VISION_RANGE 1
ACTIVE_DEFENSE_RANGE 0
ELECTRONIC_COMBAT_FACTOR 0
MAX_MOVEMENT 100
FUEL 0
SHIELD_HUNGER 0
FOOD_HUNGER 0
DEFAULT_SPRITE SPRITE_SETTLER
DEFAULT_ICON ICON_UNIT_SETTLER
DESCRIPTION DESCRIPTION_UNIT_SETTLER
# #id string of the default sprite
SOUND_SELECT1 SOUND_SELECT1_SETTLER
SOUND_SELECT2 SOUND_SELECT2_SETTLER
SOUND_MOVE SOUND_MOVE_SETTLER
SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_SETTLER
SOUND_CANTMOVE SOUND_CANTMOVE_SETTLER
SOUND_ATTACK SOUND_ATTACK_SETTLER
SOUND_WORK SOUND_WORK_SETTLER
SOUND_VICTORY SOUND_VICTORY_SETTLER
SOUND_DEATH SOUND_DEATH_SETTLER
ENABLING_ADVANCE NULL
OBSOLETE_ADVANCE NULL
############## special flags #############################
MOVEMENT_TYPE_LAND
MOVEMENT_TYPE_MOUNTAIN
LOSS_MOVE_TO_DMG_NONE
SIZE_SMALL
SETTLE_CITY_TYPE UNIT_CITY
SETTLE_LAND
SETTLE_MOUNTAINS
CANT_CAPTURE_CITY
VISIBILITY_CLASS_0
VISIBILITY_CAN_SEE_0
CANT_ENTRENCH
CANT_PATROL
IS_SPECIAL_FORCES
HAS_NO_ZOC
CAN_BE_EXPELLED
BUILDING_REMOVES_A_POP
ONLY_BUILD_ONE
CHEAT_INDEX 5
}
### UNIT DONE ###
UNIT_SLAVER {
SHIELD_COST 270
POWER_POINTS 200
MAX_HP 1
ATTACK 0
DEFENSE 10
FIREPOWER 2
ZB_RANGE_ATTACK 0
BATTLEFIELD_RANGE 0
BATTLEFIELD_RADIUS 1
VISION_RANGE 1
ACTIVE_DEFENSE_RANGE 0
ELECTRONIC_COMBAT_FACTOR 0
MAX_MOVEMENT 200
FUEL 0
SHIELD_HUNGER 8.1
FOOD_HUNGER 0
DEFAULT_SPRITE SPRITE_SLAVER
DEFAULT_ICON ICON_UNIT_SLAVER
DESCRIPTION DESCRIPTION_UNIT_SLAVER
# #id string of the default sprite
SOUND_SELECT1 SOUND_SELECT1_SLAVER
SOUND_SELECT2 SOUND_SELECT2_SLAVER
SOUND_MOVE SOUND_MOVE_SLAVER
SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_SLAVER
SOUND_CANTMOVE SOUND_CANTMOVE_SLAVER
SOUND_ATTACK SOUND_ATTACK_SLAVER
SOUND_WORK SOUND_WORK_SLAVER
SOUND_VICTORY SOUND_VICTORY_SLAVER
SOUND_DEATH SOUND_DEATH_SLAVER
ENABLING_ADVANCE ADVANCE_TOOLMAKING
OBSOLETE_ADVANCE ADVANCE_AGE_OF_REASON
OBSOLETE_ADVANCE ADVANCE_MASS_PRODUCTION
############## special flags #############################
MOVEMENT_TYPE_LAND
MOVEMENT_TYPE_MOUNTAIN
LOSS_MOVE_TO_DMG_NONE
SIZE_SMALL
CANT_CAPTURE_CITY
VISIBILITY_CLASS_4
VISIBILITY_CAN_SEE_0
VISIBILITY_CAN_SEE_4
CANT_ENTRENCH
CANT_PATROL
IS_SPECIAL_FORCES
IGNORE_ZOC
HAS_NO_ZOC
CAN_BE_EXPELLED
SLAVE_RAIDS 0.75 0.5 2 4 SOUND_ID_SLAVE_RAIDS SPECEFFECT_SLAVE_RAIDS
SETTLER_SLAVE_RAIDS SOUND_ID_SETTLER_SLAVE_RAIDS SPECEFFECT_SETTLER_SLAVE_RAIDS
VICTORY_ENSLAVEMENT
CHEAT_INDEX 5
}
### UNIT DONE ###
UNIT_CHARIOT {
SHIELD_COST 270
POWER_POINTS 200
MAX_HP 10
ATTACK 10
DEFENSE 10
FIREPOWER 2
ZB_RANGE_ATTACK 10
BATTLEFIELD_RANGE 1
BATTLEFIELD_RADIUS 1
VISION_RANGE 1
ACTIVE_DEFENSE_RANGE 0
ELECTRONIC_COMBAT_FACTOR 0
MAX_MOVEMENT 300
FUEL 0
SHIELD_HUNGER 8.1
FOOD_HUNGER 0
DEFAULT_SPRITE SPRITE_CHARIOT
DEFAULT_ICON ICON_UNIT_CHARIOT
DESCRIPTION DESCRIPTION_UNIT_CHARIOT
# #id string of the default sprite
SOUND_SELECT1 SOUND_SELECT1_CHARIOT
SOUND_SELECT2 SOUND_SELECT2_CHARIOT
SOUND_MOVE SOUND_MOVE_CHARIOT
SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_CHARIOT
SOUND_CANTMOVE SOUND_CANTMOVE_CHARIOT
SOUND_ATTACK SOUND_ATTACK_CHARIOT
SOUND_WORK SOUND_WORK_CHARIOT
SOUND_VICTORY SOUND_VICTORY_CHARIOT
SOUND_DEATH SOUND_DEATH_CHARIOT
ENABLING_ADVANCE ADVANCE_DOMESTICATION
OBSOLETE_ADVANCE ADVANCE_EXPLOSIVES
OBSOLETE_ADVANCE ADVANCE_CAVALRY_TACTICS
############## special flags #############################
MOVEMENT_TYPE_LAND
LOSS_MOVE_TO_DMG_NONE
SIZE_SMALL
VISIBILITY_CLASS_0
VISIBILITY_CAN_SEE_0
EXERTS_MARTIAL_LAW
CAN_EXPEL_POP
DEATH_EFFECTS_HAPPY
CAN_REFORM SOUND_ID_REFORM_CITY SPECEFFECT_REFORMCITY
CAN_PILLAGE
CAN_EXPEL
CAN_PIRATE
CHEAT_INDEX 1
}
### UNIT DONE ###
UNIT_TRIREMES {
SHIELD_COST 540
POWER_POINTS 400
MAX_HP 10
ATTACK 10
DEFENSE 10
FIREPOWER 2
ZB_RANGE_ATTACK 0
BATTLEFIELD_RANGE 1
BATTLEFIELD_RADIUS 1
VISION_RANGE 1
ACTIVE_DEFENSE_RANGE 0
ELECTRONIC_COMBAT_FACTOR 0
MAX_MOVEMENT 200
FUEL 0
SHIELD_HUNGER 16.2
FOOD_HUNGER 0
DEFAULT_SPRITE SPRITE_TRIREMES
DEFAULT_ICON ICON_UNIT_TRIREMES
DESCRIPTION DESCRIPTION_UNIT_TRIREMES
# #id string of the default sprite
SOUND_SELECT1 SOUND_SELECT1_TRIREMES
SOUND_SELECT2 SOUND_SELECT2_TRIREMES
SOUND_MOVE SOUND_MOVE_TRIREMES
SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_TRIREMES
SOUND_CANTMOVE SOUND_CANTMOVE_TRIREMES
SOUND_ATTACK SOUND_ATTACK_TRIREMES
SOUND_WORK SOUND_WORK_TRIREMES
SOUND_VICTORY SOUND_VICTORY_TRIREMES
SOUND_DEATH SOUND_DEATH_TRIREMES
ENABLING_ADVANCE ADVANCE_SHIP_BUILDING
OBSOLETE_ADVANCE ADVANCE_MACHINE_TOOLS
OBSOLETE_ADVANCE ADVANCE_STEEL
############## special flags #############################
MOVEMENT_TYPE_SHALLOW_WATER
LOSS_MOVE_TO_DMG_NONE
CAN_CARRY_SMALL_LAND
SIZE_MED
TRANSPORT_CAPACITY 2
SOUND_ID_TRIREMES_LOAD SOUND_ID_TRIREMES_UNLOAD
CANT_CAPTURE_CITY
VISIBILITY_CLASS_0
VISIBILITY_CAN_SEE_0
EXERTS_MARTIAL_LAW
CANT_ENTRENCH
CAN_EXPEL_POP
DEATH_EFFECTS_HAPPY
CAN_REFORM SOUND_ID_REFORM_CITY SPECEFFECT_REFORMCITY
CAN_PILLAGE
CAN_PIRATE
SHALLOW_WATER_ATTACK
CHEAT_INDEX 2
}
### UNIT DONE ###
UNIT_HOPLITE {
SHIELD_COST 135
POWER_POINTS 100
MAX_HP 10
ATTACK 10
DEFENSE 20
FIREPOWER 2
ZB_RANGE_ATTACK 0
BATTLEFIELD_RANGE 1
BATTLEFIELD_RADIUS 1
VISION_RANGE 1
ACTIVE_DEFENSE_RANGE 0
ELECTRONIC_COMBAT_FACTOR 0
MAX_MOVEMENT 100
FUEL 0
SHIELD_HUNGER 4.05
FOOD_HUNGER 0
DEFAULT_SPRITE SPRITE_HOPLITE
DEFAULT_ICON ICON_UNIT_HOPLITE
DESCRIPTION DESCRIPTION_UNIT_HOPLITE
# #id string of the default sprite
SOUND_SELECT1 SOUND_SELECT1_HOPLITE
SOUND_SELECT2 SOUND_SELECT2_HOPLITE
SOUND_MOVE SOUND_MOVE_HOPLITE
SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_HOPLITE
SOUND_CANTMOVE SOUND_CANTMOVE_HOPLITE
SOUND_ATTACK SOUND_ATTACK_HOPLITE
SOUND_WORK SOUND_WORK_HOPLITE
SOUND_VICTORY SOUND_VICTORY_HOPLITE
SOUND_DEATH SOUND_DEATH_HOPLITE
ENABLING_ADVANCE ADVANCE_BRONZE_WORKING
OBSOLETE_ADVANCE ADVANCE_AGRICULTURAL_REVOLUTION
OBSOLETE_ADVANCE ADVANCE_GUNPOWDER
############## special flags #############################
MOVEMENT_TYPE_LAND
MOVEMENT_TYPE_MOUNTAIN
LOSS_MOVE_TO_DMG_NONE
SIZE_SMALL
VISIBILITY_CLASS_0
VISIBILITY_CAN_SEE_0
EXERTS_MARTIAL_LAW
CAN_EXPEL_POP
DEATH_EFFECTS_HAPPY
CAN_REFORM SOUND_ID_REFORM_CITY SPECEFFECT_REFORMCITY
CAN_PILLAGE
CAN_EXPEL
CAN_PIRATE
CHEAT_INDEX 1
}
### UNIT DONE ###
UNIT_DIPLOMAT {
SHIELD_COST 135
POWER_POINTS 100
MAX_HP 1
ATTACK 0
DEFENSE 10
FIREPOWER 2
ZB_RANGE_ATTACK 0
BATTLEFIELD_RANGE 0
BATTLEFIELD_RADIUS 1
VISION_RANGE 2
ACTIVE_DEFENSE_RANGE 0
ELECTRONIC_COMBAT_FACTOR 0
MAX_MOVEMENT 200
FUEL 0
SHIELD_HUNGER 4.05
FOOD_HUNGER 0
DEFAULT_SPRITE SPRITE_DIPLOMAT
DEFAULT_ICON ICON_UNIT_DIPLOMAT
DESCRIPTION DESCRIPTION_UNIT_DIPLOMAT
# #id string of the default sprite
SOUND_SELECT1 SOUND_SELECT1_DIPLOMAT
SOUND_SELECT2 SOUND_SELECT2_DIPLOMAT
SOUND_MOVE SOUND_MOVE_DIPLOMAT
SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_DIPLOMAT
SOUND_CANTMOVE SOUND_CANTMOVE_DIPLOMAT
SOUND_ATTACK SOUND_ATTACK_DIPLOMAT
SOUND_WORK SOUND_WORK_DIPLOMAT
SOUND_VICTORY SOUND_VICTORY_DIPLOMAT
SOUND_DEATH SOUND_DEATH_DIPLOMAT
ENABLING_ADVANCE ADVANCE_BUREAUCRACY
OBSOLETE_ADVANCE NULL
############## special flags #############################
MOVEMENT_TYPE_LAND
MOVEMENT_TYPE_MOUNTAIN
LOSS_MOVE_TO_DMG_NONE
SIZE_SMALL
CANT_CAPTURE_CITY
VISIBILITY_CLASS_0
VISIBILITY_CAN_SEE_0
VISIBILITY_CAN_SEE_4
CANT_ENTRENCH
CANT_PATROL
IS_SPECIAL_FORCES
IGNORE_ZOC
HAS_NO_ZOC
CAN_BE_EXPELLED
ESTABLISH_EMBASSY SOUND_ID_ESTABLISH_EMBASSY SPECEFFECT_ESTABLISH_EMBASSY
INVESTIGATE_CITY 0.75 0.1 1
CHEAT_INDEX 5
}
### UNIT DONE ###
UNIT_LEGION {
SHIELD_COST 200
POWER_POINTS 150
MAX_HP 10
ATTACK 20
DEFENSE 20
FIREPOWER 2
ZB_RANGE_ATTACK 0
BATTLEFIELD_RANGE 1
BATTLEFIELD_RADIUS 1
VISION_RANGE 1
ACTIVE_DEFENSE_RANGE 0
ELECTRONIC_COMBAT_FACTOR 0
MAX_MOVEMENT 100
FUEL 0
SHIELD_HUNGER 6
FOOD_HUNGER 0
DEFAULT_SPRITE SPRITE_LEGION
DEFAULT_ICON ICON_UNIT_LEGION
DESCRIPTION DESCRIPTION_UNIT_LEGION
# #id string of the default sprite
SOUND_SELECT1 SOUND_SELECT1_LEGION
SOUND_SELECT2 SOUND_SELECT2_LEGION
SOUND_MOVE SOUND_MOVE_LEGION
SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_LEGION
SOUND_CANTMOVE SOUND_CANTMOVE_LEGION
SOUND_ATTACK SOUND_ATTACK_LEGION
SOUND_WORK SOUND_WORK_LEGION
SOUND_VICTORY SOUND_VICTORY_LEGION
SOUND_DEATH SOUND_DEATH_LEGION
ENABLING_ADVANCE ADVANCE_IRON_WORKING
OBSOLETE_ADVANCE ADVANCE_GUNPOWDER
OBSOLETE_ADVANCE ADVANCE_CANNON_MAKING
############## special flags #############################
MOVEMENT_TYPE_LAND
MOVEMENT_TYPE_MOUNTAIN
LOSS_MOVE_TO_DMG_NONE
SIZE_SMALL
VISIBILITY_CLASS_0
VISIBILITY_CAN_SEE_0
EXERTS_MARTIAL_LAW
CAN_EXPEL_POP
DEATH_EFFECTS_HAPPY
CAN_REFORM SOUND_ID_REFORM_CITY SPECEFFECT_REFORMCITY
CAN_PILLAGE
CAN_EXPEL
CAN_PIRATE
CHEAT_INDEX 1
}
### UNIT DONE ###
UNIT_CLERIC {
SHIELD_COST 270
POWER_POINTS 200
MAX_HP 1
ATTACK 0
DEFENSE 10
FIREPOWER 2
ZB_RANGE_ATTACK 0
BATTLEFIELD_RANGE 0
BATTLEFIELD_RADIUS 1
VISION_RANGE 1
ACTIVE_DEFENSE_RANGE 0
ELECTRONIC_COMBAT_FACTOR 0
MAX_MOVEMENT 200
FUEL 0
SHIELD_HUNGER 8.1
FOOD_HUNGER 0
DEFAULT_SPRITE SPRITE_CLERIC
DEFAULT_ICON ICON_UNIT_CLERIC
DESCRIPTION DESCRIPTION_UNIT_CLERIC
# #id string of the default sprite
SOUND_SELECT1 SOUND_SELECT1_CLERIC
SOUND_SELECT2 SOUND_SELECT2_CLERIC
SOUND_MOVE SOUND_MOVE_CLERIC
SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_CLERIC
SOUND_CANTMOVE SOUND_CANTMOVE_CLERIC
SOUND_ATTACK SOUND_ATTACK_CLERIC
SOUND_WORK SOUND_WORK_CLERIC
SOUND_VICTORY SOUND_VICTORY_CLERIC
SOUND_DEATH SOUND_DEATH_CLERIC
ENABLING_ADVANCE ADVANCE_THEOCRACY
OBSOLETE_ADVANCE ADVANCE_CONSUMER_ELECTRONICS
OBSOLETE_ADVANCE ADVANCE_SPACE_FLIGHT
############## special flags #############################
MOVEMENT_TYPE_LAND
MOVEMENT_TYPE_MOUNTAIN
LOSS_MOVE_TO_DMG_NONE
SIZE_SMALL
CANT_CAPTURE_CITY
VISIBILITY_CLASS_4
VISIBILITY_CAN_SEE_0
VISIBILITY_CAN_SEE_4
CANT_ENTRENCH
CANT_PATROL
IS_SPECIAL_FORCES
IGNORE_ZOC
HAS_NO_ZOC
CAN_BE_EXPELLED
CAUSE_UNHAPPINESS 1 1 5 SOUND_ID_CAN_SOOTHSAY_CL SPECEFFECT_CAN_SOOTHSAY
CAN_SOOTHSAY SOUND_ID_CAN_SOOTHSAY_CL SPECEFFECT_CAN_SOOTHSAY
INDULGENCE_SALES SOUND_ID_INDULGENCE_SALES_CL SPECEFFECT_INDULGENCE_SALES
CONVERT_CITIES 0.75 0.5 SOUND_ID_CONVERT_CITIES_CL SPECEFFECT_CONVERT_CITIES
GOVERNMENT_TYPE GOVERNMENT_THEOCRACY
CHEAT_INDEX 5
}
### UNIT DONE ###
UNIT_GREEK_FIRE {
SHIELD_COST 270
POWER_POINTS 200
MAX_HP 10
ATTACK 10
DEFENSE 10
FIREPOWER 2
ZB_RANGE_ATTACK 20
BATTLEFIELD_RANGE 1
BATTLEFIELD_RADIUS 1
VISION_RANGE 1
ACTIVE_DEFENSE_RANGE 0
ELECTRONIC_COMBAT_FACTOR 0
MAX_MOVEMENT 100
FUEL 0
SHIELD_HUNGER 8.1
FOOD_HUNGER 0
DEFAULT_SPRITE SPRITE_GREEK_FIRE
DEFAULT_ICON ICON_UNIT_GREEK_FIRE
DESCRIPTION DESCRIPTION_UNIT_GREEK_FIRE
# #id string of the default sprite
SOUND_SELECT1 SOUND_SELECT1_GREEK_FIRE
SOUND_SELECT2 SOUND_SELECT2_GREEK_FIRE
SOUND_MOVE SOUND_MOVE_GREEK_FIRE
SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_GREEK_FIRE
SOUND_CANTMOVE SOUND_CANTMOVE_GREEK_FIRE
SOUND_ATTACK SOUND_ATTACK_GREEK_FIRE
SOUND_WORK SOUND_WORK_GREEK_FIRE
SOUND_VICTORY SOUND_VICTORY_GREEK_FIRE
SOUND_DEATH SOUND_DEATH_GREEK_FIRE
ENABLING_ADVANCE ADVANCE_ALCHEMY
OBSOLETE_ADVANCE ADVANCE_CANNON_MAKING
OBSOLETE_ADVANCE ADVANCE_EXPLOSIVES
############## special flags #############################
MOVEMENT_TYPE_LAND
MOVEMENT_TYPE_MOUNTAIN
LOSS_MOVE_TO_DMG_NONE
SIZE_SMALL
VISIBILITY_CLASS_0
VISIBILITY_CAN_SEE_0
EXERTS_MARTIAL_LAW
CAN_EXPEL_POP
DEATH_EFFECTS_HAPPY
CAN_REFORM SOUND_ID_REFORM_CITY SPECEFFECT_REFORMCITY
CAN_PILLAGE
CAN_EXPEL
CAN_PIRATE
CHEAT_INDEX 1
}
### UNIT DONE ###
UNIT_GREEK_FIRE_TRIREME {
SHIELD_COST 720
POWER_POINTS 600
MAX_HP 10
ATTACK 20
DEFENSE 10
FIREPOWER 2
ZB_RANGE_ATTACK 10
BATTLEFIELD_RANGE 1
BATTLEFIELD_RADIUS 1
VISION_RANGE 1
ACTIVE_DEFENSE_RANGE 0
ELECTRONIC_COMBAT_FACTOR 0
MAX_MOVEMENT 200
FUEL 0
SHIELD_HUNGER 21.6
FOOD_HUNGER 0
DEFAULT_SPRITE SPRITE_GREEK_FIRE_TRIREME
DEFAULT_ICON ICON_UNIT_GREEK_FIRE_TRIREME
DESCRIPTION DESCRIPTION_UNIT_GREEK_FIRE_TRIREME
# #id string of the default sprite
SOUND_SELECT1 SOUND_SELECT1_GREEK_FIRE_TRIREME
SOUND_SELECT2 SOUND_SELECT2_GREEK_FIRE_TRIREME
SOUND_MOVE SOUND_MOVE_GREEK_FIRE_TRIREME
SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_GREEK_FIRE_TRIREME
SOUND_CANTMOVE SOUND_CANTMOVE_GREEK_FIRE_TRIREME
SOUND_ATTACK SOUND_ATTACK_GREEK_FIRE_TRIREME
SOUND_WORK SOUND_WORK_GREEK_FIRE_TRIREME
SOUND_VICTORY SOUND_VICTORY_GREEK_FIRE_TRIREME
SOUND_DEATH SOUND_DEATH_GREEK_FIRE_TRIREME
ENABLING_ADVANCE ADVANCE_ALCHEMY
OBSOLETE_ADVANCE ADVANCE_MACHINE_TOOLS
OBSOLETE_ADVANCE ADVANCE_STEEL
############## special flags #############################
MOVEMENT_TYPE_SHALLOW_WATER
LOSS_MOVE_TO_DMG_NONE
CAN_CARRY_SMALL_LAND
SIZE_MED
TRANSPORT_CAPACITY 1
SOUND_ID_GREEK_FIRE_TRIREME_LOAD SOUND_ID_GREEK_FIRE_TRIREME_UNLOAD
CANT_CAPTURE_CITY
VISIBILITY_CLASS_0
VISIBILITY_CAN_SEE_0
EXERTS_MARTIAL_LAW
CANT_ENTRENCH
CAN_EXPEL_POP
DEATH_EFFECTS_HAPPY
CAN_REFORM SOUND_ID_REFORM_CITY SPECEFFECT_REFORMCITY
CAN_PILLAGE
CAN_PIRATE
SHALLOW_WATER_ATTACK
CHEAT_INDEX 2
}
### UNIT DONE ###
UNIT_KNIGHT {
SHIELD_COST 540
POWER_POINTS 400
MAX_HP 10
ATTACK 30
DEFENSE 20
FIREPOWER 2
ZB_RANGE_ATTACK 0
BATTLEFIELD_RANGE 1
BATTLEFIELD_RADIUS 1
VISION_RANGE 1
ACTIVE_DEFENSE_RANGE 0
ELECTRONIC_COMBAT_FACTOR 0
MAX_MOVEMENT 400
FUEL 0
SHIELD_HUNGER 16.2
FOOD_HUNGER 0
DEFAULT_SPRITE SPRITE_KNIGHT
DEFAULT_ICON ICON_UNIT_KNIGHT
DESCRIPTION DESCRIPTION_UNIT_KNIGHT
# #id string of the default sprite
SOUND_SELECT1 SOUND_SELECT1_KNIGHT
SOUND_SELECT2 SOUND_SELECT2_KNIGHT
SOUND_MOVE SOUND_MOVE_KNIGHT
SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_KNIGHT
SOUND_CANTMOVE SOUND_CANTMOVE_KNIGHT
SOUND_ATTACK SOUND_ATTACK_KNIGHT
SOUND_WORK SOUND_WORK_KNIGHT
SOUND_VICTORY SOUND_VICTORY_KNIGHT
SOUND_DEATH SOUND_DEATH_KNIGHT
ENABLING_ADVANCE ADVANCE_STIRRUP
OBSOLETE_ADVANCE ADVANCE_CAVALRY_TACTICS
OBSOLETE_ADVANCE ADVANCE_TANK_WARFARE
############## special flags #############################
MOVEMENT_TYPE_LAND
LOSS_MOVE_TO_DMG_NONE
SIZE_SMALL
VISIBILITY_CLASS_0
VISIBILITY_CAN_SEE_0
EXERTS_MARTIAL_LAW
IS_SPECIAL_FORCES
CAN_EXPEL_POP
DEATH_EFFECTS_HAPPY
CAN_REFORM SOUND_ID_REFORM_CITY SPECEFFECT_REFORMCITY
CAN_PILLAGE
CAN_EXPEL
CAN_PIRATE
CHEAT_INDEX 1
}
### UNIT DONE ###
UNIT_LONGSHIP {
SHIELD_COST 720
POWER_POINTS 600
MAX_HP 10
ATTACK 20
DEFENSE 20
FIREPOWER 2
ZB_RANGE_ATTACK 0
BATTLEFIELD_RANGE 1
BATTLEFIELD_RADIUS 1
VISION_RANGE 1
ACTIVE_DEFENSE_RANGE 0
ELECTRONIC_COMBAT_FACTOR 0
MAX_MOVEMENT 300
FUEL 0
SHIELD_HUNGER 21.6
FOOD_HUNGER 0
DEFAULT_SPRITE SPRITE_LONGSHIP
DEFAULT_ICON ICON_UNIT_LONGSHIP
DESCRIPTION DESCRIPTION_UNIT_LONGSHIP
# #id string of the default sprite
SOUND_SELECT1 SOUND_SELECT1_LONGSHIP
SOUND_SELECT2 SOUND_SELECT2_LONGSHIP
SOUND_MOVE SOUND_MOVE_LONGSHIP
SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_LONGSHIP
SOUND_CANTMOVE SOUND_CANTMOVE_LONGSHIP
SOUND_ATTACK SOUND_ATTACK_LONGSHIP
SOUND_WORK SOUND_WORK_LONGSHIP
SOUND_VICTORY SOUND_VICTORY_LONGSHIP
SOUND_DEATH SOUND_DEATH_LONGSHIP
ENABLING_ADVANCE ADVANCE_HULL_MAKING
OBSOLETE_ADVANCE ADVANCE_MASS_PRODUCTION
OBSOLETE_ADVANCE ADVANCE_STEEL
############## special flags #############################
MOVEMENT_TYPE_WATER
MOVEMENT_TYPE_SHALLOW_WATER
LOSS_MOVE_TO_DMG_NONE
CAN_CARRY_SMALL_LAND
SIZE_MED
TRANSPORT_CAPACITY 2
SOUND_ID_LONGSHIP_LOAD SOUND_ID_LONGSHIP_UNLOAD
CANT_CAPTURE_CITY
VISIBILITY_CLASS_0
VISIBILITY_CAN_SEE_0
EXERTS_MARTIAL_LAW
CANT_ENTRENCH
CAN_EXPEL_POP
DEATH_EFFECTS_HAPPY
CAN_REFORM SOUND_ID_REFORM_CITY SPECEFFECT_REFORMCITY
CAN_PILLAGE
CAN_PIRATE
SHALLOW_WATER_ATTACK
CHEAT_INDEX 2
}
### UNIT DONE ###
UNIT_PIKEMEN {
SHIELD_COST 270
POWER_POINTS 200
MAX_HP 10
ATTACK 30
DEFENSE 30
FIREPOWER 2
ZB_RANGE_ATTACK 0
BATTLEFIELD_RANGE 1
BATTLEFIELD_RADIUS 1
VISION_RANGE 1
ACTIVE_DEFENSE_RANGE 0
ELECTRONIC_COMBAT_FACTOR 0
MAX_MOVEMENT 100
FUEL 0
SHIELD_HUNGER 8.1
FOOD_HUNGER 0
DEFAULT_SPRITE SPRITE_PIKEMEN
DEFAULT_ICON ICON_UNIT_PIKEMEN
DESCRIPTION DESCRIPTION_UNIT_PIKEMEN
# #id string of the default sprite
SOUND_SELECT1 SOUND_SELECT1_PIKEMEN
SOUND_SELECT2 SOUND_SELECT2_PIKEMEN
SOUND_MOVE SOUND_MOVE_PIKEMEN
SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_PIKEMEN
SOUND_CANTMOVE SOUND_CANTMOVE_PIKEMEN
SOUND_ATTACK SOUND_ATTACK_PIKEMEN
SOUND_WORK SOUND_WORK_PIKEMEN
SOUND_VICTORY SOUND_VICTORY_PIKEMEN
SOUND_DEATH SOUND_DEATH_PIKEMEN
ENABLING_ADVANCE ADVANCE_AGRICULTURAL_REVOLUTION
OBSOLETE_ADVANCE ADVANCE_EXPLOSIVES
OBSOLETE_ADVANCE ADVANCE_MASS_PRODUCTION
############## special flags #############################
MOVEMENT_TYPE_LAND
MOVEMENT_TYPE_MOUNTAIN
LOSS_MOVE_TO_DMG_NONE
SIZE_SMALL
VISIBILITY_CLASS_0
VISIBILITY_CAN_SEE_0
EXERTS_MARTIAL_LAW
CAN_EXPEL_POP
DEATH_EFFECTS_HAPPY
CAN_REFORM SOUND_ID_REFORM_CITY SPECEFFECT_REFORMCITY
CAN_PILLAGE
CAN_EXPEL
CAN_PIRATE
CHEAT_INDEX 1
}
### UNIT DONE ###
UNIT_CANNON {
SHIELD_COST 540
POWER_POINTS 400
MAX_HP 10
ATTACK 20
DEFENSE 20
FIREPOWER 2
ZB_RANGE_ATTACK 60
BATTLEFIELD_RANGE 2
BATTLEFIELD_RADIUS 1
VISION_RANGE 1
ACTIVE_DEFENSE_RANGE 0
ELECTRONIC_COMBAT_FACTOR 0
MAX_MOVEMENT 100
FUEL 0
SHIELD_HUNGER 16.2
FOOD_HUNGER 0
DEFAULT_SPRITE SPRITE_CANNON
DEFAULT_ICON ICON_UNIT_CANNON
DESCRIPTION DESCRIPTION_UNIT_CANNON
# #id string of the default sprite
SOUND_SELECT1 SOUND_SELECT1_CANNON
SOUND_SELECT2 SOUND_SELECT2_CANNON
SOUND_MOVE SOUND_MOVE_CANNON
SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_CANNON
SOUND_CANTMOVE SOUND_CANTMOVE_CANNON
SOUND_ATTACK SOUND_ATTACK_CANNON
SOUND_WORK SOUND_WORK_CANNON
SOUND_VICTORY SOUND_VICTORY_CANNON
SOUND_DEATH SOUND_DEATH_CANNON
ENABLING_ADVANCE ADVANCE_CANNON_MAKING
OBSOLETE_ADVANCE ADVANCE_EXPLOSIVES
OBSOLETE_ADVANCE ADVANCE_ROBOTICS
############## special flags #############################
MOVEMENT_TYPE_LAND
LOSS_MOVE_TO_DMG_NONE
SIZE_SMALL
VISIBILITY_CLASS_0
VISIBILITY_CAN_SEE_0
EXERTS_MARTIAL_LAW
CAN_EXPEL_POP
DEATH_EFFECTS_HAPPY
CAN_REFORM SOUND_ID_REFORM_CITY SPECEFFECT_REFORMCITY
CAN_PILLAGE
CAN_EXPEL
CAN_PIRATE
CAN_BOMBARD_LAND
CAN_BOMBARD_WATER
CAN_BOMBARD_MOUNTAIN
BOMBARD_ROUNDS 10
AIR_ATTACK
CHEAT_INDEX 1
}
### UNIT DONE ###
UNIT_CAVALRY {
SHIELD_COST 720
POWER_POINTS 700
MAX_HP 10
ATTACK 50
DEFENSE 30
FIREPOWER 2
ZB_RANGE_ATTACK 0
BATTLEFIELD_RANGE 1
BATTLEFIELD_RADIUS 1
VISION_RANGE 1
ACTIVE_DEFENSE_RANGE 0
ELECTRONIC_COMBAT_FACTOR 0
MAX_MOVEMENT 400
FUEL 0
SHIELD_HUNGER 21.6
FOOD_HUNGER 0
DEFAULT_SPRITE SPRITE_CAVALRY
DEFAULT_ICON ICON_UNIT_CAVALRY
DESCRIPTION DESCRIPTION_UNIT_CAVALRY
# #id string of the default sprite
SOUND_SELECT1 SOUND_SELECT1_CAVALRY
SOUND_SELECT2 SOUND_SELECT2_CAVALRY
SOUND_MOVE SOUND_MOVE_CAVALRY
SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_CAVALRY
SOUND_CANTMOVE SOUND_CANTMOVE_CAVALRY
SOUND_ATTACK SOUND_ATTACK_CAVALRY
SOUND_WORK SOUND_WORK_CAVALRY
SOUND_VICTORY SOUND_VICTORY_CAVALRY
SOUND_DEATH SOUND_DEATH_CAVALRY
ENABLING_ADVANCE ADVANCE_CAVALRY_TACTICS
OBSOLETE_ADVANCE ADVANCE_ROBOTICS
OBSOLETE_ADVANCE ADVANCE_TANK_WARFARE
############## special flags #############################
MOVEMENT_TYPE_LAND
LOSS_MOVE_TO_DMG_NONE
SIZE_SMALL
VISIBILITY_CLASS_0
VISIBILITY_CAN_SEE_0
EXERTS_MARTIAL_LAW
CAN_EXPEL_POP
DEATH_EFFECTS_HAPPY
CAN_REFORM SOUND_ID_REFORM_CITY SPECEFFECT_REFORMCITY
CAN_PILLAGE
CAN_EXPEL
CAN_PIRATE
CHEAT_INDEX 1
}
### UNIT DONE ###
UNIT_SHIP_OF_THE_LINE {
SHIELD_COST 855
POWER_POINTS 950
MAX_HP 10
ATTACK 40
DEFENSE 40
FIREPOWER 2
ZB_RANGE_ATTACK 40
BATTLEFIELD_RANGE 2
BATTLEFIELD_RADIUS 1
VISION_RANGE 1
ACTIVE_DEFENSE_RANGE 0
ELECTRONIC_COMBAT_FACTOR 0
MAX_MOVEMENT 400
FUEL 0
SHIELD_HUNGER 25.65
FOOD_HUNGER 0
DEFAULT_SPRITE SPRITE_SHIP_OF_THE_LINE
DEFAULT_ICON ICON_UNIT_SHIP_OF_THE_LINE
DESCRIPTION DESCRIPTION_UNIT_SHIP_OF_THE_LINE
# #id string of the default sprite
SOUND_SELECT1 SOUND_SELECT1_SHIP_OF_THE_LINE
SOUND_SELECT2 SOUND_SELECT2_SHIP_OF_THE_LINE
SOUND_MOVE SOUND_MOVE_SHIP_OF_THE_LINE
SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_SHIP_OF_THE_LINE
SOUND_CANTMOVE SOUND_CANTMOVE_SHIP_OF_THE_LINE
SOUND_ATTACK SOUND_ATTACK_SHIP_OF_THE_LINE
SOUND_WORK SOUND_WORK_SHIP_OF_THE_LINE
SOUND_VICTORY SOUND_VICTORY_SHIP_OF_THE_LINE
SOUND_DEATH SOUND_DEATH_SHIP_OF_THE_LINE
ENABLING_ADVANCE ADVANCE_MACHINE_TOOLS
OBSOLETE_ADVANCE ADVANCE_MASS_PRODUCTION
############## special flags #############################
MOVEMENT_TYPE_WATER
MOVEMENT_TYPE_SHALLOW_WATER
LOSS_MOVE_TO_DMG_NONE
CAN_CARRY_SMALL_LAND
SIZE_MED
TRANSPORT_CAPACITY 3
SOUND_ID_SHIP_OF_THE_LINE_LOAD SOUND_ID_SHIP_OF_THE_LINE_UNLOAD
CANT_CAPTURE_CITY
VISIBILITY_CLASS_0
VISIBILITY_CAN_SEE_0
EXERTS_MARTIAL_LAW
CANT_ENTRENCH
CAN_EXPEL_POP
DEATH_EFFECTS_HAPPY
CAN_REFORM SOUND_ID_REFORM_CITY SPECEFFECT_REFORMCITY
CAN_PILLAGE
CAN_EXPEL
CAN_PIRATE
CAN_BOMBARD_LAND
CAN_BOMBARD_WATER
CAN_BOMBARD_MOUNTAIN
BOMBARD_ROUNDS 10
AIR_ATTACK
SHALLOW_WATER_ATTACK
CHEAT_INDEX 2
}
### UNIT DONE ###
UNIT_MUSKETEERS {
SHIELD_COST 560
POWER_POINTS 500
MAX_HP 10
ATTACK 40
DEFENSE 40
FIREPOWER 2
ZB_RANGE_ATTACK 40
BATTLEFIELD_RANGE 1
BATTLEFIELD_RADIUS 1
VISION_RANGE 1
ACTIVE_DEFENSE_RANGE 0
ELECTRONIC_COMBAT_FACTOR 0
MAX_MOVEMENT 100
FUEL 0
SHIELD_HUNGER 16.8
FOOD_HUNGER 0
DEFAULT_SPRITE SPRITE_MUSKETEERS
DEFAULT_ICON ICON_UNIT_MUSKETEERS
DESCRIPTION DESCRIPTION_UNIT_MUSKETEERS
# #id string of the default sprite
SOUND_SELECT1 SOUND_SELECT1_MUSKETEERS
SOUND_SELECT2 SOUND_SELECT2_MUSKETEERS
SOUND_MOVE SOUND_MOVE_MUSKETEERS
SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_MUSKETEERS
SOUND_CANTMOVE SOUND_CANTMOVE_MUSKETEERS
SOUND_ATTACK SOUND_ATTACK_MUSKETEERS
SOUND_WORK SOUND_WORK_MUSKETEERS
SOUND_VICTORY SOUND_VICTORY_MUSKETEERS
SOUND_DEATH SOUND_DEATH_MUSKETEERS
ENABLING_ADVANCE ADVANCE_GUNPOWDER
OBSOLETE_ADVANCE ADVANCE_MASS_PRODUCTION
OBSOLETE_ADVANCE ADVANCE_EXPLOSIVES
############## special flags #############################
MOVEMENT_TYPE_LAND
MOVEMENT_TYPE_MOUNTAIN
LOSS_MOVE_TO_DMG_NONE
SIZE_SMALL
VISIBILITY_CLASS_0
VISIBILITY_CAN_SEE_0
EXERTS_MARTIAL_LAW
CAN_EXPEL_POP
DEATH_EFFECTS_HAPPY
CAN_REFORM SOUND_ID_REFORM_CITY SPECEFFECT_REFORMCITY
CAN_PILLAGE
CAN_EXPEL
CAN_PIRATE
AIR_ATTACK
CHEAT_INDEX 1
}
### UNIT DONE ###
UNIT_LAWYER {
SHIELD_COST 450
POWER_POINTS 400
MAX_HP 5
ATTACK 0
DEFENSE 10
FIREPOWER 2
ZB_RANGE_ATTACK 0
BATTLEFIELD_RANGE 0
BATTLEFIELD_RADIUS 1
VISION_RANGE 1
ACTIVE_DEFENSE_RANGE 0
ELECTRONIC_COMBAT_FACTOR 0
MAX_MOVEMENT 300
FUEL 0
SHIELD_HUNGER 14
FOOD_HUNGER 0
DEFAULT_SPRITE SPRITE_LAWYER
DEFAULT_ICON ICON_UNIT_LAWYER
DESCRIPTION DESCRIPTION_UNIT_LAWYER
# #id string of the default sprite
SOUND_SELECT1 SOUND_SELECT1_LAWYER
SOUND_SELECT2 SOUND_SELECT2_LAWYER
SOUND_MOVE SOUND_MOVE_LAWYER
SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_LAWYER
SOUND_CANTMOVE SOUND_CANTMOVE_LAWYER
SOUND_ATTACK SOUND_ATTACK_LAWYER
SOUND_WORK SOUND_WORK_LAWYER
SOUND_VICTORY SOUND_VICTORY_LAWYER
SOUND_DEATH SOUND_DEATH_LAWYER
ENABLING_ADVANCE ADVANCE_DEMOCRACY
OBSOLETE_ADVANCE NULL
############## special flags #############################
MOVEMENT_TYPE_LAND
MOVEMENT_TYPE_MOUNTAIN
LOSS_MOVE_TO_DMG_NONE
SIZE_SMALL
CANT_CAPTURE_CITY
VISIBILITY_CLASS_3
VISIBILITY_CAN_SEE_0
VISIBILITY_CAN_SEE_3
CANT_ENTRENCH
CANT_PATROL
IS_SPECIAL_FORCES
IGNORE_ZOC
HAS_NO_ZOC
CAN_BE_SUED
INJUNCTIONS SOUND_ID_INJUNCTIONS SPECEFFECT_INJUNCTIONS
CAN_SUE
SPACE_CITY_CAN_BUILD
CHEAT_INDEX 5
}
### UNIT DONE ###
UNIT_FASCIST {
SHIELD_COST 1000
POWER_POINTS 1000
MAX_HP 10
ATTACK 160
DEFENSE 80
FIREPOWER 2
ZB_RANGE_ATTACK 0
BATTLEFIELD_RANGE 1
BATTLEFIELD_RADIUS 1
VISION_RANGE 1
ACTIVE_DEFENSE_RANGE 0
ELECTRONIC_COMBAT_FACTOR 0
MAX_MOVEMENT 200
FUEL 0
SHIELD_HUNGER 30
FOOD_HUNGER 0
DEFAULT_SPRITE SPRITE_FASCIST
DEFAULT_ICON ICON_UNIT_FASCIST
DESCRIPTION DESCRIPTION_UNIT_FASCIST
# #id string of the default sprite
SOUND_SELECT1 SOUND_SELECT1_FASCIST
SOUND_SELECT2 SOUND_SELECT2_FASCIST
SOUND_MOVE SOUND_MOVE_FASCIST
SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_FASCIST
SOUND_CANTMOVE SOUND_CANTMOVE_FASCIST
SOUND_ATTACK SOUND_ATTACK_FASCIST
SOUND_WORK SOUND_WORK_FASCIST
SOUND_VICTORY SOUND_VICTORY_FASCIST
SOUND_DEATH SOUND_DEATH_FASCIST
ENABLING_ADVANCE ADVANCE_FASCISM
OBSOLETE_ADVANCE NULL
############## special flags #############################
MOVEMENT_TYPE_LAND
MOVEMENT_TYPE_MOUNTAIN
LOSS_MOVE_TO_DMG_NONE
SIZE_SMALL
VISIBILITY_CLASS_0
VISIBILITY_CAN_SEE_0
EXERTS_MARTIAL_LAW
IS_SPECIAL_FORCES
CAN_EXPEL_POP
DEATH_EFFECTS_HAPPY
CAN_REFORM SOUND_ID_REFORM_CITY SPECEFFECT_REFORMCITY
CAN_PILLAGE
CAN_EXPEL
CAN_PIRATE
DEFEND_AGAINST_SPIES 0.25
AIR_ATTACK
GOVERNMENT_TYPE GOVERNMENT_FASCISM
SPACE_CITY_CAN_BUILD
CHEAT_INDEX 1
}
### UNIT DONE ###
UNIT_ABOLITIONIST {
SHIELD_COST 225
POWER_POINTS 250
MAX_HP 5
ATTACK 0
DEFENSE 10
FIREPOWER 2
ZB_RANGE_ATTACK 0
BATTLEFIELD_RANGE 1
BATTLEFIELD_RADIUS 1
VISION_RANGE 1
ACTIVE_DEFENSE_RANGE 0
ELECTRONIC_COMBAT_FACTOR 0
MAX_MOVEMENT 300
FUEL 0
SHIELD_HUNGER 6.75
FOOD_HUNGER 0
DEFAULT_SPRITE SPRITE_ABOLITIONIST
DEFAULT_ICON ICON_UNIT_ABOLITIONIST
DESCRIPTION DESCRIPTION_UNIT_ABOLITIONIST
# #id string of the default sprite
SOUND_SELECT1 SOUND_SELECT1_ABOLITIONIST
SOUND_SELECT2 SOUND_SELECT2_ABOLITIONIST
SOUND_MOVE SOUND_MOVE_ABOLITIONIST
SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_ABOLITIONIST
SOUND_CANTMOVE SOUND_CANTMOVE_ABOLITIONIST
SOUND_ATTACK SOUND_ATTACK_ABOLITIONIST
SOUND_WORK SOUND_WORK_ABOLITIONIST
SOUND_VICTORY SOUND_VICTORY_ABOLITIONIST
SOUND_DEATH SOUND_DEATH_ABOLITIONIST
ENABLING_ADVANCE ADVANCE_CLASSICAL_EDUCATION
OBSOLETE_ADVANCE NULL
OBSOLETE_ADVANCE ADVANCE_SPACE_FLIGHT
############## special flags #############################
MOVEMENT_TYPE_LAND
MOVEMENT_TYPE_MOUNTAIN
LOSS_MOVE_TO_DMG_NONE
SIZE_SMALL
CANT_CAPTURE_CITY
VISIBILITY_CLASS_4
VISIBILITY_CAN_SEE_0
VISIBILITY_CAN_SEE_4
CANT_ENTRENCH
CANT_PATROL
IS_SPECIAL_FORCES
IGNORE_ZOC
HAS_NO_ZOC
CAN_BE_EXPELLED
SLAVE_UPRISING SOUND_ID_SLAVE_UPRISING SPECEFFECT_SLAVE_UPRISING
UNDERGROUND_RAILWAY 0.75 0.5 SOUND_ID_UNDERGROUND_RAILWAY SPECEFFECT_UNDERGROUND_RAILWAY
NO_SLAVES
SPACE_CITY_CAN_BUILD
CHEAT_INDEX 5
}
### UNIT DONE ###
UNIT_MACHINE_GUNNER {
SHIELD_COST 800
POWER_POINTS 800
MAX_HP 10
ATTACK 80
DEFENSE 80
FIREPOWER 2
ZB_RANGE_ATTACK 0
BATTLEFIELD_RANGE 1
BATTLEFIELD_RADIUS 1
VISION_RANGE 1
ACTIVE_DEFENSE_RANGE 0
ELECTRONIC_COMBAT_FACTOR 0
MAX_MOVEMENT 200
FUEL 0
SHIELD_HUNGER 24
FOOD_HUNGER 0
DEFAULT_SPRITE SPRITE_MACHINE_GUNNER
DEFAULT_ICON ICON_UNIT_MACHINE_GUNNER
DESCRIPTION DESCRIPTION_UNIT_MACHINE_GUNNER
# #id string of the default sprite
SOUND_SELECT1 SOUND_SELECT1_MACHINE_GUNNER
SOUND_SELECT2 SOUND_SELECT2_MACHINE_GUNNER
SOUND_MOVE SOUND_MOVE_MACHINE_GUNNER
SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_MACHINE_GUNNER
SOUND_CANTMOVE SOUND_CANTMOVE_MACHINE_GUNNER
SOUND_ATTACK SOUND_ATTACK_MACHINE_GUNNER
SOUND_WORK SOUND_WORK_MACHINE_GUNNER
SOUND_VICTORY SOUND_VICTORY_MACHINE_GUNNER
SOUND_DEATH SOUND_DEATH_MACHINE_GUNNER
ENABLING_ADVANCE ADVANCE_EXPLOSIVES
OBSOLETE_ADVANCE ADVANCE_SPACE_COLONIES
OBSOLETE_ADVANCE ADVANCE_TECHNOCRACY
############## special flags #############################
MOVEMENT_TYPE_LAND
MOVEMENT_TYPE_MOUNTAIN
LOSS_MOVE_TO_DMG_NONE
SIZE_SMALL
VISIBILITY_CLASS_0
VISIBILITY_CAN_SEE_0
EXERTS_MARTIAL_LAW
CAN_EXPEL_POP
DEATH_EFFECTS_HAPPY
CAN_REFORM SOUND_ID_REFORM_CITY SPECEFFECT_REFORMCITY
CAN_PILLAGE
CAN_EXPEL
CAN_PIRATE
AIR_ATTACK
SPACE_CITY_CAN_BUILD
CHEAT_INDEX 1
}
### UNIT DONE ###
UNIT_ARTILLERY {
SHIELD_COST 1200
POWER_POINTS 1200
MAX_HP 10
ATTACK 40
DEFENSE 40
FIREPOWER 2
ZB_RANGE_ATTACK 200
BATTLEFIELD_RANGE 2
BATTLEFIELD_RADIUS 1
VISION_RANGE 1
ACTIVE_DEFENSE_RANGE 1
ELECTRONIC_COMBAT_FACTOR 0
MAX_MOVEMENT 100
FUEL 0
SHIELD_HUNGER 36
FOOD_HUNGER 0
DEFAULT_SPRITE SPRITE_ARTILLERY
DEFAULT_ICON ICON_UNIT_ARTILLERY
DESCRIPTION DESCRIPTION_UNIT_ARTILLERY
# #id string of the default sprite
SOUND_SELECT1 SOUND_SELECT1_ARTILLERY
SOUND_SELECT2 SOUND_SELECT2_ARTILLERY
SOUND_MOVE SOUND_MOVE_ARTILLERY
SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_ARTILLERY
SOUND_CANTMOVE SOUND_CANTMOVE_ARTILLERY
SOUND_ATTACK SOUND_ATTACK_ARTILLERY
SOUND_WORK SOUND_WORK_ARTILLERY
SOUND_VICTORY SOUND_VICTORY_ARTILLERY
SOUND_DEATH SOUND_DEATH_ARTILLERY
ENABLING_ADVANCE ADVANCE_EXPLOSIVES
OBSOLETE_ADVANCE ADVANCE_ROBOTICS
############## special flags #############################
MOVEMENT_TYPE_LAND
LOSS_MOVE_TO_DMG_NONE
SIZE_SMALL
VISIBILITY_CLASS_0
VISIBILITY_CAN_SEE_0
EXERTS_MARTIAL_LAW
CAN_EXPEL_POP
DEATH_EFFECTS_HAPPY
CAN_REFORM SOUND_ID_REFORM_CITY SPECEFFECT_REFORMCITY
CAN_PILLAGE
CAN_EXPEL
CAN_PIRATE
CAN_BOMBARD_LAND
CAN_BOMBARD_WATER
CAN_BOMBARD_MOUNTAIN
BOMBARD_ROUNDS 10
AIR_ATTACK
SPACE_CITY_CAN_BUILD
CHEAT_INDEX 1
}
### UNIT DONE ###
UNIT_TROOP_SHIP {
SHIELD_COST 1200
POWER_POINTS 1200
MAX_HP 10
ATTACK 0
DEFENSE 20
FIREPOWER 2
ZB_RANGE_ATTACK 0
BATTLEFIELD_RANGE 1
BATTLEFIELD_RADIUS 1
VISION_RANGE 2
ACTIVE_DEFENSE_RANGE 0
ELECTRONIC_COMBAT_FACTOR 0
MAX_MOVEMENT 500
FUEL 0
SHIELD_HUNGER 36
FOOD_HUNGER 0
DEFAULT_SPRITE SPRITE_TROOP_SHIP
DEFAULT_ICON ICON_UNIT_TROOP_SHIP
DESCRIPTION DESCRIPTION_UNIT_TROOP_SHIP
# #id string of the default sprite
SOUND_SELECT1 SOUND_SELECT1_TROOP_SHIP
SOUND_SELECT2 SOUND_SELECT2_TROOP_SHIP
SOUND_MOVE SOUND_MOVE_TROOP_SHIP
SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_TROOP_SHIP
SOUND_CANTMOVE SOUND_CANTMOVE_TROOP_SHIP
SOUND_ATTACK SOUND_ATTACK_TROOP_SHIP
SOUND_WORK SOUND_WORK_TROOP_SHIP
SOUND_VICTORY SOUND_VICTORY_TROOP_SHIP
SOUND_DEATH SOUND_DEATH_TROOP_SHIP
ENABLING_ADVANCE ADVANCE_MASS_PRODUCTION
OBSOLETE_ADVANCE NULL
############## special flags #############################
MOVEMENT_TYPE_WATER
MOVEMENT_TYPE_SHALLOW_WATER
LOSS_MOVE_TO_DMG_NONE
CAN_CARRY_SMALL_LAND
CAN_CARRY_MED_LAND
SIZE_MED
TRANSPORT_CAPACITY 5
SOUND_ID_TROOP_SHIP_LOAD SOUND_ID_TROOP_SHIP_UNLOAD
CANT_CAPTURE_CITY
VISIBILITY_CLASS_0
VISIBILITY_CAN_SEE_0
CANT_ENTRENCH
CANT_PATROL
CAN_EXPEL_POP
DEATH_EFFECTS_HAPPY
CHEAT_INDEX 2
}
### UNIT DONE ###
UNIT_SUBMARINE {
SHIELD_COST 1500
POWER_POINTS 1500
MAX_HP 10
ATTACK 200
DEFENSE 80
FIREPOWER 2
ZB_RANGE_ATTACK 200
BATTLEFIELD_RANGE 1
BATTLEFIELD_RADIUS 1
VISION_RANGE 2
ACTIVE_DEFENSE_RANGE 0
ELECTRONIC_COMBAT_FACTOR 0
MAX_MOVEMENT 500
FUEL 0
SHIELD_HUNGER 45
FOOD_HUNGER 0
DEFAULT_SPRITE SPRITE_SUBMARINE
DEFAULT_ICON ICON_UNIT_SUBMARINE
DESCRIPTION DESCRIPTION_UNIT_SUBMARINE
# #id string of the default sprite
SOUND_SELECT1 SOUND_SELECT1_SUBMARINE
SOUND_SELECT2 SOUND_SELECT2_SUBMARINE
SOUND_MOVE SOUND_MOVE_SUBMARINE
SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_SUBMARINE
SOUND_CANTMOVE SOUND_CANTMOVE_SUBMARINE
SOUND_ATTACK SOUND_ATTACK_SUBMARINE
SOUND_WORK SOUND_WORK_SUBMARINE
SOUND_VICTORY SOUND_VICTORY_SUBMARINE
SOUND_DEATH SOUND_DEATH_SUBMARINE
ENABLING_ADVANCE ADVANCE_OIL_REFINING
OBSOLETE_ADVANCE ADVANCE_SEA_COLONIES
############## special flags #############################
MOVEMENT_TYPE_WATER
MOVEMENT_TYPE_SHALLOW_WATER
LOSS_MOVE_TO_DMG_NONE
CAN_CARRY_SMALL_AIR
SIZE_MED
TRANSPORT_CAPACITY 2
SOUND_ID_SUBMARINE_LOAD SOUND_ID_SUBMARINE_UNLOAD
CANT_CAPTURE_CITY
VISIBILITY_CLASS_1
VISIBILITY_CAN_SEE_0
VISIBILITY_CAN_SEE_1
CANT_ENTRENCH
CAN_EXPEL_POP
DEATH_EFFECTS_HAPPY
IGNORE_ZOC
HAS_NO_ZOC
CAN_REFORM SOUND_ID_REFORM_CITY SPECEFFECT_REFORMCITY
CAN_PILLAGE
CAN_EXPEL
CAN_PIRATE
CAN_BOMBARD_WATER
BOMBARD_ROUNDS 10
AIR_ATTACK
SHALLOW_WATER_ATTACK
UNDERWATER_ATTACK
CHEAT_INDEX 2
}
### UNIT DONE ###
UNIT_BATTLESHIP {
SHIELD_COST 2000
POWER_POINTS 2000
MAX_HP 10
ATTACK 200
DEFENSE 150
FIREPOWER 2
ZB_RANGE_ATTACK 200
BATTLEFIELD_RANGE 3
BATTLEFIELD_RADIUS 1
VISION_RANGE 2
ACTIVE_DEFENSE_RANGE 1
ELECTRONIC_COMBAT_FACTOR 0
MAX_MOVEMENT 500
FUEL 0
SHIELD_HUNGER 60
FOOD_HUNGER 0
DEFAULT_SPRITE SPRITE_BATTLESHIP
DEFAULT_ICON ICON_UNIT_BATTLESHIP
DESCRIPTION DESCRIPTION_UNIT_BATTLESHIP
# #id string of the default sprite
SOUND_SELECT1 SOUND_SELECT1_BATTLESHIP
SOUND_SELECT2 SOUND_SELECT2_BATTLESHIP
SOUND_MOVE SOUND_MOVE_BATTLESHIP
SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_BATTLESHIP
SOUND_CANTMOVE SOUND_CANTMOVE_BATTLESHIP
SOUND_ATTACK SOUND_ATTACK_BATTLESHIP
SOUND_WORK SOUND_WORK_BATTLESHIP
SOUND_VICTORY SOUND_VICTORY_BATTLESHIP
SOUND_DEATH SOUND_DEATH_BATTLESHIP
ENABLING_ADVANCE ADVANCE_STEEL
OBSOLETE_ADVANCE ADVANCE_ULTRAPRESSURE_MACHINERY
############## special flags #############################
MOVEMENT_TYPE_WATER
MOVEMENT_TYPE_SHALLOW_WATER
LOSS_MOVE_TO_DMG_NONE
SIZE_LARGE
CANT_CAPTURE_CITY
VISIBILITY_CLASS_0
VISIBILITY_CAN_SEE_0
EXERTS_MARTIAL_LAW
CANT_ENTRENCH
CAN_EXPEL_POP
DEATH_EFFECTS_HAPPY
CAN_REFORM SOUND_ID_REFORM_CITY SPECEFFECT_REFORMCITY
CAN_PILLAGE
CAN_EXPEL
CAN_PIRATE
CAN_BOMBARD_LAND
CAN_BOMBARD_WATER
CAN_BOMBARD_MOUNTAIN
BOMBARD_ROUNDS 10
AIR_ATTACK
SHALLOW_WATER_ATTACK
CHEAT_INDEX 2
}
### UNIT DONE ###
UNIT_SPY {
SHIELD_COST 1500
POWER_POINTS 1500
MAX_HP 10
ATTACK 0
DEFENSE 10
FIREPOWER 2
ZB_RANGE_ATTACK 0
BATTLEFIELD_RANGE 1
BATTLEFIELD_RADIUS 1
VISION_RANGE 3
ACTIVE_DEFENSE_RANGE 0
ELECTRONIC_COMBAT_FACTOR 0
MAX_MOVEMENT 400
FUEL 0
SHIELD_HUNGER 45
FOOD_HUNGER 0
DEFAULT_SPRITE SPRITE_SPY
DEFAULT_ICON ICON_UNIT_SPY
DESCRIPTION DESCRIPTION_UNIT_SPY
# #id string of the default sprite
SOUND_SELECT1 SOUND_SELECT1_SPY
SOUND_SELECT2 SOUND_SELECT2_SPY
SOUND_MOVE SOUND_MOVE_SPY
SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_SPY
SOUND_CANTMOVE SOUND_CANTMOVE_SPY
SOUND_ATTACK SOUND_ATTACK_SPY
SOUND_WORK SOUND_WORK_SPY
SOUND_VICTORY SOUND_VICTORY_SPY
SOUND_DEATH SOUND_DEATH_SPY
ENABLING_ADVANCE ADVANCE_NATIONALISM
OBSOLETE_ADVANCE ADVANCE_NEURAL_SILICON_INTERFACE
############## special flags #############################
MOVEMENT_TYPE_LAND
MOVEMENT_TYPE_MOUNTAIN
LOSS_MOVE_TO_DMG_NONE
SIZE_SMALL
CANT_CAPTURE_CITY
VISIBILITY_CLASS_5
VISIBILITY_CAN_SEE_0
VISIBILITY_CAN_SEE_4
VISIBILITY_CAN_SEE_5
CANT_ENTRENCH
CANT_PATROL
IS_SPECIAL_FORCES
IGNORE_ZOC
HAS_NO_ZOC
CAN_BE_EXPELLED
DEFEND_AGAINST_SPIES 0.25
INVESTIGATE_CITY 0.75 0.1 0.5
STEAL_TECHNOLOGY 0.5 0.25 0.5 SOUND_ID_STEAL_TECHNOLOGY_SP SPECEFFECT_STEAL_TECHNOLOGY
INCITE_REVOLUTION 0.25 0.25 0.5 SOUND_ID_INCITE_REVOLUTION_SP SPECEFFECT_INCITE_REVOLUTION
PLANT_NUKE 0.25 0.25 SOUND_ID_PLANT_NUKE_SP SPECEFFECT_NUKE
SPACE_CITY_CAN_BUILD
CHEAT_INDEX 5
}
### UNIT DONE ###
UNIT_FIGHTER {
SHIELD_COST 1125
POWER_POINTS 1500
MAX_HP 10
ATTACK 100
DEFENSE 100
FIREPOWER 2
ZB_RANGE_ATTACK 100
BATTLEFIELD_RANGE 2
BATTLEFIELD_RADIUS 1
VISION_RANGE 2
ACTIVE_DEFENSE_RANGE 0
ELECTRONIC_COMBAT_FACTOR 0
MAX_MOVEMENT 1000
FUEL 3000
SHIELD_HUNGER 33.75
FOOD_HUNGER 0
DEFAULT_SPRITE SPRITE_FIGHTER
DEFAULT_ICON ICON_UNIT_FIGHTER
DESCRIPTION DESCRIPTION_UNIT_FIGHTER
# #id string of the default sprite
SOUND_SELECT1 SOUND_SELECT1_FIGHTER
SOUND_SELECT2 SOUND_SELECT2_FIGHTER
SOUND_MOVE SOUND_MOVE_FIGHTER
SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_FIGHTER
SOUND_CANTMOVE SOUND_CANTMOVE_FIGHTER
SOUND_ATTACK SOUND_ATTACK_FIGHTER
SOUND_WORK SOUND_WORK_FIGHTER
SOUND_VICTORY SOUND_VICTORY_FIGHTER
SOUND_DEATH SOUND_DEATH_FIGHTER
ENABLING_ADVANCE ADVANCE_AERODYNAMICS
OBSOLETE_ADVANCE ADVANCE_JET_PROPULSION
############## special flags #############################
MOVEMENT_TYPE_AIR
LOSS_MOVE_TO_DMG_NONE
NO_FUEL_THEN_CRASH
SIZE_MED
CANT_CAPTURE_CITY
VISIBILITY_CLASS_0
VISIBILITY_CAN_SEE_0
CANT_ENTRENCH
DEATH_EFFECTS_HAPPY
CAN_BEACH_ASSAULT
IGNORE_ZOC
HAS_NO_ZOC
LAND_ATTACK
SEA_ATTACK
MOUNTAIN_ATTACK
SHALLOW_WATER_ATTACK
CHEAT_INDEX 3
}
### UNIT DONE ###
UNIT_AIRCRAFT_CARRIER {
SHIELD_COST 3000
POWER_POINTS 3000
MAX_HP 10
ATTACK 80
DEFENSE 80
FIREPOWER 2
ZB_RANGE_ATTACK 80
BATTLEFIELD_RANGE 1
BATTLEFIELD_RADIUS 1
VISION_RANGE 2
ACTIVE_DEFENSE_RANGE 1
ELECTRONIC_COMBAT_FACTOR 0
MAX_MOVEMENT 400
FUEL 0
SHIELD_HUNGER 90
FOOD_HUNGER 0
DEFAULT_SPRITE SPRITE_AIRCRAFT_CARRIER
DEFAULT_ICON ICON_UNIT_AIRCRAFT_CARRIER
DESCRIPTION DESCRIPTION_UNIT_AIRCRAFT_CARRIER
# #id string of the default sprite
SOUND_SELECT1 SOUND_SELECT1_AIRCRAFT_CARRIER
SOUND_SELECT2 SOUND_SELECT2_AIRCRAFT_CARRIER
SOUND_MOVE SOUND_MOVE_AIRCRAFT_CARRIER
SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_AIRCRAFT_CARRIER
SOUND_CANTMOVE SOUND_CANTMOVE_AIRCRAFT_CARRIER
SOUND_ATTACK SOUND_ATTACK_AIRCRAFT_CARRIER
SOUND_WORK SOUND_WORK_AIRCRAFT_CARRIER
SOUND_VICTORY SOUND_VICTORY_AIRCRAFT_CARRIER
SOUND_DEATH SOUND_DEATH_AIRCRAFT_CARRIER
ENABLING_ADVANCE ADVANCE_AERODYNAMICS
OBSOLETE_ADVANCE NULL
############## special flags #############################
MOVEMENT_TYPE_WATER
MOVEMENT_TYPE_SHALLOW_WATER
LOSS_MOVE_TO_DMG_NONE
CAN_CARRY_MED_AIR
SIZE_LARGE
TRANSPORT_CAPACITY 5
SOUND_ID_AIRCRAFT_CARRIER_LOAD SOUND_ID_AIRCRAFT_CARRIER_UNLOAD
CANT_CAPTURE_CITY
VISIBILITY_CLASS_0
VISIBILITY_CAN_SEE_0
EXERTS_MARTIAL_LAW
CANT_ENTRENCH
CAN_EXPEL_POP
DEATH_EFFECTS_HAPPY
CAN_REFORM SOUND_ID_REFORM_CITY SPECEFFECT_REFORMCITY
CAN_PILLAGE
CAN_EXPEL
CAN_PIRATE
ACTIVE_DEFENSE_ONLY_WHEN_CARRYING_ENABLERS
BOMBARD_ROUNDS 10
DEFEND_AIR
AIR_ATTACK
SHALLOW_WATER_ATTACK
CHEAT_INDEX 2
}
### UNIT DONE ###
UNIT_CITY {
SHIELD_COST 4000
POWER_POINTS 1000
MAX_HP 10
ATTACK 1000
DEFENSE 10
FIREPOWER 2
ZB_RANGE_ATTACK 0
BATTLEFIELD_RANGE 1
BATTLEFIELD_RADIUS 1
VISION_RANGE 2
ACTIVE_DEFENSE_RANGE 0
ELECTRONIC_COMBAT_FACTOR 0
MAX_MOVEMENT 0
FUEL 0
SHIELD_HUNGER 120
FOOD_HUNGER 0
DEFAULT_SPRITE SPRITE_COMBAT_ENGINEER
DEFAULT_ICON ICON_UNIT_CITY
DESCRIPTION DESCRIPTION_UNIT_CITY
# #id string of the default sprite
SOUND_SELECT1 SOUND_SELECT1_CITY
SOUND_SELECT2 SOUND_SELECT2_CITY
SOUND_MOVE SOUND_MOVE_CITY
SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_CITY
SOUND_CANTMOVE SOUND_CANTMOVE_CITY
SOUND_ATTACK SOUND_ATTACK_CITY
SOUND_WORK SOUND_WORK_CITY
SOUND_VICTORY SOUND_VICTORY_CITY
SOUND_DEATH SOUND_DEATH_CITY
ENABLING_ADVANCE ADVANCE_QUANTUM_MECHANICS
OBSOLETE_ADVANCE NULL
############## special flags #############################
MOVEMENT_TYPE_LAND
LOSS_MOVE_TO_DMG_NONE
SIZE_MED
CANT_CAPTURE_CITY
HAS_POP_AND_CAN_BUILD
VISIBILITY_CLASS_0
VISIBILITY_CAN_SEE_0
CANT_ENTRENCH
CANT_PATROL
NEEDS_NO_SUPPORT
NO_INDEX
CANT_BUILD
CHEAT_INDEX 6
}
### UNIT DONE ###
UNIT_TANK {
SHIELD_COST 2000
POWER_POINTS 2000
MAX_HP 10
ATTACK 160
DEFENSE 100
FIREPOWER 2
ZB_RANGE_ATTACK 160
BATTLEFIELD_RANGE 2
BATTLEFIELD_RADIUS 1
VISION_RANGE 2
ACTIVE_DEFENSE_RANGE 0
ELECTRONIC_COMBAT_FACTOR 0
MAX_MOVEMENT 600
FUEL 0
SHIELD_HUNGER 60
FOOD_HUNGER 0
DEFAULT_SPRITE SPRITE_TANK
DEFAULT_ICON ICON_UNIT_TANK
DESCRIPTION DESCRIPTION_UNIT_TANK
# #id string of the default sprite
SOUND_SELECT1 SOUND_SELECT1_TANK
SOUND_SELECT2 SOUND_SELECT2_TANK
SOUND_MOVE SOUND_MOVE_TANK
SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_TANK
SOUND_CANTMOVE SOUND_CANTMOVE_TANK
SOUND_ATTACK SOUND_ATTACK_TANK
SOUND_WORK SOUND_WORK_TANK
SOUND_VICTORY SOUND_VICTORY_TANK
SOUND_DEATH SOUND_DEATH_TANK
ENABLING_ADVANCE ADVANCE_TANK_WARFARE
OBSOLETE_ADVANCE ADVANCE_FUSION
############## special flags #############################
MOVEMENT_TYPE_LAND
LOSS_MOVE_TO_DMG_NONE
SIZE_SMALL
VISIBILITY_CLASS_0
VISIBILITY_CAN_SEE_0
EXERTS_MARTIAL_LAW
CAN_EXPEL_POP
DEATH_EFFECTS_HAPPY
CAN_REFORM SOUND_ID_REFORM_CITY SPECEFFECT_REFORMCITY
CAN_PILLAGE
CAN_EXPEL
CAN_PIRATE
AIR_ATTACK
SPACE_CITY_CAN_BUILD
CHEAT_INDEX 1
}
### UNIT DONE ###
UNIT_NUKE {
SHIELD_COST 4000
POWER_POINTS 4000
MAX_HP 10
ATTACK 1000
DEFENSE 10
FIREPOWER 2
ZB_RANGE_ATTACK 0
BATTLEFIELD_RANGE 1
BATTLEFIELD_RADIUS 1
VISION_RANGE 1
ACTIVE_DEFENSE_RANGE 0
ELECTRONIC_COMBAT_FACTOR 0
MAX_MOVEMENT 2000
FUEL 2000
SHIELD_HUNGER 120
FOOD_HUNGER 0
DEFAULT_SPRITE SPRITE_NUKE
DEFAULT_ICON ICON_UNIT_NUKE
DESCRIPTION DESCRIPTION_UNIT_NUKE
# #id string of the default sprite
SOUND_SELECT1 SOUND_SELECT1_NUKE
SOUND_SELECT2 SOUND_SELECT2_NUKE
SOUND_MOVE SOUND_MOVE_NUKE
SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_NUKE
SOUND_CANTMOVE SOUND_CANTMOVE_NUKE
SOUND_ATTACK SOUND_ATTACK_NUKE
SOUND_WORK SOUND_WORK_NUKE
SOUND_VICTORY SOUND_VICTORY_NUKE
SOUND_DEATH SOUND_DEATH_NUKE
ENABLING_ADVANCE ADVANCE_QUANTUM_MECHANICS
OBSOLETE_ADVANCE NULL
############## special flags #############################
MOVEMENT_TYPE_AIR
LOSS_MOVE_TO_DMG_NONE
NO_FUEL_THEN_CRASH
SIZE_SMALL
CANT_CAPTURE_CITY
DEATH_INCREASES_GLOBAL_WARMING 100
VISIBILITY_CLASS_0
VISIBILITY_CAN_SEE_0
CANT_ENTRENCH
CANT_PATROL
IS_SPECIAL_FORCES
CAN_BEACH_ASSAULT
IGNORE_ZOC
HAS_NO_ZOC
LAND_ATTACK
SEA_ATTACK
AIR_ATTACK
MOUNTAIN_ATTACK
SPACE_ATTACK
SHALLOW_WATER_ATTACK
SINGLE_USE
NUCLEAR_ATTACK SOUND_ID_NUCLEAR_ATTACK SPECEFFECT_NUCLEAR_ATTACK
CHEAT_INDEX 3
}
### UNIT DONE ###
UNIT_DESTROYER {
SHIELD_COST 1000
POWER_POINTS 1000
MAX_HP 10
ATTACK 100
DEFENSE 100
FIREPOWER 2
ZB_RANGE_ATTACK 100
BATTLEFIELD_RANGE 1
BATTLEFIELD_RADIUS 1
VISION_RANGE 3
ACTIVE_DEFENSE_RANGE 0
ELECTRONIC_COMBAT_FACTOR 0
MAX_MOVEMENT 600
FUEL 0
SHIELD_HUNGER 30
FOOD_HUNGER 0
DEFAULT_SPRITE SPRITE_DESTROYER
DEFAULT_ICON ICON_UNIT_DESTROYER
DESCRIPTION DESCRIPTION_UNIT_DESTROYER
# #id string of the default sprite
SOUND_SELECT1 SOUND_SELECT1_DESTROYER
SOUND_SELECT2 SOUND_SELECT2_DESTROYER
SOUND_MOVE SOUND_MOVE_DESTROYER
SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_DESTROYER
SOUND_CANTMOVE SOUND_CANTMOVE_DESTROYER
SOUND_ATTACK SOUND_ATTACK_DESTROYER
SOUND_WORK SOUND_WORK_DESTROYER
SOUND_VICTORY SOUND_VICTORY_DESTROYER
SOUND_DEATH SOUND_DEATH_DESTROYER
ENABLING_ADVANCE ADVANCE_MASS_PRODUCTION
OBSOLETE_ADVANCE ADVANCE_ULTRAPRESSURE_MACHINERY
############## special flags #############################
MOVEMENT_TYPE_WATER
MOVEMENT_TYPE_SHALLOW_WATER
LOSS_MOVE_TO_DMG_NONE
SIZE_SMALL
CANT_CAPTURE_CITY
VISIBILITY_CLASS_0
VISIBILITY_CAN_SEE_0
VISIBILITY_CAN_SEE_1
EXERTS_MARTIAL_LAW
CANT_ENTRENCH
CAN_EXPEL_POP
DEATH_EFFECTS_HAPPY
CAN_REFORM SOUND_ID_REFORM_CITY SPECEFFECT_REFORMCITY
CAN_PILLAGE
CAN_EXPEL
CAN_PIRATE
CAN_BOMBARD_LAND
CAN_BOMBARD_WATER
CAN_BOMBARD_MOUNTAIN
BOMBARD_ROUNDS 10
AIR_ATTACK
SHALLOW_WATER_ATTACK
UNDERWATER_ATTACK
CHEAT_INDEX 2
}
### UNIT DONE ###
UNIT_TELEVANGELIST {
SHIELD_COST 1000
POWER_POINTS 1000
MAX_HP 5
ATTACK 0
DEFENSE 10
FIREPOWER 2
ZB_RANGE_ATTACK 0
BATTLEFIELD_RANGE 1
BATTLEFIELD_RADIUS 1
VISION_RANGE 2
ACTIVE_DEFENSE_RANGE 0
ELECTRONIC_COMBAT_FACTOR 0
MAX_MOVEMENT 500
FUEL 0
SHIELD_HUNGER 30
FOOD_HUNGER 0
DEFAULT_SPRITE SPRITE_TELEVANGELIST
DEFAULT_ICON ICON_UNIT_TELEVANGELIST
DESCRIPTION DESCRIPTION_UNIT_TELEVANGELIST
# #id string of the default sprite
SOUND_SELECT1 SOUND_SELECT1_TELEVANGELIST
SOUND_SELECT2 SOUND_SELECT2_TELEVANGELIST
SOUND_MOVE SOUND_MOVE_TELEVANGELIST
SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_TELEVANGELIST
SOUND_CANTMOVE SOUND_CANTMOVE_TELEVANGELIST
SOUND_ATTACK SOUND_ATTACK_TELEVANGELIST
SOUND_WORK SOUND_WORK_TELEVANGELIST
SOUND_VICTORY SOUND_VICTORY_TELEVANGELIST
SOUND_DEATH SOUND_DEATH_TELEVANGELIST
ENABLING_ADVANCE ADVANCE_CONSUMER_ELECTRONICS
OBSOLETE_ADVANCE NULL
############## special flags #############################
MOVEMENT_TYPE_LAND
MOVEMENT_TYPE_MOUNTAIN
LOSS_MOVE_TO_DMG_NONE
SIZE_SMALL
CANT_CAPTURE_CITY
VISIBILITY_CLASS_3
VISIBILITY_CAN_SEE_0
VISIBILITY_CAN_SEE_3
CANT_ENTRENCH
CANT_PATROL
IS_SPECIAL_FORCES
IGNORE_ZOC
HAS_NO_ZOC
CAN_BE_SUED
CAUSE_UNHAPPINESS 1 1 5 SOUND_ID_CAN_SOOTHSAY_TV SPECEFFECT_CAN_SOOTHSAY
CAN_SOOTHSAY SOUND_ID_CAN_SOOTHSAY_TV SPECEFFECT_CAN_SOOTHSAY
INDULGENCE_SALES SOUND_ID_INDULGENCE_SALES_TV SPECEFFECT_INDULGENCE_SALES
CONVERT_CITIES 0.75 0.25 SOUND_ID_CONVERT_CITIES_TV SPECEFFECT_CONVERT_CITIES
GOVERNMENT_TYPE GOVERNMENT_THEOCRACY
IS_TELEVANGELIST
SPACE_CITY_CAN_BUILD
CHEAT_INDEX 5
}
### UNIT DONE ###
UNIT_CARGO_POD {
SHIELD_COST 0
POWER_POINTS 0
MAX_HP 10
ATTACK 0
DEFENSE 20
FIREPOWER 2
ZB_RANGE_ATTACK 0
BATTLEFIELD_RANGE 1
BATTLEFIELD_RADIUS 1
VISION_RANGE 1
ACTIVE_DEFENSE_RANGE 0
ELECTRONIC_COMBAT_FACTOR 0
MAX_MOVEMENT 1000
FUEL 0
SHIELD_HUNGER 0
FOOD_HUNGER 0
DEFAULT_SPRITE SPRITE_CARGO_POD
DEFAULT_ICON ICON_UNIT_CARGO_POD
DESCRIPTION DESCRIPTION_UNIT_CARGO_POD
# #id string of the default sprite
SOUND_SELECT1 SOUND_SELECT1_CARGO_POD
SOUND_SELECT2 SOUND_SELECT2_CARGO_POD
SOUND_MOVE SOUND_MOVE_CARGO_POD
SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_CARGO_POD
SOUND_CANTMOVE SOUND_CANTMOVE_CARGO_POD
SOUND_ATTACK SOUND_ATTACK_CARGO_POD
SOUND_WORK SOUND_WORK_CARGO_POD
SOUND_VICTORY SOUND_VICTORY_CARGO_POD
SOUND_DEATH SOUND_DEATH_CARGO_POD
ENABLING_ADVANCE ADVANCE_SPACE_FLIGHT
OBSOLETE_ADVANCE NULL
############## special flags #############################
MOVEMENT_TYPE_SPACE
LOSS_MOVE_TO_DMG_NONE
CAN_CARRY_SMALL_LAND
CAN_CARRY_MED_LAND
CAN_CARRY_SMALL_AIR
CAN_CARRY_MED_AIR
CAN_CARRY_SMALL_SPACE
CAN_CARRY_MED_SPACE
SIZE_LARGE
TRANSPORT_CAPACITY 1
SOUND_ID_CARGO_POD_LOAD SOUND_ID_CARGO_POD_UNLOAD
CANT_CAPTURE_CITY
LAUNCH_DESTROYS_OZONE 100
VISIBILITY_CLASS_0
VISIBILITY_CAN_SEE_0
IS_SPACE_LAUNCHER
IS_SPACE_LANDER
CANT_ENTRENCH
CANT_PATROL
IS_SPECIAL_FORCES
IGNORE_ZOC
HAS_NO_ZOC
IS_CARGO_POD
NO_INDEX
CANT_BUILD
CHEAT_INDEX 6
}
### UNIT DONE ###
UNIT_INTERCEPTORS {
SHIELD_COST 1500
POWER_POINTS 2000
MAX_HP 10
ATTACK 150
DEFENSE 120
FIREPOWER 2
ZB_RANGE_ATTACK 120
BATTLEFIELD_RANGE 3
BATTLEFIELD_RADIUS 1
VISION_RANGE 3
ACTIVE_DEFENSE_RANGE 1
ELECTRONIC_COMBAT_FACTOR 0
MAX_MOVEMENT 1500
FUEL 3000
SHIELD_HUNGER 45
FOOD_HUNGER 0
DEFAULT_SPRITE SPRITE_INTERCEPTORS
DEFAULT_ICON ICON_UNIT_INTERCEPTORS
DESCRIPTION DESCRIPTION_UNIT_INTERCEPTORS
# #id string of the default sprite
SOUND_SELECT1 SOUND_SELECT1_INTERCEPTORS
SOUND_SELECT2 SOUND_SELECT2_INTERCEPTORS
SOUND_MOVE SOUND_MOVE_INTERCEPTORS
SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_INTERCEPTORS
SOUND_CANTMOVE SOUND_CANTMOVE_INTERCEPTORS
SOUND_ATTACK SOUND_ATTACK_INTERCEPTORS
SOUND_WORK SOUND_WORK_INTERCEPTORS
SOUND_VICTORY SOUND_VICTORY_INTERCEPTORS
SOUND_DEATH SOUND_DEATH_INTERCEPTORS
ENABLING_ADVANCE ADVANCE_JET_PROPULSION
OBSOLETE_ADVANCE ADVANCE_INTELLIGENT_MATERIALS
############## special flags #############################
MOVEMENT_TYPE_AIR
LOSS_MOVE_TO_DMG_NONE
NO_FUEL_THEN_CRASH
SIZE_MED
CANT_CAPTURE_CITY
VISIBILITY_CLASS_0
VISIBILITY_CAN_SEE_0
CANT_ENTRENCH
DEATH_EFFECTS_HAPPY
CAN_BEACH_ASSAULT
IGNORE_ZOC
HAS_NO_ZOC
ENABLES_CARRIER_ACTIVE_DEFENSE
BOMBARD_ROUNDS 10
CAN_COUNTER_BOMBARD
DEFEND_AIR
LAND_ATTACK
SEA_ATTACK
MOUNTAIN_ATTACK
SHALLOW_WATER_ATTACK
CHEAT_INDEX 3
}
### UNIT DONE ###
UNIT_BOMBER {
SHIELD_COST 2250
POWER_POINTS 3000
MAX_HP 10
ATTACK 100
DEFENSE 40
FIREPOWER 2
ZB_RANGE_ATTACK 200
BATTLEFIELD_RANGE 3
BATTLEFIELD_RADIUS 1
VISION_RANGE 1
ACTIVE_DEFENSE_RANGE 0
ELECTRONIC_COMBAT_FACTOR 0
MAX_MOVEMENT 1000
FUEL 5000
SHIELD_HUNGER 67.5
FOOD_HUNGER 0
DEFAULT_SPRITE SPRITE_BOMBER
DEFAULT_ICON ICON_UNIT_BOMBER
DESCRIPTION DESCRIPTION_UNIT_BOMBER
# #id string of the default sprite
SOUND_SELECT1 SOUND_SELECT1_BOMBER
SOUND_SELECT2 SOUND_SELECT2_BOMBER
SOUND_MOVE SOUND_MOVE_BOMBER
SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_BOMBER
SOUND_CANTMOVE SOUND_CANTMOVE_BOMBER
SOUND_ATTACK SOUND_ATTACK_BOMBER
SOUND_WORK SOUND_WORK_BOMBER
SOUND_VICTORY SOUND_VICTORY_BOMBER
SOUND_DEATH SOUND_DEATH_BOMBER
ENABLING_ADVANCE ADVANCE_JET_PROPULSION
OBSOLETE_ADVANCE ADVANCE_ADVANCED_COMPOSITES
############## special flags #############################
MOVEMENT_TYPE_AIR
LOSS_MOVE_TO_DMG_NONE
NO_FUEL_THEN_CRASH
CAN_CARRY_SMALL_AIR
SIZE_LARGE
TRANSPORT_CAPACITY 1
SOUND_ID_BOMBER_LOAD SOUND_ID_BOMBER_UNLOAD
CANT_CAPTURE_CITY
VISIBILITY_CLASS_0
VISIBILITY_CAN_SEE_0
CANT_ENTRENCH
CANT_PATROL
DEATH_EFFECTS_HAPPY
IGNORE_ZOC
HAS_NO_ZOC
CAN_BOMBARD_LAND
CAN_BOMBARD_WATER
CAN_BOMBARD_MOUNTAIN
BOMBARD_ROUNDS 10
NO_AIR_ATTACK
LAND_ATTACK
SEA_ATTACK
MOUNTAIN_ATTACK
SHALLOW_WATER_ATTACK
CHEAT_INDEX 3
}
### UNIT DONE ###
UNIT_MOBILE_SAM {
SHIELD_COST 2000
POWER_POINTS 2000
MAX_HP 10
ATTACK 40
DEFENSE 40
FIREPOWER 2
ZB_RANGE_ATTACK 120
BATTLEFIELD_RANGE 1
BATTLEFIELD_RADIUS 1
VISION_RANGE 3
ACTIVE_DEFENSE_RANGE 1
ELECTRONIC_COMBAT_FACTOR 0
MAX_MOVEMENT 600
FUEL 0
SHIELD_HUNGER 60
FOOD_HUNGER 0
DEFAULT_SPRITE SPRITE_MOBILE_SAM
DEFAULT_ICON ICON_UNIT_MOBILE_SAM
DESCRIPTION DESCRIPTION_UNIT_MOBILE_SAM
# #id string of the default sprite
SOUND_SELECT1 SOUND_SELECT1_MOBILE_SAM
SOUND_SELECT2 SOUND_SELECT2_MOBILE_SAM
SOUND_MOVE SOUND_MOVE_MOBILE_SAM
SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_MOBILE_SAM
SOUND_CANTMOVE SOUND_CANTMOVE_MOBILE_SAM
SOUND_ATTACK SOUND_ATTACK_MOBILE_SAM
SOUND_WORK SOUND_WORK_MOBILE_SAM
SOUND_VICTORY SOUND_VICTORY_MOBILE_SAM
SOUND_DEATH SOUND_DEATH_MOBILE_SAM
ENABLING_ADVANCE ADVANCE_ROCKETRY
OBSOLETE_ADVANCE ADVANCE_ROBOTICS
############## special flags #############################
MOVEMENT_TYPE_LAND
LOSS_MOVE_TO_DMG_NONE
SIZE_SMALL
VISIBILITY_CLASS_0
VISIBILITY_CAN_SEE_0
EXERTS_MARTIAL_LAW
CAN_EXPEL_POP
DEATH_EFFECTS_HAPPY
CAN_REFORM SOUND_ID_REFORM_CITY SPECEFFECT_REFORMCITY
CAN_PILLAGE
CAN_EXPEL
CAN_PIRATE
BOMBARD_ROUNDS 10
DEFEND_AIR
AIR_ATTACK
SPACE_CITY_CAN_BUILD
CHEAT_INDEX 1
}
### UNIT DONE ###
UNIT_CORPORATE_BRANCH {
SHIELD_COST 2000
POWER_POINTS 2000
MAX_HP 10
ATTACK 0
DEFENSE 10
FIREPOWER 2
ZB_RANGE_ATTACK 0
BATTLEFIELD_RANGE 1
BATTLEFIELD_RADIUS 1
VISION_RANGE 2
ACTIVE_DEFENSE_RANGE 0
ELECTRONIC_COMBAT_FACTOR 0
MAX_MOVEMENT 500
FUEL 0
SHIELD_HUNGER 60
FOOD_HUNGER 0
DEFAULT_SPRITE SPRITE_CORPORATE_BRANCH
DEFAULT_ICON ICON_UNIT_CORPORATE_BRANCH
DESCRIPTION DESCRIPTION_UNIT_CORPORATE_BRANCH
# #id string of the default sprite
SOUND_SELECT1 SOUND_SELECT1_CORPORATE_BRANCH
SOUND_SELECT2 SOUND_SELECT2_CORPORATE_BRANCH
SOUND_MOVE SOUND_MOVE_CORPORATE_BRANCH
SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_CORPORATE_BRANCH
SOUND_CANTMOVE SOUND_CANTMOVE_CORPORATE_BRANCH
SOUND_ATTACK SOUND_ATTACK_CORPORATE_BRANCH
SOUND_WORK SOUND_WORK_CORPORATE_BRANCH
SOUND_VICTORY SOUND_VICTORY_CORPORATE_BRANCH
SOUND_DEATH SOUND_DEATH_CORPORATE_BRANCH
ENABLING_ADVANCE ADVANCE_CORPORATION
OBSOLETE_ADVANCE ADVANCE_SUBNEURAL_ADS
############## special flags #############################
MOVEMENT_TYPE_LAND
MOVEMENT_TYPE_MOUNTAIN
LOSS_MOVE_TO_DMG_NONE
SIZE_SMALL
CANT_CAPTURE_CITY
VISIBILITY_CLASS_3
VISIBILITY_CAN_SEE_0
VISIBILITY_CAN_SEE_3
CANT_ENTRENCH
CANT_PATROL
IS_SPECIAL_FORCES
IGNORE_ZOC
HAS_NO_ZOC
CAN_BE_SUED
CREATE_FRANCHISE 0.75 SOUND_ID_CREATE_FRANCHISE SPECEFFECT_CREATE_FRANCHISE
SPACE_CITY_CAN_BUILD
CHEAT_INDEX 5
}
### UNIT DONE ###
UNIT_PARATROOPER {
SHIELD_COST 2500
POWER_POINTS 2500
MAX_HP 10
ATTACK 100
DEFENSE 100
FIREPOWER 2
ZB_RANGE_ATTACK 0
BATTLEFIELD_RANGE 1
BATTLEFIELD_RADIUS 1
VISION_RANGE 2
ACTIVE_DEFENSE_RANGE 0
ELECTRONIC_COMBAT_FACTOR 0
MAX_MOVEMENT 300
FUEL 0
SHIELD_HUNGER 75
FOOD_HUNGER 0
DEFAULT_SPRITE SPRITE_PARATROOPER
DEFAULT_ICON ICON_UNIT_PARATROOPER
DESCRIPTION DESCRIPTION_UNIT_PARATROOPER
# #id string of the default sprite
SOUND_SELECT1 SOUND_SELECT1_PARATROOPER
SOUND_SELECT2 SOUND_SELECT2_PARATROOPER
SOUND_MOVE SOUND_MOVE_PARATROOPER
SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_PARATROOPER
SOUND_CANTMOVE SOUND_CANTMOVE_PARATROOPER
SOUND_ATTACK SOUND_ATTACK_PARATROOPER
SOUND_WORK SOUND_WORK_PARATROOPER
SOUND_VICTORY SOUND_VICTORY_PARATROOPER
SOUND_DEATH SOUND_DEATH_PARATROOPER
ENABLING_ADVANCE ADVANCE_JET_PROPULSION
OBSOLETE_ADVANCE NULL
############## special flags #############################
MOVEMENT_TYPE_LAND
MOVEMENT_TYPE_MOUNTAIN
LOSS_MOVE_TO_DMG_NONE
SIZE_SMALL
VISIBILITY_CLASS_0
VISIBILITY_CAN_SEE_0
EXERTS_MARTIAL_LAW
IS_SPECIAL_FORCES
CAN_EXPEL_POP
DEATH_EFFECTS_HAPPY
CAN_REFORM SOUND_ID_REFORM_CITY SPECEFFECT_REFORMCITY
CAN_PILLAGE
CAN_EXPEL
CAN_PIRATE
AIR_ATTACK
PARATROOPER
SPACE_CITY_CAN_BUILD
CHEAT_INDEX 1
}
### UNIT DONE ###
UNIT_C17_TRANSPORT {
SHIELD_COST 0
POWER_POINTS 0
MAX_HP 10
ATTACK 0
DEFENSE 10
FIREPOWER 2
ZB_RANGE_ATTACK 0
BATTLEFIELD_RANGE 1
BATTLEFIELD_RADIUS 1
VISION_RANGE 1
ACTIVE_DEFENSE_RANGE 0
ELECTRONIC_COMBAT_FACTOR 0
MAX_MOVEMENT 2000
FUEL 2000
SHIELD_HUNGER 0
FOOD_HUNGER 0
DEFAULT_SPRITE SPRITE_C17_TRANSPORT
DEFAULT_ICON ICON_UNIT_C17_TRANSPORT
DESCRIPTION DESCRIPTION_UNIT_C17_TRANSPORT
# #id string of the default sprite
SOUND_SELECT1 SOUND_SELECT1_C17_TRANSPORT
SOUND_SELECT2 SOUND_SELECT2_C17_TRANSPORT
SOUND_MOVE SOUND_MOVE_C17_TRANSPORT
SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_C17_TRANSPORT
SOUND_CANTMOVE SOUND_CANTMOVE_C17_TRANSPORT
SOUND_ATTACK SOUND_ATTACK_C17_TRANSPORT
SOUND_WORK SOUND_WORK_C17_TRANSPORT
SOUND_VICTORY SOUND_VICTORY_C17_TRANSPORT
SOUND_DEATH SOUND_DEATH_C17_TRANSPORT
ENABLING_ADVANCE ADVANCE_JET_PROPULSION
OBSOLETE_ADVANCE NULL
############## special flags #############################
MOVEMENT_TYPE_AIR
LOSS_MOVE_TO_DMG_NONE
NO_FUEL_THEN_CRASH
CAN_CARRY_SMALL_LAND
CAN_CARRY_MED_LAND
SIZE_LARGE
TRANSPORT_CAPACITY 1
SOUND_ID_C17_TRANSPORT_LOAD SOUND_ID_C17_TRANSPORT_UNLOAD
VISIBILITY_CLASS_0
VISIBILITY_CAN_SEE_0
CANT_ENTRENCH
CANT_PATROL
IGNORE_ZOC
HAS_NO_ZOC
NO_INDEX
PARATROOPER_TRANSPORT
CANT_BUILD
CHEAT_INDEX 6
}
### UNIT DONE ###
UNIT_SPACE_PLANE {
SHIELD_COST 2250
POWER_POINTS 4000
MAX_HP 10
ATTACK 0
DEFENSE 30
FIREPOWER 2
ZB_RANGE_ATTACK 0
BATTLEFIELD_RANGE 1
BATTLEFIELD_RADIUS 1
VISION_RANGE 1
ACTIVE_DEFENSE_RANGE 0
ELECTRONIC_COMBAT_FACTOR 0
MAX_MOVEMENT 1500
FUEL 3000
SHIELD_HUNGER 67.5
FOOD_HUNGER 0
DEFAULT_SPRITE SPRITE_SPACE_PLANE
DEFAULT_ICON ICON_UNIT_SPACE_PLANE
DESCRIPTION DESCRIPTION_UNIT_SPACE_PLANE
# #id string of the default sprite
SOUND_SELECT1 SOUND_SELECT1_SPACE_PLANE
SOUND_SELECT2 SOUND_SELECT2_SPACE_PLANE
SOUND_MOVE SOUND_MOVE_SPACE_PLANE
SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_SPACE_PLANE
SOUND_CANTMOVE SOUND_CANTMOVE_SPACE_PLANE
SOUND_ATTACK SOUND_ATTACK_SPACE_PLANE
SOUND_WORK SOUND_WORK_SPACE_PLANE
SOUND_VICTORY SOUND_VICTORY_SPACE_PLANE
SOUND_DEATH SOUND_DEATH_SPACE_PLANE
ENABLING_ADVANCE ADVANCE_ADVANCED_COMPOSITES
OBSOLETE_ADVANCE NULL
############## special flags #############################
MOVEMENT_TYPE_SPACE
MOVEMENT_TYPE_AIR
LOSS_MOVE_TO_DMG_NONE
NO_FUEL_THEN_CRASH
CAN_CARRY_SMALL_LAND
CAN_CARRY_MED_LAND
CAN_CARRY_SMALL_AIR
CAN_CARRY_SMALL_SPACE
CAN_CARRY_MED_SPACE
SIZE_LARGE
TRANSPORT_CAPACITY 5
SOUND_ID_SPACE_PLANE_LOAD SOUND_ID_SPACE_PLANE_UNLOAD
CANT_CAPTURE_CITY
LAUNCH_DESTROYS_OZONE 50
VISIBILITY_CLASS_0
VISIBILITY_CAN_SEE_0
IS_SPACE_LAUNCHER
IS_SPACE_LANDER
CANT_ENTRENCH
CANT_PATROL
DEATH_EFFECTS_HAPPY
IGNORE_ZOC
HAS_NO_ZOC
SEA_CITY_CAN_BUILD
LAND_CITY_CAN_BUILD
SPACE_CITY_CAN_BUILD
CHEAT_INDEX 4
}
### UNIT DONE ###
UNIT_SUBNEURAL_ADS {
SHIELD_COST 2250
POWER_POINTS 3000
MAX_HP 10
ATTACK 0
DEFENSE 10
FIREPOWER 2
ZB_RANGE_ATTACK 0
BATTLEFIELD_RANGE 1
BATTLEFIELD_RADIUS 1
VISION_RANGE 2
ACTIVE_DEFENSE_RANGE 0
ELECTRONIC_COMBAT_FACTOR 0
MAX_MOVEMENT 500
FUEL 0
SHIELD_HUNGER 67.5
FOOD_HUNGER 0
DEFAULT_SPRITE SPRITE_SUBNEURAL_ADS
DEFAULT_ICON ICON_UNIT_SUBNEURAL_ADS
DESCRIPTION DESCRIPTION_UNIT_SUBNEURAL_ADS
# #id string of the default sprite
SOUND_SELECT1 SOUND_SELECT1_SUBNEURAL_ADS
SOUND_SELECT2 SOUND_SELECT2_SUBNEURAL_ADS
SOUND_MOVE SOUND_MOVE_SUBNEURAL_ADS
SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_SUBNEURAL_ADS
SOUND_CANTMOVE SOUND_CANTMOVE_SUBNEURAL_ADS
SOUND_ATTACK SOUND_ATTACK_SUBNEURAL_ADS
SOUND_WORK SOUND_WORK_SUBNEURAL_ADS
SOUND_VICTORY SOUND_VICTORY_SUBNEURAL_ADS
SOUND_DEATH SOUND_DEATH_SUBNEURAL_ADS
ENABLING_ADVANCE ADVANCE_SUBNEURAL_ADS
OBSOLETE_ADVANCE NULL
############## special flags #############################
MOVEMENT_TYPE_AIR
LOSS_MOVE_TO_DMG_NONE
SIZE_LARGE
CANT_CAPTURE_CITY
VISIBILITY_CLASS_3
VISIBILITY_CAN_SEE_0
VISIBILITY_CAN_SEE_3
CANT_ENTRENCH
CANT_PATROL
IS_SPECIAL_FORCES
IGNORE_ZOC
HAS_NO_ZOC
CAN_BE_SUED
CREATE_FRANCHISE 0.75 SOUND_ID_CREATE_FRANCHISE SPECEFFECT_CREATE_FRANCHISE
CAUSE_UNHAPPINESS 1 1 5 SOUND_ID_ADVERTISE SPECEFFECT_CAUSE_UNHAPPINESS
ADVERTISES
SPACE_CITY_CAN_BUILD
CHEAT_INDEX 5
}
### UNIT DONE ###
UNIT_SPY_PLANE {
SHIELD_COST 2815
POWER_POINTS 5000
MAX_HP 10
ATTACK 0
DEFENSE 20
FIREPOWER 2
ZB_RANGE_ATTACK 0
BATTLEFIELD_RANGE 1
BATTLEFIELD_RADIUS 1
VISION_RANGE 5
ACTIVE_DEFENSE_RANGE 0
ELECTRONIC_COMBAT_FACTOR 0
MAX_MOVEMENT 1000
FUEL 10000
SHIELD_HUNGER 84.45
FOOD_HUNGER 0
DEFAULT_SPRITE SPRITE_SPY_PLANE
DEFAULT_ICON ICON_UNIT_SPY_PLANE
DESCRIPTION DESCRIPTION_UNIT_SPY_PLANE
# #id string of the default sprite
SOUND_SELECT1 SOUND_SELECT1_SPY_PLANE
SOUND_SELECT2 SOUND_SELECT2_SPY_PLANE
SOUND_MOVE SOUND_MOVE_SPY_PLANE
SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_SPY_PLANE
SOUND_CANTMOVE SOUND_CANTMOVE_SPY_PLANE
SOUND_ATTACK SOUND_ATTACK_SPY_PLANE
SOUND_WORK SOUND_WORK_SPY_PLANE
SOUND_VICTORY SOUND_VICTORY_SPY_PLANE
SOUND_DEATH SOUND_DEATH_SPY_PLANE
ENABLING_ADVANCE ADVANCE_AI_SURVEILLANCE
OBSOLETE_ADVANCE NULL
############## special flags #############################
MOVEMENT_TYPE_AIR
LOSS_MOVE_TO_DMG_NONE
NO_FUEL_THEN_CRASH
SIZE_LARGE
CANT_CAPTURE_CITY
VISIBILITY_CLASS_0
VISIBILITY_CAN_SEE_0
VISIBILITY_CAN_SEE_1
CANT_ENTRENCH
IGNORE_ZOC
HAS_NO_ZOC
CHEAT_INDEX 3
}
### UNIT DONE ###
UNIT_BATTLEBOT {
SHIELD_COST 3000
POWER_POINTS 4000
MAX_HP 10
ATTACK 120
DEFENSE 120
FIREPOWER 2
ZB_RANGE_ATTACK 240
BATTLEFIELD_RANGE 1
BATTLEFIELD_RADIUS 1
VISION_RANGE 3
ACTIVE_DEFENSE_RANGE 1
ELECTRONIC_COMBAT_FACTOR 0
MAX_MOVEMENT 500
FUEL 0
SHIELD_HUNGER 90
FOOD_HUNGER 0
DEFAULT_SPRITE SPRITE_BATTLEBOT
DEFAULT_ICON ICON_UNIT_BATTLEBOT
DESCRIPTION DESCRIPTION_UNIT_BATTLEBOT
# #id string of the default sprite
SOUND_SELECT1 SOUND_SELECT1_BATTLEBOT
SOUND_SELECT2 SOUND_SELECT2_BATTLEBOT
SOUND_MOVE SOUND_MOVE_BATTLEBOT
SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_BATTLEBOT
SOUND_CANTMOVE SOUND_CANTMOVE_BATTLEBOT
SOUND_ATTACK SOUND_ATTACK_BATTLEBOT
SOUND_WORK SOUND_WORK_BATTLEBOT
SOUND_VICTORY SOUND_VICTORY_BATTLEBOT
SOUND_DEATH SOUND_DEATH_BATTLEBOT
ENABLING_ADVANCE ADVANCE_ROBOTICS
OBSOLETE_ADVANCE NULL
############## special flags #############################
MOVEMENT_TYPE_LAND
MOVEMENT_TYPE_MOUNTAIN
LOSS_MOVE_TO_DMG_NONE
SIZE_SMALL
VISIBILITY_CLASS_0
VISIBILITY_CAN_SEE_0
EXERTS_MARTIAL_LAW
CAN_EXPEL_POP
DEATH_EFFECTS_HAPPY
CAN_REFORM SOUND_ID_REFORM_CITY SPECEFFECT_REFORMCITY
CAN_PILLAGE
CAN_EXPEL
CAN_PIRATE
CAN_BOMBARD_LAND
CAN_BOMBARD_WATER
CAN_BOMBARD_MOUNTAIN
BOMBARD_ROUNDS 10
DEFEND_AIR
AIR_ATTACK
SPACE_CITY_CAN_BUILD
CHEAT_INDEX 1
}
### UNIT DONE ###
UNIT_SEA_ENGINEER {
SHIELD_COST 4500
POWER_POINTS 6000
MAX_HP 10
ATTACK 0
DEFENSE 10
FIREPOWER 2
ZB_RANGE_ATTACK 0
BATTLEFIELD_RANGE 1
BATTLEFIELD_RADIUS 1
VISION_RANGE 1
ACTIVE_DEFENSE_RANGE 0
ELECTRONIC_COMBAT_FACTOR 0
MAX_MOVEMENT 500
FUEL 0
SHIELD_HUNGER 135
FOOD_HUNGER 0
DEFAULT_SPRITE SPRITE_SEA_ENGINEER
DEFAULT_ICON ICON_UNIT_SEA_ENGINEER
DESCRIPTION DESCRIPTION_UNIT_SEA_ENGINEER
# #id string of the default sprite
SOUND_SELECT1 SOUND_SELECT1_SEA_ENGINEER
SOUND_SELECT2 SOUND_SELECT2_SEA_ENGINEER
SOUND_MOVE SOUND_MOVE_SEA_ENGINEER
SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_SEA_ENGINEER
SOUND_CANTMOVE SOUND_CANTMOVE_SEA_ENGINEER
SOUND_ATTACK SOUND_ATTACK_SEA_ENGINEER
SOUND_WORK SOUND_WORK_SEA_ENGINEER
SOUND_VICTORY SOUND_VICTORY_SEA_ENGINEER
SOUND_DEATH SOUND_DEATH_SEA_ENGINEER
ENABLING_ADVANCE ADVANCE_SEA_COLONIES
OBSOLETE_ADVANCE NULL
############## special flags #############################
MOVEMENT_TYPE_WATER
MOVEMENT_TYPE_SHALLOW_WATER
LOSS_MOVE_TO_DMG_NONE
SIZE_SMALL
SETTLE_CITY_TYPE UNIT_OCEAN_CITY
SETTLE_WATER
CANT_CAPTURE_CITY
VISIBILITY_CLASS_1
VISIBILITY_CAN_SEE_0
CANT_ENTRENCH
CANT_PATROL
IS_SPECIAL_FORCES
HAS_NO_ZOC
CAN_BE_EXPELLED
BUILDING_REMOVES_A_POP
ONLY_BUILD_ONE
CHEAT_INDEX 5
}
### UNIT DONE ###
UNIT_STEALTH_SUB {
SHIELD_COST 6000
POWER_POINTS 8000
MAX_HP 10
ATTACK 300
DEFENSE 100
FIREPOWER 2
ZB_RANGE_ATTACK 300
BATTLEFIELD_RANGE 1
BATTLEFIELD_RADIUS 1
VISION_RANGE 2
ACTIVE_DEFENSE_RANGE 0
ELECTRONIC_COMBAT_FACTOR 0
MAX_MOVEMENT 500
FUEL 0
SHIELD_HUNGER 180
FOOD_HUNGER 0
DEFAULT_SPRITE SPRITE_STEALTH_SUB
DEFAULT_ICON ICON_UNIT_STEALTH_SUB
DESCRIPTION DESCRIPTION_UNIT_STEALTH_SUB
# #id string of the default sprite
SOUND_SELECT1 SOUND_SELECT1_STEALTH_SUB
SOUND_SELECT2 SOUND_SELECT2_STEALTH_SUB
SOUND_MOVE SOUND_MOVE_STEALTH_SUB
SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_STEALTH_SUB
SOUND_CANTMOVE SOUND_CANTMOVE_STEALTH_SUB
SOUND_ATTACK SOUND_ATTACK_STEALTH_SUB
SOUND_WORK SOUND_WORK_STEALTH_SUB
SOUND_VICTORY SOUND_VICTORY_STEALTH_SUB
SOUND_DEATH SOUND_DEATH_STEALTH_SUB
ENABLING_ADVANCE ADVANCE_SEA_COLONIES
OBSOLETE_ADVANCE NULL
############## special flags #############################
MOVEMENT_TYPE_WATER
MOVEMENT_TYPE_SHALLOW_WATER
LOSS_MOVE_TO_DMG_NONE
CAN_CARRY_SMALL_AIR
SIZE_MED
TRANSPORT_CAPACITY 4
SOUND_ID_STEALTH_SUB_LOAD SOUND_ID_STEALTH_SUB_UNLOAD
CANT_CAPTURE_CITY
VISIBILITY_CLASS_2
VISIBILITY_CAN_SEE_0
VISIBILITY_CAN_SEE_1
VISIBILITY_CAN_SEE_2
CANT_ENTRENCH
CAN_EXPEL_POP
DEATH_EFFECTS_HAPPY
IGNORE_ZOC
HAS_NO_ZOC
CAN_REFORM SOUND_ID_REFORM_CITY SPECEFFECT_REFORMCITY
CAN_PILLAGE
CAN_EXPEL
CAN_PIRATE
CAN_BOMBARD_WATER
BOMBARD_ROUNDS 10
AIR_ATTACK
SHALLOW_WATER_ATTACK
UNDERWATER_ATTACK
CHEAT_INDEX 2
}
### UNIT DONE ###
UNIT_ECOTERRORIST {
SHIELD_COST 3750
POWER_POINTS 5000
MAX_HP 10
ATTACK 50
DEFENSE 50
FIREPOWER 2
ZB_RANGE_ATTACK 0
BATTLEFIELD_RANGE 1
BATTLEFIELD_RADIUS 1
VISION_RANGE 2
ACTIVE_DEFENSE_RANGE 0
ELECTRONIC_COMBAT_FACTOR 0
MAX_MOVEMENT 300
FUEL 0
SHIELD_HUNGER 112.5
FOOD_HUNGER 0
DEFAULT_SPRITE SPRITE_ECOTERRORIST
DEFAULT_ICON ICON_UNIT_ECOTERRORIST
DESCRIPTION DESCRIPTION_UNIT_ECOTERRORIST
# #id string of the default sprite
SOUND_SELECT1 SOUND_SELECT1_ECOTERRORIST
SOUND_SELECT2 SOUND_SELECT2_ECOTERRORIST
SOUND_MOVE SOUND_MOVE_ECOTERRORIST
SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_ECOTERRORIST
SOUND_CANTMOVE SOUND_CANTMOVE_ECOTERRORIST
SOUND_ATTACK SOUND_ATTACK_ECOTERRORIST
SOUND_WORK SOUND_WORK_ECOTERRORIST
SOUND_VICTORY SOUND_VICTORY_ECOTERRORIST
SOUND_DEATH SOUND_DEATH_ECOTERRORIST
ENABLING_ADVANCE ADVANCE_ECOTOPIA
OBSOLETE_ADVANCE NULL
############## special flags #############################
MOVEMENT_TYPE_LAND
MOVEMENT_TYPE_MOUNTAIN
LOSS_MOVE_TO_DMG_NONE
SIZE_SMALL
CANT_CAPTURE_CITY
VISIBILITY_CLASS_5
VISIBILITY_CAN_SEE_0
VISIBILITY_CAN_SEE_4
VISIBILITY_CAN_SEE_5
CANT_ENTRENCH
CANT_PATROL
IS_SPECIAL_FORCES
IGNORE_ZOC
HAS_NO_ZOC
CAN_BE_EXPELLED
DEFEND_AGAINST_SPIES 0.25
CAUSE_UNHAPPINESS 1 2 5 SOUND_ID_CONDUCT_HITS SPECEFFECT_CONDUCT_HITS
CONDUCT_HITS SOUND_ID_CONDUCT_HITS SPECEFFECT_CONDUCT_HITS
NANO_TERROR 0.25 SOUND_ID_NANO_TERROR SPECEFFECT_NANO_TERROR
GOVERNMENT_TYPE GOVERNMENT_ECOTOPIA
SPACE_CITY_CAN_BUILD
CHEAT_INDEX 5
}
### UNIT DONE ###
UNIT_SPACE_ENGINEER {
SHIELD_COST 7500
POWER_POINTS 10000
MAX_HP 10
ATTACK 0
DEFENSE 30
FIREPOWER 2
ZB_RANGE_ATTACK 0
BATTLEFIELD_RANGE 1
BATTLEFIELD_RADIUS 1
VISION_RANGE 1
ACTIVE_DEFENSE_RANGE 0
ELECTRONIC_COMBAT_FACTOR 0
MAX_MOVEMENT 500
FUEL 0
SHIELD_HUNGER 225
FOOD_HUNGER 0
DEFAULT_SPRITE SPRITE_SPACE_ENGINEER
DEFAULT_ICON ICON_UNIT_SPACE_ENGINEER
DESCRIPTION DESCRIPTION_UNIT_SPACE_ENGINEER
# #id string of the default sprite
SOUND_SELECT1 SOUND_SELECT1_SPACE_ENGINEER
SOUND_SELECT2 SOUND_SELECT2_SPACE_ENGINEER
SOUND_MOVE SOUND_MOVE_SPACE_ENGINEER
SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_SPACE_ENGINEER
SOUND_CANTMOVE SOUND_CANTMOVE_SPACE_ENGINEER
SOUND_ATTACK SOUND_ATTACK_SPACE_ENGINEER
SOUND_WORK SOUND_WORK_SPACE_ENGINEER
SOUND_VICTORY SOUND_VICTORY_SPACE_ENGINEER
SOUND_DEATH SOUND_DEATH_SPACE_ENGINEER
ENABLING_ADVANCE ADVANCE_SPACE_COLONIES
OBSOLETE_ADVANCE NULL
############## special flags #############################
MOVEMENT_TYPE_SPACE
LOSS_MOVE_TO_DMG_NONE
SIZE_SMALL
SETTLE_CITY_TYPE UNIT_SPACE_CITY
SETTLE_SPACE
CANT_CAPTURE_CITY
VISIBILITY_CLASS_0
VISIBILITY_CAN_SEE_0
CANT_ENTRENCH
CANT_PATROL
IS_SPECIAL_FORCES
HAS_NO_ZOC
CAN_BE_EXPELLED
SEA_CITY_CAN_BUILD
LAND_CITY_CAN_BUILD
SPACE_CITY_CAN_BUILD
BUILDING_REMOVES_A_POP
ONLY_BUILD_ONE
CHEAT_INDEX 5
}
### UNIT DONE ###
UNIT_INFECTOR {
SHIELD_COST 3750
POWER_POINTS 5000
MAX_HP 10
ATTACK 0
DEFENSE 10
FIREPOWER 2
ZB_RANGE_ATTACK 0
BATTLEFIELD_RANGE 1
BATTLEFIELD_RADIUS 1
VISION_RANGE 1
ACTIVE_DEFENSE_RANGE 0
ELECTRONIC_COMBAT_FACTOR 0
MAX_MOVEMENT 300
FUEL 0
SHIELD_HUNGER 112.5
FOOD_HUNGER 0
DEFAULT_SPRITE SPRITE_INFECTOR
DEFAULT_ICON ICON_UNIT_INFECTOR
DESCRIPTION DESCRIPTION_UNIT_INFECTOR
# #id string of the default sprite
SOUND_SELECT1 SOUND_SELECT1_INFECTOR
SOUND_SELECT2 SOUND_SELECT2_INFECTOR
SOUND_MOVE SOUND_MOVE_INFECTOR
SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_INFECTOR
SOUND_CANTMOVE SOUND_CANTMOVE_INFECTOR
SOUND_ATTACK SOUND_ATTACK_INFECTOR
SOUND_WORK SOUND_WORK_INFECTOR
SOUND_VICTORY SOUND_VICTORY_INFECTOR
SOUND_DEATH SOUND_DEATH_INFECTOR
ENABLING_ADVANCE ADVANCE_GENETICS
OBSOLETE_ADVANCE NULL
############## special flags #############################
MOVEMENT_TYPE_LAND
MOVEMENT_TYPE_MOUNTAIN
LOSS_MOVE_TO_DMG_NONE
SIZE_SMALL
CANT_CAPTURE_CITY
VISIBILITY_CLASS_5
VISIBILITY_CAN_SEE_0
VISIBILITY_CAN_SEE_4
VISIBILITY_CAN_SEE_5
CANT_ENTRENCH
CANT_PATROL
IS_SPECIAL_FORCES
IGNORE_ZOC
HAS_NO_ZOC
CAN_BE_EXPELLED
BIO_TERROR 0.75 SOUND_ID_BIO_TERROR SPECEFFECT_BIO_TERROR
SPACE_CITY_CAN_BUILD
CHEAT_INDEX 5
}
### UNIT DONE ###
UNIT_CRAWLER {
SHIELD_COST 3750
POWER_POINTS 5000
MAX_HP 10
ATTACK 0
DEFENSE 80
FIREPOWER 2
ZB_RANGE_ATTACK 0
BATTLEFIELD_RANGE 1
BATTLEFIELD_RADIUS 1
VISION_RANGE 1
ACTIVE_DEFENSE_RANGE 0
ELECTRONIC_COMBAT_FACTOR 0
MAX_MOVEMENT 300
FUEL 0
SHIELD_HUNGER 112.5
FOOD_HUNGER 0
DEFAULT_SPRITE SPRITE_CRAWLER
DEFAULT_ICON ICON_UNIT_CRAWLER
DESCRIPTION DESCRIPTION_UNIT_CRAWLER
# #id string of the default sprite
SOUND_SELECT1 SOUND_SELECT1_CRAWLER
SOUND_SELECT2 SOUND_SELECT2_CRAWLER
SOUND_MOVE SOUND_MOVE_CRAWLER
SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_CRAWLER
SOUND_CANTMOVE SOUND_CANTMOVE_CRAWLER
SOUND_ATTACK SOUND_ATTACK_CRAWLER
SOUND_WORK SOUND_WORK_CRAWLER
SOUND_VICTORY SOUND_VICTORY_CRAWLER
SOUND_DEATH SOUND_DEATH_CRAWLER
ENABLING_ADVANCE ADVANCE_ULTRAPRESSURE_MACHINERY
OBSOLETE_ADVANCE NULL
############## special flags #############################
MOVEMENT_TYPE_WATER
MOVEMENT_TYPE_SHALLOW_WATER
LOSS_MOVE_TO_DMG_NONE
CAN_CARRY_SMALL_LAND
CAN_CARRY_MED_LAND
SIZE_MED
TRANSPORT_CAPACITY 5
SOUND_ID_CRAWLER_LOAD SOUND_ID_CRAWLER_UNLOAD
CANT_CAPTURE_CITY
VISIBILITY_CLASS_2
VISIBILITY_CAN_SEE_0
VISIBILITY_CAN_SEE_1
VISIBILITY_CAN_SEE_2
CANT_ENTRENCH
CANT_PATROL
CAN_EXPEL_POP
DEATH_EFFECTS_HAPPY
IGNORE_ZOC
HAS_NO_ZOC
SHALLOW_WATER_ATTACK
CHEAT_INDEX 2
}
### UNIT DONE ###
UNIT_BATTLE_CRUISER {
SHIELD_COST 7500
POWER_POINTS 10000
MAX_HP 10
ATTACK 300
DEFENSE 200
FIREPOWER 2
ZB_RANGE_ATTACK 300
BATTLEFIELD_RANGE 2
BATTLEFIELD_RADIUS 1
VISION_RANGE 2
ACTIVE_DEFENSE_RANGE 1
ELECTRONIC_COMBAT_FACTOR 0
MAX_MOVEMENT 500
FUEL 0
SHIELD_HUNGER 225
FOOD_HUNGER 0
DEFAULT_SPRITE SPRITE_BATTLE_CRUISER
DEFAULT_ICON ICON_UNIT_BATTLE_CRUISER
DESCRIPTION DESCRIPTION_UNIT_BATTLE_CRUISER
# #id string of the default sprite
SOUND_SELECT1 SOUND_SELECT1_BATTLE_CRUISER
SOUND_SELECT2 SOUND_SELECT2_BATTLE_CRUISER
SOUND_MOVE SOUND_MOVE_BATTLE_CRUISER
SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_BATTLE_CRUISER
SOUND_CANTMOVE SOUND_CANTMOVE_BATTLE_CRUISER
SOUND_ATTACK SOUND_ATTACK_BATTLE_CRUISER
SOUND_WORK SOUND_WORK_BATTLE_CRUISER
SOUND_VICTORY SOUND_VICTORY_BATTLE_CRUISER
SOUND_DEATH SOUND_DEATH_BATTLE_CRUISER
ENABLING_ADVANCE ADVANCE_ASTEROID_MINING
OBSOLETE_ADVANCE NULL
############## special flags #############################
MOVEMENT_TYPE_SPACE
LOSS_MOVE_TO_DMG_NONE
SIZE_MED
CANT_CAPTURE_CITY
VISIBILITY_CLASS_0
VISIBILITY_CAN_SEE_0
EXERTS_MARTIAL_LAW
CANT_ENTRENCH
CAN_EXPEL_POP
DEATH_EFFECTS_HAPPY
CAN_PILLAGE
CAN_EXPEL
CAN_BOMBARD_SPACE
BOMBARD_ROUNDS 10
AIR_ATTACK
CHEAT_INDEX 4
}
### UNIT DONE ###
UNIT_SPACE_MARINES {
SHIELD_COST 4500
POWER_POINTS 6000
MAX_HP 10
ATTACK 240
DEFENSE 200
FIREPOWER 2
ZB_RANGE_ATTACK 0
BATTLEFIELD_RANGE 1
BATTLEFIELD_RADIUS 1
VISION_RANGE 2
ACTIVE_DEFENSE_RANGE 0
ELECTRONIC_COMBAT_FACTOR 0
MAX_MOVEMENT 300
FUEL 0
SHIELD_HUNGER 135
FOOD_HUNGER 0
DEFAULT_SPRITE SPRITE_SPACE_MARINES
DEFAULT_ICON ICON_UNIT_SPACE_MARINES
DESCRIPTION DESCRIPTION_UNIT_SPACE_MARINES
# #id string of the default sprite
SOUND_SELECT1 SOUND_SELECT1_SPACE_MARINES
SOUND_SELECT2 SOUND_SELECT2_SPACE_MARINES
SOUND_MOVE SOUND_MOVE_SPACE_MARINES
SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_SPACE_MARINES
SOUND_CANTMOVE SOUND_CANTMOVE_SPACE_MARINES
SOUND_ATTACK SOUND_ATTACK_SPACE_MARINES
SOUND_WORK SOUND_WORK_SPACE_MARINES
SOUND_VICTORY SOUND_VICTORY_SPACE_MARINES
SOUND_DEATH SOUND_DEATH_SPACE_MARINES
ENABLING_ADVANCE ADVANCE_SPACE_COLONIES
OBSOLETE_ADVANCE NULL
############## special flags #############################
MOVEMENT_TYPE_LAND
MOVEMENT_TYPE_MOUNTAIN
LOSS_MOVE_TO_DMG_NONE
SIZE_SMALL
VISIBILITY_CLASS_0
VISIBILITY_CAN_SEE_0
EXERTS_MARTIAL_LAW
CAN_EXPEL_POP
DEATH_EFFECTS_HAPPY
CAN_BEACH_ASSAULT
CAN_REFORM SOUND_ID_REFORM_CITY SPECEFFECT_REFORMCITY
CAN_PILLAGE
CAN_EXPEL
CAN_PIRATE
ATTACK_FROM_SPACESHIP
AIR_ATTACK
SEA_CITY_CAN_BUILD
LAND_CITY_CAN_BUILD
SPACE_CITY_CAN_BUILD
CHEAT_INDEX 1
}
### UNIT DONE ###
UNIT_SPACE_BOMBER {
SHIELD_COST 7500
POWER_POINTS 10000
MAX_HP 10
ATTACK 60
DEFENSE 60
FIREPOWER 2
ZB_RANGE_ATTACK 500
BATTLEFIELD_RANGE 1
BATTLEFIELD_RADIUS 1
VISION_RANGE 2
ACTIVE_DEFENSE_RANGE 0
ELECTRONIC_COMBAT_FACTOR 0
MAX_MOVEMENT 200
FUEL 0
SHIELD_HUNGER 225
FOOD_HUNGER 0
DEFAULT_SPRITE SPRITE_SPACE_BOMBER
DEFAULT_ICON ICON_UNIT_SPACE_BOMBER
DESCRIPTION DESCRIPTION_UNIT_SPACE_BOMBER
# #id string of the default sprite
SOUND_SELECT1 SOUND_SELECT1_SPACE_BOMBER
SOUND_SELECT2 SOUND_SELECT2_SPACE_BOMBER
SOUND_MOVE SOUND_MOVE_SPACE_BOMBER
SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_SPACE_BOMBER
SOUND_CANTMOVE SOUND_CANTMOVE_SPACE_BOMBER
SOUND_ATTACK SOUND_ATTACK_SPACE_BOMBER
SOUND_WORK SOUND_WORK_SPACE_BOMBER
SOUND_VICTORY SOUND_VICTORY_SPACE_BOMBER
SOUND_DEATH SOUND_DEATH_SPACE_BOMBER
ENABLING_ADVANCE ADVANCE_ZERO_G_MANUFACTURING
OBSOLETE_ADVANCE NULL
############## special flags #############################
MOVEMENT_TYPE_SPACE
LOSS_MOVE_TO_DMG_NONE
SIZE_MED
CANT_CAPTURE_CITY
VISIBILITY_CLASS_0
VISIBILITY_CAN_SEE_0
EXERTS_MARTIAL_LAW
CANT_ENTRENCH
CANT_PATROL
CAN_EXPEL_POP
DEATH_EFFECTS_HAPPY
CAN_PILLAGE
CAN_EXPEL
CAN_BOMBARD_LAND
CAN_BOMBARD_WATER
CAN_BOMBARD_MOUNTAIN
BOMBARD_ROUNDS 10
AIR_ATTACK
CHEAT_INDEX 4
}
### UNIT DONE ###
UNIT_PARK_RANGER {
SHIELD_COST 3750
POWER_POINTS 7500
MAX_HP 10
ATTACK 0
DEFENSE 10
FIREPOWER 2
ZB_RANGE_ATTACK 0
BATTLEFIELD_RANGE 1
BATTLEFIELD_RADIUS 1
VISION_RANGE 1
ACTIVE_DEFENSE_RANGE 0
ELECTRONIC_COMBAT_FACTOR 0
MAX_MOVEMENT 500
FUEL 0
SHIELD_HUNGER 112.5
FOOD_HUNGER 0
DEFAULT_SPRITE SPRITE_PARK_RANGER
DEFAULT_ICON ICON_UNIT_PARK_RANGER
DESCRIPTION DESCRIPTION_UNIT_PARK_RANGER
# #id string of the default sprite
SOUND_SELECT1 SOUND_SELECT1_PARK_RANGER
SOUND_SELECT2 SOUND_SELECT2_PARK_RANGER
SOUND_MOVE SOUND_MOVE_PARK_RANGER
SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_PARK_RANGER
SOUND_CANTMOVE SOUND_CANTMOVE_PARK_RANGER
SOUND_ATTACK SOUND_ATTACK_PARK_RANGER
SOUND_WORK SOUND_WORK_PARK_RANGER
SOUND_VICTORY SOUND_VICTORY_PARK_RANGER
SOUND_DEATH SOUND_DEATH_PARK_RANGER
ENABLING_ADVANCE ADVANCE_WILDERNESS_PRESERVATION_ACT
OBSOLETE_ADVANCE NULL
############## special flags #############################
MOVEMENT_TYPE_LAND
LOSS_MOVE_TO_DMG_NONE
SIZE_SMALL
CANT_CAPTURE_CITY
VISIBILITY_CLASS_5
VISIBILITY_CAN_SEE_0
CANT_ENTRENCH
CANT_PATROL
IS_SPECIAL_FORCES
IGNORE_ZOC
HAS_NO_ZOC
CREATE_PARKS SOUND_ID_CREATE_PARKS SPECEFFECT_CREATE_PARKS
CAN_BE_EXPELLED
GOVERNMENT_TYPE GOVERNMENT_ECOTOPIA
SPACE_CITY_CAN_BUILD
CHEAT_INDEX 5
}
### UNIT DONE ###
UNIT_WORMHOLE_PROBE {
SHIELD_COST 9375
POWER_POINTS 50000
MAX_HP 10
ATTACK 0
DEFENSE 30
FIREPOWER 2
ZB_RANGE_ATTACK 0
BATTLEFIELD_RANGE 1
BATTLEFIELD_RADIUS 1
VISION_RANGE 1
ACTIVE_DEFENSE_RANGE 0
ELECTRONIC_COMBAT_FACTOR 0
MAX_MOVEMENT 500
FUEL 0
SHIELD_HUNGER 281.25
FOOD_HUNGER 0
DEFAULT_SPRITE SPRITE_WORMHOLE_PROBE
DEFAULT_ICON ICON_UNIT_WORMHOLE_PROBE
DESCRIPTION DESCRIPTION_UNIT_WORMHOLE_PROBE
# #id string of the default sprite
SOUND_SELECT1 SOUND_SELECT1_WORMHOLE_PROBE
SOUND_SELECT2 SOUND_SELECT2_WORMHOLE_PROBE
SOUND_MOVE SOUND_MOVE_WORMHOLE_PROBE
SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_WORMHOLE_PROBE
SOUND_CANTMOVE SOUND_CANTMOVE_WORMHOLE_PROBE
SOUND_ATTACK SOUND_ATTACK_WORMHOLE_PROBE
SOUND_WORK SOUND_WORK_WORMHOLE_PROBE
SOUND_VICTORY SOUND_VICTORY_WORMHOLE_PROBE
SOUND_DEATH SOUND_DEATH_WORMHOLE_PROBE
ENABLING_ADVANCE ADVANCE_WORMHOLES
OBSOLETE_ADVANCE NULL
############## special flags #############################
MOVEMENT_TYPE_SPACE
LOSS_MOVE_TO_DMG_NONE
SIZE_MED
CANT_CAPTURE_CITY
VISIBILITY_CLASS_0
VISIBILITY_CAN_SEE_0
IS_SPACE_LAUNCHER
IS_SPACE_LANDER
CANT_ENTRENCH
CANT_PATROL
IS_SPECIAL_FORCES
DEATH_EFFECTS_HAPPY
IGNORE_ZOC
HAS_NO_ZOC
SEA_CITY_CAN_BUILD
LAND_CITY_CAN_BUILD
SPACE_CITY_CAN_BUILD
WORMHOLE_PROBE
ONLY_BUILD_ONE
CHEAT_INDEX 4
}
### UNIT DONE ###
UNIT_LEVIATHAN {
SHIELD_COST 9000
POWER_POINTS 12000
MAX_HP 10
ATTACK 400
DEFENSE 400
FIREPOWER 2
ZB_RANGE_ATTACK 400
BATTLEFIELD_RANGE 2
BATTLEFIELD_RADIUS 1
VISION_RANGE 3
ACTIVE_DEFENSE_RANGE 1
ELECTRONIC_COMBAT_FACTOR 0
MAX_MOVEMENT 10
FUEL 0
SHIELD_HUNGER 270
FOOD_HUNGER 0
DEFAULT_SPRITE SPRITE_LEVIATHAN
DEFAULT_ICON ICON_UNIT_LEVIATHAN
DESCRIPTION DESCRIPTION_UNIT_LEVIATHAN
# #id string of the default sprite
SOUND_SELECT1 SOUND_SELECT1_LEVIATHAN
SOUND_SELECT2 SOUND_SELECT2_LEVIATHAN
SOUND_MOVE SOUND_MOVE_LEVIATHAN
SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_LEVIATHAN
SOUND_CANTMOVE SOUND_CANTMOVE_LEVIATHAN
SOUND_ATTACK SOUND_ATTACK_LEVIATHAN
SOUND_WORK SOUND_WORK_LEVIATHAN
SOUND_VICTORY SOUND_VICTORY_LEVIATHAN
SOUND_DEATH SOUND_DEATH_LEVIATHAN
ENABLING_ADVANCE ADVANCE_FUSION
OBSOLETE_ADVANCE NULL
############## special flags #############################
MOVEMENT_TYPE_LAND
LOSS_MOVE_TO_DMG_NONE
SIZE_LARGE
VISIBILITY_CLASS_0
VISIBILITY_CAN_SEE_0
EXERTS_MARTIAL_LAW
IS_SPECIAL_FORCES
CAN_EXPEL_POP
DEATH_EFFECTS_HAPPY
CAN_REFORM SOUND_ID_REFORM_CITY SPECEFFECT_REFORMCITY
CAN_PILLAGE
CAN_EXPEL
CAN_PIRATE
CAN_BOMBARD_LAND
CAN_BOMBARD_WATER
CAN_BOMBARD_SPACE
CAN_BOMBARD_MOUNTAIN
BOMBARD_ROUNDS 10
DEFEND_AIR
DEFEND_SPACE
AIR_ATTACK
CHEAT_INDEX 1
}
### UNIT DONE ###
UNIT_SWARM {
SHIELD_COST 5250
POWER_POINTS 7000
MAX_HP 10
ATTACK 200
DEFENSE 200
FIREPOWER 2
ZB_RANGE_ATTACK 0
BATTLEFIELD_RANGE 1
BATTLEFIELD_RADIUS 1
VISION_RANGE 1
ACTIVE_DEFENSE_RANGE 0
ELECTRONIC_COMBAT_FACTOR 0
MAX_MOVEMENT 300
FUEL 0
SHIELD_HUNGER 157.5
FOOD_HUNGER 0
DEFAULT_SPRITE SPRITE_SWARM
DEFAULT_ICON ICON_UNIT_SWARM
DESCRIPTION DESCRIPTION_UNIT_SWARM
# #id string of the default sprite
SOUND_SELECT1 SOUND_SELECT1_SWARM
SOUND_SELECT2 SOUND_SELECT2_SWARM
SOUND_MOVE SOUND_MOVE_SWARM
SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_SWARM
SOUND_CANTMOVE SOUND_CANTMOVE_SWARM
SOUND_ATTACK SOUND_ATTACK_SWARM
SOUND_WORK SOUND_WORK_SWARM
SOUND_VICTORY SOUND_VICTORY_SWARM
SOUND_DEATH SOUND_DEATH_SWARM
ENABLING_ADVANCE ADVANCE_ASTEROID_MINING
OBSOLETE_ADVANCE NULL
############## special flags #############################
MOVEMENT_TYPE_LAND
MOVEMENT_TYPE_WATER
MOVEMENT_TYPE_SHALLOW_WATER
MOVEMENT_TYPE_SPACE
MOVEMENT_TYPE_MOUNTAIN
LOSS_MOVE_TO_DMG_NONE
SIZE_SMALL
VISIBILITY_CLASS_0
VISIBILITY_CAN_SEE_0
IS_SPACE_LANDER
EXERTS_MARTIAL_LAW
CANT_ENTRENCH
CAN_EXPEL_POP
DEATH_EFFECTS_HAPPY
CAN_BEACH_ASSAULT
CAN_REFORM SOUND_ID_REFORM_CITY SPECEFFECT_REFORMCITY
CAN_PILLAGE
CAN_EXPEL
CAN_PIRATE
ATTACK_FROM_SPACESHIP
AIR_ATTACK
SHALLOW_WATER_ATTACK
ASSISTED_DROPS
SEA_CITY_CAN_BUILD
LAND_CITY_CAN_BUILD
SPACE_CITY_CAN_BUILD
CHEAT_INDEX 4
}
### UNIT DONE ###
UNIT_CITY {
SHIELD_COST 3375
POWER_POINTS 1000
MAX_HP 10
ATTACK 220
DEFENSE 80
FIREPOWER 2
ZB_RANGE_ATTACK 0
BATTLEFIELD_RANGE 3
BATTLEFIELD_RADIUS 1
VISION_RANGE 2
ACTIVE_DEFENSE_RANGE 0
ELECTRONIC_COMBAT_FACTOR 0
MAX_MOVEMENT 0
FUEL 0
SHIELD_HUNGER 101.25
FOOD_HUNGER 0
DEFAULT_SPRITE SPRITE_RIFT_GATE
DEFAULT_ICON ICON_UNIT_CITY
DESCRIPTION DESCRIPTION_UNIT_CITY
# #id string of the default sprite
SOUND_SELECT1 SOUND_SELECT1_CITY
SOUND_SELECT2 SOUND_SELECT2_CITY
SOUND_MOVE SOUND_MOVE_CITY
SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_CITY
SOUND_CANTMOVE SOUND_CANTMOVE_CITY
SOUND_ATTACK SOUND_ATTACK_CITY
SOUND_WORK SOUND_WORK_CITY
SOUND_VICTORY SOUND_VICTORY_CITY
SOUND_DEATH SOUND_DEATH_CITY
ENABLING_ADVANCE ADVANCE_ADVANCED_COMPOSITES
OBSOLETE_ADVANCE NULL
############## special flags #############################
MOVEMENT_TYPE_LAND
LOSS_MOVE_TO_DMG_NONE
SIZE_MED
CANT_CAPTURE_CITY
HAS_POP_AND_CAN_BUILD
VISIBILITY_CLASS_0
VISIBILITY_CAN_SEE_0
CANT_ENTRENCH
CANT_PATROL
NEEDS_NO_SUPPORT
NO_INDEX
CANT_BUILD
CHEAT_INDEX 6
}
### UNIT DONE ###
UNIT_PHANTOM {
SHIELD_COST 6750
POWER_POINTS 9000
MAX_HP 10
ATTACK 400
DEFENSE 100
FIREPOWER 2
ZB_RANGE_ATTACK 0
BATTLEFIELD_RANGE 1
BATTLEFIELD_RADIUS 1
VISION_RANGE 1
ACTIVE_DEFENSE_RANGE 0
ELECTRONIC_COMBAT_FACTOR 0
MAX_MOVEMENT 300
FUEL 0
SHIELD_HUNGER 202.5
FOOD_HUNGER 0
DEFAULT_SPRITE SPRITE_PHANTOM
DEFAULT_ICON ICON_UNIT_PHANTOM
DESCRIPTION DESCRIPTION_UNIT_PHANTOM
# #id string of the default sprite
SOUND_SELECT1 SOUND_SELECT1_PHANTOM
SOUND_SELECT2 SOUND_SELECT2_PHANTOM
SOUND_MOVE SOUND_MOVE_PHANTOM
SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_PHANTOM
SOUND_CANTMOVE SOUND_CANTMOVE_PHANTOM
SOUND_ATTACK SOUND_ATTACK_PHANTOM
SOUND_WORK SOUND_WORK_PHANTOM
SOUND_VICTORY SOUND_VICTORY_PHANTOM
SOUND_DEATH SOUND_DEATH_PHANTOM
ENABLING_ADVANCE ADVANCE_CLOAKING
OBSOLETE_ADVANCE NULL
############## special flags #############################
MOVEMENT_TYPE_SPACE
LOSS_MOVE_TO_DMG_NONE
SIZE_MED
CANT_CAPTURE_CITY
VISIBILITY_CLASS_0
VISIBILITY_CAN_SEE_0
IS_SPACE_LAUNCHER
EXERTS_MARTIAL_LAW
CANT_ENTRENCH
CAN_EXPEL_POP
DEATH_EFFECTS_HAPPY
IGNORE_ZOC
HAS_NO_ZOC
CAN_PILLAGE
CAN_EXPEL
AIR_ATTACK
IS_STEALTHY
CAN_CLOAK
SEA_CITY_CAN_BUILD
LAND_CITY_CAN_BUILD
CHEAT_INDEX 4
}
### UNIT DONE ###
UNIT_STEALTH_BOMBER {
SHIELD_COST 3375
POWER_POINTS 6000
MAX_HP 10
ATTACK 160
DEFENSE 80
FIREPOWER 2
ZB_RANGE_ATTACK 220
BATTLEFIELD_RANGE 3
BATTLEFIELD_RADIUS 1
VISION_RANGE 2
ACTIVE_DEFENSE_RANGE 0
ELECTRONIC_COMBAT_FACTOR 0
MAX_MOVEMENT 1000
FUEL 5000
SHIELD_HUNGER 101.25
FOOD_HUNGER 0
DEFAULT_SPRITE SPRITE_STEALTH_BOMBER
DEFAULT_ICON ICON_UNIT_STEALTH_BOMBER
DESCRIPTION DESCRIPTION_UNIT_STEALTH_BOMBER
# #id string of the default sprite
SOUND_SELECT1 SOUND_SELECT1_STEALTH_BOMBER
SOUND_SELECT2 SOUND_SELECT2_STEALTH_BOMBER
SOUND_MOVE SOUND_MOVE_STEALTH_BOMBER
SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_STEALTH_BOMBER
SOUND_CANTMOVE SOUND_CANTMOVE_STEALTH_BOMBER
SOUND_ATTACK SOUND_ATTACK_STEALTH_BOMBER
SOUND_WORK SOUND_WORK_STEALTH_BOMBER
SOUND_VICTORY SOUND_VICTORY_STEALTH_BOMBER
SOUND_DEATH SOUND_DEATH_STEALTH_BOMBER
ENABLING_ADVANCE ADVANCE_ADVANCED_COMPOSITES
OBSOLETE_ADVANCE NULL
############## special flags #############################
MOVEMENT_TYPE_AIR
LOSS_MOVE_TO_DMG_NONE
NO_FUEL_THEN_CRASH
CAN_CARRY_SMALL_AIR
SIZE_LARGE
TRANSPORT_CAPACITY 2
SOUND_ID_STEALTH_BOMBER_LOAD SOUND_ID_STEALTH_BOMBER_UNLOAD
CANT_CAPTURE_CITY
VISIBILITY_CLASS_0
VISIBILITY_CAN_SEE_0
CANT_ENTRENCH
CANT_PATROL
DEATH_EFFECTS_HAPPY
IGNORE_ZOC
HAS_NO_ZOC
CAN_BOMBARD_LAND
CAN_BOMBARD_WATER
CAN_BOMBARD_MOUNTAIN
BOMBARD_ROUNDS 10
NO_AIR_ATTACK
LAND_ATTACK
SEA_ATTACK
MOUNTAIN_ATTACK
SHALLOW_WATER_ATTACK
CHEAT_INDEX 3
}
### UNIT DONE ###
UNIT_STEALTH_FIGHTER {
SHIELD_COST 2250
POWER_POINTS 4000
MAX_HP 10
ATTACK 160
DEFENSE 160
FIREPOWER 2
ZB_RANGE_ATTACK 160
BATTLEFIELD_RANGE 3
BATTLEFIELD_RADIUS 1
VISION_RANGE 3
ACTIVE_DEFENSE_RANGE 1
ELECTRONIC_COMBAT_FACTOR 0
MAX_MOVEMENT 1500
FUEL 3000
SHIELD_HUNGER 67.5
FOOD_HUNGER 0
DEFAULT_SPRITE SPRITE_STEALTH_FIGHTER
DEFAULT_ICON ICON_UNIT_STEALTH_FIGHTER
DESCRIPTION DESCRIPTION_UNIT_STEALTH_FIGHTER
# #id string of the default sprite
SOUND_SELECT1 SOUND_SELECT1_STEALTH_FIGHTER
SOUND_SELECT2 SOUND_SELECT2_STEALTH_FIGHTER
SOUND_MOVE SOUND_MOVE_STEALTH_FIGHTER
SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_STEALTH_FIGHTER
SOUND_CANTMOVE SOUND_CANTMOVE_STEALTH_FIGHTER
SOUND_ATTACK SOUND_ATTACK_STEALTH_FIGHTER
SOUND_WORK SOUND_WORK_STEALTH_FIGHTER
SOUND_VICTORY SOUND_VICTORY_STEALTH_FIGHTER
SOUND_DEATH SOUND_DEATH_STEALTH_FIGHTER
ENABLING_ADVANCE ADVANCE_INTELLIGENT_MATERIALS
OBSOLETE_ADVANCE NULL
############## special flags #############################
MOVEMENT_TYPE_SPACE
MOVEMENT_TYPE_AIR
LOSS_MOVE_TO_DMG_NONE
NO_FUEL_THEN_CRASH
SIZE_MED
CANT_CAPTURE_CITY
LAUNCH_DESTROYS_OZONE 50
VISIBILITY_CLASS_0
VISIBILITY_CAN_SEE_0
IS_SPACE_LAUNCHER
IS_SPACE_LANDER
CANT_ENTRENCH
DEATH_EFFECTS_HAPPY
CAN_BEACH_ASSAULT
IGNORE_ZOC
HAS_NO_ZOC
ENABLES_CARRIER_ACTIVE_DEFENSE
BOMBARD_ROUNDS 10
CAN_COUNTER_BOMBARD
DEFEND_AIR
LAND_ATTACK
SEA_ATTACK
MOUNTAIN_ATTACK
SHALLOW_WATER_ATTACK
SEA_CITY_CAN_BUILD
LAND_CITY_CAN_BUILD
SPACE_CITY_CAN_BUILD
CHEAT_INDEX 4
}
### UNIT DONE ###
UNIT_MARINES {
SHIELD_COST 1000
POWER_POINTS 1000
MAX_HP 10
ATTACK 120
DEFENSE 80
FIREPOWER 2
ZB_RANGE_ATTACK 0
BATTLEFIELD_RANGE 1
BATTLEFIELD_RADIUS 1
VISION_RANGE 2
ACTIVE_DEFENSE_RANGE 0
ELECTRONIC_COMBAT_FACTOR 0
MAX_MOVEMENT 300
FUEL 0
SHIELD_HUNGER 30
FOOD_HUNGER 0
DEFAULT_SPRITE SPRITE_MARINES
DEFAULT_ICON ICON_UNIT_MARINES
DESCRIPTION DESCRIPTION_UNIT_MARINES
# #id string of the default sprite
SOUND_SELECT1 SOUND_SELECT1_MARINES
SOUND_SELECT2 SOUND_SELECT2_MARINES
SOUND_MOVE SOUND_MOVE_MARINES
SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_MARINES
SOUND_CANTMOVE SOUND_CANTMOVE_MARINES
SOUND_ATTACK SOUND_ATTACK_MARINES
SOUND_WORK SOUND_WORK_MARINES
SOUND_VICTORY SOUND_VICTORY_MARINES
SOUND_DEATH SOUND_DEATH_MARINES
ENABLING_ADVANCE ADVANCE_MASS_PRODUCTION
OBSOLETE_ADVANCE ADVANCE_SPACE_COLONIES
############## special flags #############################
MOVEMENT_TYPE_LAND
MOVEMENT_TYPE_MOUNTAIN
LOSS_MOVE_TO_DMG_NONE
SIZE_SMALL
VISIBILITY_CLASS_0
VISIBILITY_CAN_SEE_0
EXERTS_MARTIAL_LAW
CAN_EXPEL_POP
DEATH_EFFECTS_HAPPY
CAN_BEACH_ASSAULT
CAN_REFORM SOUND_ID_REFORM_CITY SPECEFFECT_REFORMCITY
CAN_PILLAGE
CAN_EXPEL
CAN_PIRATE
AIR_ATTACK
SPACE_CITY_CAN_BUILD
CHEAT_INDEX 1
}
### UNIT DONE ###
UNIT_PLASMA_DESTROYER {
SHIELD_COST 4500
POWER_POINTS 6000
MAX_HP 10
ATTACK 300
DEFENSE 150
FIREPOWER 2
ZB_RANGE_ATTACK 150
BATTLEFIELD_RANGE 3
BATTLEFIELD_RADIUS 1
VISION_RANGE 2
ACTIVE_DEFENSE_RANGE 1
ELECTRONIC_COMBAT_FACTOR 0
MAX_MOVEMENT 800
FUEL 0
SHIELD_HUNGER 135
FOOD_HUNGER 0
DEFAULT_SPRITE SPRITE_PLASMA_DESTROYER
DEFAULT_ICON ICON_UNIT_PLASMA_DESTROYER
DESCRIPTION DESCRIPTION_UNIT_PLASMA_DESTROYER
# #id string of the default sprite
SOUND_SELECT1 SOUND_SELECT1_PLASMA_DESTROYER
SOUND_SELECT2 SOUND_SELECT2_PLASMA_DESTROYER
SOUND_MOVE SOUND_MOVE_PLASMA_DESTROYER
SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_PLASMA_DESTROYER
SOUND_CANTMOVE SOUND_CANTMOVE_PLASMA_DESTROYER
SOUND_ATTACK SOUND_ATTACK_PLASMA_DESTROYER
SOUND_WORK SOUND_WORK_PLASMA_DESTROYER
SOUND_VICTORY SOUND_VICTORY_PLASMA_DESTROYER
SOUND_DEATH SOUND_DEATH_PLASMA_DESTROYER
ENABLING_ADVANCE ADVANCE_ULTRAPRESSURE_MACHINERY
OBSOLETE_ADVANCE NULL
############## special flags #############################
MOVEMENT_TYPE_WATER
MOVEMENT_TYPE_SHALLOW_WATER
LOSS_MOVE_TO_DMG_NONE
SIZE_LARGE
CANT_CAPTURE_CITY
VISIBILITY_CLASS_0
VISIBILITY_CAN_SEE_0
VISIBILITY_CAN_SEE_1
VISIBILITY_CAN_SEE_2
EXERTS_MARTIAL_LAW
CANT_ENTRENCH
CAN_EXPEL_POP
DEATH_EFFECTS_HAPPY
CAN_REFORM SOUND_ID_REFORM_CITY SPECEFFECT_REFORMCITY
CAN_PILLAGE
CAN_EXPEL
CAN_PIRATE
CAN_BOMBARD_LAND
CAN_BOMBARD_WATER
CAN_BOMBARD_MOUNTAIN
BOMBARD_ROUNDS 10
DEFEND_AIR
AIR_ATTACK
SHALLOW_WATER_ATTACK
UNDERWATER_ATTACK
CHEAT_INDEX 2
}
### UNIT DONE ###
UNIT_FUSION_TANK {
SHIELD_COST 5250
POWER_POINTS 7000
MAX_HP 10
ATTACK 200
DEFENSE 150
FIREPOWER 2
ZB_RANGE_ATTACK 200
BATTLEFIELD_RANGE 2
BATTLEFIELD_RADIUS 1
VISION_RANGE 2
ACTIVE_DEFENSE_RANGE 0
ELECTRONIC_COMBAT_FACTOR 0
MAX_MOVEMENT 800
FUEL 0
SHIELD_HUNGER 157.5
FOOD_HUNGER 0
DEFAULT_SPRITE SPRITE_FUSION_TANK
DEFAULT_ICON ICON_UNIT_FUSION_TANK
DESCRIPTION DESCRIPTION_UNIT_FUSION_TANK
# #id string of the default sprite
SOUND_SELECT1 SOUND_SELECT1_FUSION_TANK
SOUND_SELECT2 SOUND_SELECT2_FUSION_TANK
SOUND_MOVE SOUND_MOVE_FUSION_TANK
SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_FUSION_TANK
SOUND_CANTMOVE SOUND_CANTMOVE_FUSION_TANK
SOUND_ATTACK SOUND_ATTACK_FUSION_TANK
SOUND_WORK SOUND_WORK_FUSION_TANK
SOUND_VICTORY SOUND_VICTORY_FUSION_TANK
SOUND_DEATH SOUND_DEATH_FUSION_TANK
ENABLING_ADVANCE ADVANCE_FUSION
OBSOLETE_ADVANCE NULL
############## special flags #############################
MOVEMENT_TYPE_LAND
MOVEMENT_TYPE_SHALLOW_WATER
LOSS_MOVE_TO_DMG_NONE
SIZE_SMALL
VISIBILITY_CLASS_0
VISIBILITY_CAN_SEE_0
EXERTS_MARTIAL_LAW
CAN_EXPEL_POP
DEATH_EFFECTS_HAPPY
CAN_REFORM SOUND_ID_REFORM_CITY SPECEFFECT_REFORMCITY
CAN_PILLAGE
CAN_EXPEL
CAN_PIRATE
AIR_ATTACK
SPACE_CITY_CAN_BUILD
CHEAT_INDEX 1
}
### UNIT DONE ###
UNIT_SAMURAI {
SHIELD_COST 335
POWER_POINTS 250
MAX_HP 10
ATTACK 30
DEFENSE 10
FIREPOWER 2
ZB_RANGE_ATTACK 0
BATTLEFIELD_RANGE 1
BATTLEFIELD_RADIUS 1
VISION_RANGE 1
ACTIVE_DEFENSE_RANGE 0
ELECTRONIC_COMBAT_FACTOR 0
MAX_MOVEMENT 200
FUEL 0
SHIELD_HUNGER 10.05
FOOD_HUNGER 0
DEFAULT_SPRITE SPRITE_SAMURAI
DEFAULT_ICON ICON_UNIT_SAMURAI
DESCRIPTION DESCRIPTION_UNIT_SAMURAI
# #id string of the default sprite
SOUND_SELECT1 SOUND_SELECT1_SAMURAI
SOUND_SELECT2 SOUND_SELECT2_SAMURAI
SOUND_MOVE SOUND_MOVE_SAMURAI
SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_SAMURAI
SOUND_CANTMOVE SOUND_CANTMOVE_SAMURAI
SOUND_ATTACK SOUND_ATTACK_SAMURAI
SOUND_WORK SOUND_WORK_SAMURAI
SOUND_VICTORY SOUND_VICTORY_SAMURAI
SOUND_DEATH SOUND_DEATH_SAMURAI
ENABLING_ADVANCE ADVANCE_JURISPRUDENCE
OBSOLETE_ADVANCE ADVANCE_EXPLOSIVES
OBSOLETE_ADVANCE ADVANCE_MASS_PRODUCTION
############## special flags #############################
MOVEMENT_TYPE_LAND
MOVEMENT_TYPE_MOUNTAIN
LOSS_MOVE_TO_DMG_NONE
SIZE_SMALL
VISIBILITY_CLASS_0
VISIBILITY_CAN_SEE_0
EXERTS_MARTIAL_LAW
IS_SPECIAL_FORCES
CAN_EXPEL_POP
DEATH_EFFECTS_HAPPY
CAN_REFORM SOUND_ID_REFORM_CITY SPECEFFECT_REFORMCITY
CAN_PILLAGE
CAN_EXPEL
CAN_PIRATE
CHEAT_INDEX 1
}
### UNIT DONE ###
UNIT_PLASMATICA {
SHIELD_COST 4500
POWER_POINTS 6000
MAX_HP 10
ATTACK 150
DEFENSE 150
FIREPOWER 2
ZB_RANGE_ATTACK 0
BATTLEFIELD_RANGE 1
BATTLEFIELD_RADIUS 1
VISION_RANGE 2
ACTIVE_DEFENSE_RANGE 0
ELECTRONIC_COMBAT_FACTOR 0
MAX_MOVEMENT 600
FUEL 0
SHIELD_HUNGER 135
FOOD_HUNGER 0
DEFAULT_SPRITE SPRITE_PLASMATICA
DEFAULT_ICON ICON_UNIT_PLASMATICA
DESCRIPTION DESCRIPTION_UNIT_PLASMATICA
# #id string of the default sprite
SOUND_SELECT1 SOUND_SELECT1_PLASMATICA
SOUND_SELECT2 SOUND_SELECT2_PLASMATICA
SOUND_MOVE SOUND_MOVE_PLASMATICA
SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_PLASMATICA
SOUND_CANTMOVE SOUND_CANTMOVE_PLASMATICA
SOUND_ATTACK SOUND_ATTACK_PLASMATICA
SOUND_WORK SOUND_WORK_PLASMATICA
SOUND_VICTORY SOUND_VICTORY_PLASMATICA
SOUND_DEATH SOUND_DEATH_PLASMATICA
ENABLING_ADVANCE ADVANCE_TECHNOCRACY
OBSOLETE_ADVANCE NULL
############## special flags #############################
MOVEMENT_TYPE_LAND
MOVEMENT_TYPE_MOUNTAIN
LOSS_MOVE_TO_DMG_NONE
SIZE_SMALL
VISIBILITY_CLASS_0
VISIBILITY_CAN_SEE_0
EXERTS_MARTIAL_LAW
IS_SPECIAL_FORCES
CAN_EXPEL_POP
DEATH_EFFECTS_HAPPY
CAN_REFORM SOUND_ID_REFORM_CITY SPECEFFECT_REFORMCITY
CAN_PILLAGE
CAN_EXPEL
CAN_PIRATE
AIR_ATTACK
SPACE_CITY_CAN_BUILD
CHEAT_INDEX 1
}
### UNIT DONE ###
UNIT_CYBER_NINJA {
SHIELD_COST 2000
POWER_POINTS 2500
MAX_HP 10
ATTACK 0
DEFENSE 30
FIREPOWER 2
ZB_RANGE_ATTACK 0
BATTLEFIELD_RANGE 1
BATTLEFIELD_RADIUS 1
VISION_RANGE 3
ACTIVE_DEFENSE_RANGE 0
ELECTRONIC_COMBAT_FACTOR 0
MAX_MOVEMENT 400
FUEL 0
SHIELD_HUNGER 60
FOOD_HUNGER 0
DEFAULT_SPRITE SPRITE_CYBER_NINJA
DEFAULT_ICON ICON_UNIT_CYBER_NINJA
DESCRIPTION DESCRIPTION_UNIT_CYBER_NINJA
# #id string of the default sprite
SOUND_SELECT1 SOUND_SELECT1_CYBER_NINJA
SOUND_SELECT2 SOUND_SELECT2_CYBER_NINJA
SOUND_MOVE SOUND_MOVE_CYBER_NINJA
SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_CYBER_NINJA
SOUND_CANTMOVE SOUND_CANTMOVE_CYBER_NINJA
SOUND_ATTACK SOUND_ATTACK_CYBER_NINJA
SOUND_WORK SOUND_WORK_CYBER_NINJA
SOUND_VICTORY SOUND_VICTORY_CYBER_NINJA
SOUND_DEATH SOUND_DEATH_CYBER_NINJA
ENABLING_ADVANCE ADVANCE_NEURAL_SILICON_INTERFACE
OBSOLETE_ADVANCE NULL
############## special flags #############################
MOVEMENT_TYPE_LAND
MOVEMENT_TYPE_MOUNTAIN
LOSS_MOVE_TO_DMG_NONE
SIZE_SMALL
CANT_CAPTURE_CITY
VISIBILITY_CLASS_5
VISIBILITY_CAN_SEE_0
VISIBILITY_CAN_SEE_4
VISIBILITY_CAN_SEE_5
CANT_ENTRENCH
CANT_PATROL
IS_SPECIAL_FORCES
IGNORE_ZOC
HAS_NO_ZOC
CAN_BE_EXPELLED
DEFEND_AGAINST_SPIES 0.25
INVESTIGATE_CITY 0.75 0.1 0.25
STEAL_TECHNOLOGY 0.5 0.25 0.25 SOUND_ID_STEAL_TECHNOLOGY_CN SPECEFFECT_STEAL_TECHNOLOGY
INCITE_REVOLUTION 0.25 0.25 0.25 SOUND_ID_INCITE_REVOLUTION_CN SPECEFFECT_INCITE_REVOLUTION
PLANT_NUKE 0.25 0.5 SOUND_ID_PLANT_NUKE_CN SPECEFFECT_PLANT_NUKE
SPACE_CITY_CAN_BUILD
CHEAT_INDEX 5
}
### UNIT DONE ###
UNIT_WARRIOR {
SHIELD_COST 135
POWER_POINTS 100
MAX_HP 10
ATTACK 10
DEFENSE 10
FIREPOWER 2
ZB_RANGE_ATTACK 0
BATTLEFIELD_RANGE 1
BATTLEFIELD_RADIUS 1
VISION_RANGE 2
ACTIVE_DEFENSE_RANGE 0
ELECTRONIC_COMBAT_FACTOR 0
MAX_MOVEMENT 100
FUEL 0
SHIELD_HUNGER 4.05
FOOD_HUNGER 0
DEFAULT_SPRITE SPRITE_WARRIOR
DEFAULT_ICON ICON_UNIT_WARRIOR
DESCRIPTION DESCRIPTION_UNIT_WARRIOR
# #id string of the default sprite
SOUND_SELECT1 SOUND_SELECT1_WARRIOR
SOUND_SELECT2 SOUND_SELECT2_WARRIOR
SOUND_MOVE SOUND_MOVE_WARRIOR
SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_WARRIOR
SOUND_CANTMOVE SOUND_CANTMOVE_WARRIOR
SOUND_ATTACK SOUND_ATTACK_WARRIOR
SOUND_WORK SOUND_WORK_WARRIOR
SOUND_VICTORY SOUND_VICTORY_WARRIOR
SOUND_DEATH SOUND_DEATH_WARRIOR
ENABLING_ADVANCE ADVANCE_TOOLMAKING
OBSOLETE_ADVANCE ADVANCE_BUREAUCRACY
OBSOLETE_ADVANCE ADVANCE_NATIONALISM
############## special flags #############################
MOVEMENT_TYPE_LAND
MOVEMENT_TYPE_MOUNTAIN
LOSS_MOVE_TO_DMG_NONE
SIZE_SMALL
VISIBILITY_CLASS_0
VISIBILITY_CAN_SEE_0
EXERTS_MARTIAL_LAW
CAN_EXPEL_POP
DEATH_EFFECTS_HAPPY
CAN_REFORM SOUND_ID_REFORM_CITY SPECEFFECT_REFORMCITY
CAN_PILLAGE
CAN_EXPEL
CAN_PIRATE
CHEAT_INDEX 1
}
### UNIT DONE ###
UNIT_CARAVAN {
SHIELD_COST 750
POWER_POINTS 500
MAX_HP 10
ATTACK 0
DEFENSE 10
FIREPOWER 0
ZB_RANGE_ATTACK 0
BATTLEFIELD_RANGE 0
BATTLEFIELD_RADIUS 0
VISION_RANGE 1
ACTIVE_DEFENSE_RANGE 0
ELECTRONIC_COMBAT_FACTOR 1
MAX_MOVEMENT 1
FUEL 0
SHIELD_HUNGER 22.5
FOOD_HUNGER 0
DEFAULT_SPRITE SPRITE_LEVIATHAN
DEFAULT_ICON ICON_UNIT_CARAVAN
DESCRIPTION DESCRIPTION_UNIT_CARAVAN
# #id string of the default sprite
SOUND_SELECT1 SOUND_SELECT1_CARAVAN
SOUND_SELECT2 SOUND_SELECT2_CARAVAN
SOUND_MOVE SOUND_MOVE_CARAVAN
SOUND_ACKNOWLEDGE SOUND_ACKNOWLEDGE_CARAVAN
SOUND_CANTMOVE SOUND_CANTMOVE_CARAVAN
SOUND_ATTACK SOUND_ATTACK_CARAVAN
SOUND_WORK SOUND_WORK_CARAVAN
SOUND_VICTORY SOUND_VICTORY_CARAVAN
SOUND_DEATH SOUND_DEATH_CARAVAN
ENABLING_ADVANCE ADVANCE_TRADE
OBSOLETE_ADVANCE NULL
############## special flags #############################
MOVEMENT_TYPE_LAND
MOVEMENT_TYPE_WATER
MOVEMENT_TYPE_SHALLOW_WATER
MOVEMENT_TYPE_SPACE
MOVEMENT_TYPE_MOUNTAIN
LOSS_MOVE_TO_DMG_NONE
SIZE_LARGE
CANT_CAPTURE_CITY
IS_TRADER
CANT_ENTRENCH
CANT_PATROL
IS_SPECIAL_FORCES
HAS_NO_ZOC
CHEAT_INDEX 6
}
### UNIT DONE ###
### ALL UNITS DONE ###