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/ PowerPlay 1999 September / PowerPlay0999.iso / Patches / Civilisation Call to Power 1.1 Patch DEU.exe / data / ctp_data / default / gamedata / Units.txt < prev   
Text File  |  1999-04-29  |  103KB  |  5,250 lines

  1. 73    
  2.  
  3. UNIT_CITY    { 
  4. SHIELD_COST    0
  5. POWER_POINTS     1000
  6. MAX_HP    0
  7. ATTACK    0
  8. DEFENSE    0
  9. FIREPOWER    0
  10. ZB_RANGE_ATTACK    0
  11.  
  12. BATTLEFIELD_RANGE    0
  13. BATTLEFIELD_RADIUS    0
  14.  
  15. VISION_RANGE    2
  16.  
  17. ACTIVE_DEFENSE_RANGE     0
  18. ELECTRONIC_COMBAT_FACTOR    0
  19.  
  20. MAX_MOVEMENT    0
  21. FUEL    0
  22.  
  23. SHIELD_HUNGER    0
  24. FOOD_HUNGER    0
  25.  
  26. DEFAULT_SPRITE     SPRITE_CITY
  27. DEFAULT_ICON    ICON_UNIT_CITY
  28. DESCRIPTION    DESCRIPTION_UNIT_CITY
  29. #      #id string of the default sprite
  30.  
  31. SOUND_SELECT1    SOUND_SELECT1_CITY
  32. SOUND_SELECT2    SOUND_SELECT2_CITY
  33. SOUND_MOVE    SOUND_MOVE_CITY
  34. SOUND_ACKNOWLEDGE     SOUND_ACKNOWLEDGE_CITY
  35. SOUND_CANTMOVE     SOUND_CANTMOVE_CITY
  36. SOUND_ATTACK    SOUND_ATTACK_CITY
  37. SOUND_WORK    SOUND_WORK_CITY
  38. SOUND_VICTORY    SOUND_VICTORY_CITY
  39. SOUND_DEATH    SOUND_DEATH_CITY
  40. ENABLING_ADVANCE     NULL
  41. OBSOLETE_ADVANCE     NULL
  42.  
  43. ############## special flags #############################    
  44. MOVEMENT_TYPE_LAND     
  45. MOVEMENT_TYPE_MOUNTAIN     
  46. LOSS_MOVE_TO_DMG_NONE    
  47. SIZE_MED    
  48.  
  49. CANT_CAPTURE_CITY
  50. HAS_POP_AND_CAN_BUILD
  51.  
  52. VISIBILITY_CLASS_0
  53.  
  54. VISIBILITY_CAN_SEE_0
  55.  
  56.  
  57. CANT_ENTRENCH
  58. CANT_PATROL
  59. NEEDS_NO_SUPPORT
  60.  
  61.  
  62. NO_LAND_ATTACK
  63. NO_SEA_ATTACK
  64. NO_AIR_ATTACK
  65. NO_MOUNTAIN_ATTACK        
  66. NO_SPACE_ATTACK        
  67. NO_SHALLOW_WATER_ATTACK        
  68. NO_INDEX        
  69.  
  70. CANT_BUILD        
  71. REVOLUTION    SOUND_ID_REVOLUTION    SPECEFFECT_REVOLUTION
  72. CHEAT_INDEX    6    
  73. }         
  74.  
  75. ### UNIT DONE ###        
  76.  
  77. UNIT_SPACE_CITY    {     
  78. SHIELD_COST    0    
  79. POWER_POINTS     1000    
  80. MAX_HP    0    
  81. ATTACK    0
  82. DEFENSE    0
  83. FIREPOWER    0
  84. ZB_RANGE_ATTACK    0
  85.  
  86. BATTLEFIELD_RANGE    0
  87. BATTLEFIELD_RADIUS    0
  88.  
  89. VISION_RANGE    2
  90.  
  91. ACTIVE_DEFENSE_RANGE     0
  92. ELECTRONIC_COMBAT_FACTOR    0
  93.  
  94. MAX_MOVEMENT    0
  95. FUEL    0
  96.  
  97. SHIELD_HUNGER    0
  98. FOOD_HUNGER    0
  99.  
  100. DEFAULT_SPRITE     SPRITE_SPACE_CITY
  101. DEFAULT_ICON    ICON_UNIT_CITY
  102. DESCRIPTION    DESCRIPTION_UNIT_SPACE_CITY
  103. #      #id string of the default sprite
  104.  
  105. SOUND_SELECT1    SOUND_SELECT1_SPACE_CITY
  106. SOUND_SELECT2    SOUND_SELECT2_SPACE_CITY
  107. SOUND_MOVE    SOUND_MOVE_SPACE_CITY
  108. SOUND_ACKNOWLEDGE     SOUND_ACKNOWLEDGE_SPACE_CITY
  109. SOUND_CANTMOVE     SOUND_CANTMOVE_SPACE_CITY
  110. SOUND_ATTACK    SOUND_ATTACK_SPACE_CITY
  111. SOUND_WORK    SOUND_WORK_SPACE_CITY
  112. SOUND_VICTORY    SOUND_VICTORY_SPACE_CITY
  113. SOUND_DEATH    SOUND_DEATH_SPACE_CITY
  114. ENABLING_ADVANCE     NULL
  115. OBSOLETE_ADVANCE     NULL
  116.  
  117. ############## special flags #############################    
  118. MOVEMENT_TYPE_LAND     
  119. MOVEMENT_TYPE_SPACE    
  120. LOSS_MOVE_TO_DMG_NONE    
  121. SIZE_MED    
  122.  
  123. CANT_CAPTURE_CITY    
  124. HAS_POP_AND_CAN_BUILD    
  125.  
  126. VISIBILITY_CLASS_0    
  127.  
  128. VISIBILITY_CAN_SEE_0    
  129.  
  130.  
  131. CANT_ENTRENCH
  132. CANT_PATROL
  133. NEEDS_NO_SUPPORT
  134.  
  135.  
  136. NO_LAND_ATTACK
  137. NO_SEA_ATTACK
  138. NO_AIR_ATTACK
  139. NO_MOUNTAIN_ATTACK
  140. NO_SPACE_ATTACK
  141. NO_SHALLOW_WATER_ATTACK
  142. NO_INDEX
  143.  
  144. CANT_BUILD
  145. REVOLUTION    SOUND_ID_REVOLUTION    SPECEFFECT_REVOLUTION
  146. CHEAT_INDEX    6    
  147. CITY_GROWTH_MODIFIER    0.5    } 
  148.  
  149. ### UNIT DONE ###        
  150.  
  151. UNIT_OCEAN_CITY    {     
  152. SHIELD_COST    0    
  153. POWER_POINTS     1000    
  154. MAX_HP    0    
  155. ATTACK    0    
  156. DEFENSE    0    
  157. FIREPOWER    0    
  158. ZB_RANGE_ATTACK    0    
  159.  
  160. BATTLEFIELD_RANGE    0    
  161. BATTLEFIELD_RADIUS    0
  162.  
  163. VISION_RANGE    2
  164.  
  165. ACTIVE_DEFENSE_RANGE     0
  166. ELECTRONIC_COMBAT_FACTOR    0
  167.  
  168. MAX_MOVEMENT    0
  169. FUEL    0
  170.  
  171. SHIELD_HUNGER    3
  172. FOOD_HUNGER    0
  173.  
  174. DEFAULT_SPRITE     SPRITE_OCEAN_CITY
  175. DEFAULT_ICON    ICON_UNIT_CITY
  176. DESCRIPTION    DESCRIPTION_UNIT_OCEAN_CITY
  177. #      #id string of the default sprite
  178.  
  179. SOUND_SELECT1    SOUND_SELECT1_OCEAN_CITY
  180. SOUND_SELECT2    SOUND_SELECT2_OCEAN_CITY
  181. SOUND_MOVE    SOUND_MOVE_OCEAN_CITY
  182. SOUND_ACKNOWLEDGE     SOUND_ACKNOWLEDGE_OCEAN_CITY
  183. SOUND_CANTMOVE     SOUND_CANTMOVE_OCEAN_CITY
  184. SOUND_ATTACK    SOUND_ATTACK_OCEAN_CITY
  185. SOUND_WORK    SOUND_WORK_OCEAN_CITY
  186. SOUND_VICTORY    SOUND_VICTORY_OCEAN_CITY
  187. SOUND_DEATH    SOUND_DEATH_OCEAN_CITY
  188. ENABLING_ADVANCE     NULL
  189. OBSOLETE_ADVANCE     NULL
  190.  
  191. ############## special flags #############################    
  192. MOVEMENT_TYPE_LAND     
  193. MOVEMENT_TYPE_WATER
  194. MOVEMENT_TYPE_SHALLOW_WATER
  195. LOSS_MOVE_TO_DMG_NONE
  196. SIZE_MED
  197.  
  198. CANT_CAPTURE_CITY
  199. HAS_POP_AND_CAN_BUILD
  200.  
  201. VISIBILITY_CLASS_0
  202.  
  203. VISIBILITY_CAN_SEE_0
  204.  
  205.  
  206. CANT_ENTRENCH
  207. CANT_PATROL
  208. NEEDS_NO_SUPPORT
  209.  
  210.  
  211. NO_LAND_ATTACK        
  212. NO_SEA_ATTACK        
  213. NO_AIR_ATTACK        
  214. NO_MOUNTAIN_ATTACK        
  215. NO_SPACE_ATTACK        
  216. NO_SHALLOW_WATER_ATTACK        
  217. NO_INDEX        
  218.  
  219. CANT_BUILD        
  220. REVOLUTION    SOUND_ID_REVOLUTION    SPECEFFECT_REVOLUTION
  221. CHEAT_INDEX    6    
  222. CITY_GROWTH_MODIFIER    0.5    } 
  223.  
  224. ### UNIT DONE ###        
  225.  
  226. UNIT_CATTLE    { 
  227. SHIELD_COST    135
  228. POWER_POINTS     100
  229. MAX_HP    1
  230. ATTACK    0
  231. DEFENSE    10
  232. FIREPOWER    2
  233. ZB_RANGE_ATTACK    0
  234.  
  235. BATTLEFIELD_RANGE    0
  236. BATTLEFIELD_RADIUS    1
  237.  
  238. VISION_RANGE    1
  239.  
  240. ACTIVE_DEFENSE_RANGE     0
  241. ELECTRONIC_COMBAT_FACTOR    0
  242.  
  243. MAX_MOVEMENT    100
  244. FUEL    0
  245.  
  246. SHIELD_HUNGER    3
  247. FOOD_HUNGER    0
  248.  
  249. DEFAULT_SPRITE     SPRITE_CATTLE
  250. DEFAULT_ICON    ICON_UNIT_CATTLE
  251. DESCRIPTION    DESCRIPTION_UNIT_CATTLE
  252. #      #id string of the default sprite
  253.  
  254. SOUND_SELECT1    SOUND_SELECT1_CATTLE
  255. SOUND_SELECT2    SOUND_SELECT2_CATTLE
  256. SOUND_MOVE    SOUND_MOVE_CATTLE
  257. SOUND_ACKNOWLEDGE     SOUND_ACKNOWLEDGE_CATTLE
  258. SOUND_CANTMOVE     SOUND_CANTMOVE_CATTLE
  259. SOUND_ATTACK    SOUND_ATTACK_CATTLE
  260. SOUND_WORK    SOUND_WORK_CATTLE
  261. SOUND_VICTORY    SOUND_VICTORY_CATTLE
  262. SOUND_DEATH    SOUND_DEATH_CATTLE
  263. ENABLING_ADVANCE     ADVANCE_DOMESTICATION
  264. OBSOLETE_ADVANCE     NULL
  265.  
  266. ############## special flags #############################    
  267. MOVEMENT_TYPE_LAND     
  268. LOSS_MOVE_TO_DMG_NONE    
  269. SIZE_SMALL      
  270.  
  271. CANT_CAPTURE_CITY    
  272.  
  273. VISIBILITY_CLASS_0    
  274.  
  275. VISIBILITY_CAN_SEE_0    
  276.  
  277.  
  278. CANT_ENTRENCH    
  279. CANT_PATROL    
  280. IS_SPECIAL_FORCES    
  281. HAS_NO_ZOC    
  282. BONUS_FOOD    5
  283.  
  284.  
  285. NO_INDEX    
  286.  
  287. CANT_BUILD    
  288. CAN_BE_RUSTLED    
  289. CHEAT_INDEX    6
  290. }     
  291.  
  292. ### UNIT DONE ###    
  293.  
  294. UNIT_SETTLER    { 
  295. SHIELD_COST    540
  296. POWER_POINTS     400
  297. MAX_HP    1
  298. ATTACK    0
  299. DEFENSE    10
  300. FIREPOWER    2
  301. ZB_RANGE_ATTACK    0
  302.  
  303. BATTLEFIELD_RANGE    0
  304. BATTLEFIELD_RADIUS    1
  305.  
  306. VISION_RANGE    1
  307.  
  308. ACTIVE_DEFENSE_RANGE     0
  309. ELECTRONIC_COMBAT_FACTOR    0
  310.  
  311. MAX_MOVEMENT    100
  312. FUEL    0
  313.  
  314. SHIELD_HUNGER    0
  315. FOOD_HUNGER    0
  316.  
  317. DEFAULT_SPRITE     SPRITE_SETTLER
  318. DEFAULT_ICON    ICON_UNIT_SETTLER
  319. DESCRIPTION    DESCRIPTION_UNIT_SETTLER
  320. #      #id string of the default sprite
  321.  
  322. SOUND_SELECT1    SOUND_SELECT1_SETTLER
  323. SOUND_SELECT2    SOUND_SELECT2_SETTLER
  324. SOUND_MOVE    SOUND_MOVE_SETTLER
  325. SOUND_ACKNOWLEDGE     SOUND_ACKNOWLEDGE_SETTLER
  326. SOUND_CANTMOVE     SOUND_CANTMOVE_SETTLER
  327. SOUND_ATTACK    SOUND_ATTACK_SETTLER
  328. SOUND_WORK    SOUND_WORK_SETTLER
  329. SOUND_VICTORY    SOUND_VICTORY_SETTLER
  330. SOUND_DEATH    SOUND_DEATH_SETTLER
  331. ENABLING_ADVANCE     NULL
  332. OBSOLETE_ADVANCE     NULL
  333.  
  334. ############## special flags #############################    
  335. MOVEMENT_TYPE_LAND     
  336. MOVEMENT_TYPE_MOUNTAIN     
  337. LOSS_MOVE_TO_DMG_NONE    
  338. SIZE_SMALL    
  339. SETTLE_CITY_TYPE     UNIT_CITY
  340. SETTLE_LAND    
  341. SETTLE_MOUNTAINS    
  342.  
  343. CANT_CAPTURE_CITY    
  344.  
  345. VISIBILITY_CLASS_0    
  346.  
  347. VISIBILITY_CAN_SEE_0    
  348.  
  349.  
  350. CANT_ENTRENCH    
  351. CANT_PATROL    
  352. IS_SPECIAL_FORCES    
  353. HAS_NO_ZOC    
  354. CAN_BE_EXPELLED    
  355.  
  356.  
  357.  
  358. BUILDING_REMOVES_A_POP    
  359. ONLY_BUILD_ONE    
  360. CHEAT_INDEX    5
  361. }     
  362.  
  363. ### UNIT DONE ###    
  364.  
  365. UNIT_SLAVER    { 
  366. SHIELD_COST    270
  367. POWER_POINTS     200
  368. MAX_HP    1
  369. ATTACK    0
  370. DEFENSE    10
  371. FIREPOWER    2
  372. ZB_RANGE_ATTACK    0
  373.  
  374. BATTLEFIELD_RANGE    0
  375. BATTLEFIELD_RADIUS    1
  376.  
  377. VISION_RANGE    1
  378.  
  379. ACTIVE_DEFENSE_RANGE     0
  380. ELECTRONIC_COMBAT_FACTOR    0
  381.  
  382. MAX_MOVEMENT    200
  383. FUEL    0
  384.  
  385. SHIELD_HUNGER    8.1
  386. FOOD_HUNGER    0
  387.  
  388. DEFAULT_SPRITE     SPRITE_SLAVER
  389. DEFAULT_ICON    ICON_UNIT_SLAVER
  390. DESCRIPTION    DESCRIPTION_UNIT_SLAVER
  391. #      #id string of the default sprite
  392.  
  393. SOUND_SELECT1    SOUND_SELECT1_SLAVER
  394. SOUND_SELECT2    SOUND_SELECT2_SLAVER
  395. SOUND_MOVE    SOUND_MOVE_SLAVER
  396. SOUND_ACKNOWLEDGE     SOUND_ACKNOWLEDGE_SLAVER
  397. SOUND_CANTMOVE     SOUND_CANTMOVE_SLAVER
  398. SOUND_ATTACK    SOUND_ATTACK_SLAVER
  399. SOUND_WORK    SOUND_WORK_SLAVER
  400. SOUND_VICTORY    SOUND_VICTORY_SLAVER
  401. SOUND_DEATH    SOUND_DEATH_SLAVER
  402. ENABLING_ADVANCE     ADVANCE_TOOLMAKING
  403. OBSOLETE_ADVANCE     ADVANCE_AGE_OF_REASON
  404. OBSOLETE_ADVANCE     ADVANCE_MASS_PRODUCTION
  405. ############## special flags #############################    
  406. MOVEMENT_TYPE_LAND     
  407. MOVEMENT_TYPE_MOUNTAIN     
  408. LOSS_MOVE_TO_DMG_NONE    
  409. SIZE_SMALL    
  410.  
  411. CANT_CAPTURE_CITY    
  412.  
  413. VISIBILITY_CLASS_4    
  414.  
  415. VISIBILITY_CAN_SEE_0    
  416. VISIBILITY_CAN_SEE_4    
  417.  
  418.  
  419. CANT_ENTRENCH                        
  420. CANT_PATROL                        
  421. IS_SPECIAL_FORCES                        
  422. IGNORE_ZOC                        
  423. HAS_NO_ZOC                        
  424. CAN_BE_EXPELLED                        
  425.  
  426.  
  427.  
  428. SLAVE_RAIDS    0.75    0.5    2    4    SOUND_ID_SLAVE_RAIDS    SPECEFFECT_SLAVE_RAIDS
  429. SETTLER_SLAVE_RAIDS    SOUND_ID_SETTLER_SLAVE_RAIDS    SPECEFFECT_SETTLER_SLAVE_RAIDS                
  430. VICTORY_ENSLAVEMENT                        
  431. CHEAT_INDEX    5                    
  432. }                         
  433.  
  434. ### UNIT DONE ###    
  435.  
  436. UNIT_CHARIOT    { 
  437. SHIELD_COST    270
  438. POWER_POINTS     200
  439. MAX_HP    10
  440. ATTACK    10
  441. DEFENSE    10
  442. FIREPOWER    2
  443. ZB_RANGE_ATTACK    10
  444.  
  445. BATTLEFIELD_RANGE    1
  446. BATTLEFIELD_RADIUS    1
  447.  
  448. VISION_RANGE    1
  449.  
  450. ACTIVE_DEFENSE_RANGE     0
  451. ELECTRONIC_COMBAT_FACTOR    0
  452.  
  453. MAX_MOVEMENT    300
  454. FUEL    0
  455.  
  456. SHIELD_HUNGER    8.1
  457. FOOD_HUNGER    0
  458.  
  459. DEFAULT_SPRITE     SPRITE_CHARIOT
  460. DEFAULT_ICON    ICON_UNIT_CHARIOT
  461. DESCRIPTION    DESCRIPTION_UNIT_CHARIOT
  462. #      #id string of the default sprite
  463.  
  464. SOUND_SELECT1    SOUND_SELECT1_CHARIOT
  465. SOUND_SELECT2    SOUND_SELECT2_CHARIOT
  466. SOUND_MOVE    SOUND_MOVE_CHARIOT
  467. SOUND_ACKNOWLEDGE     SOUND_ACKNOWLEDGE_CHARIOT
  468. SOUND_CANTMOVE     SOUND_CANTMOVE_CHARIOT
  469. SOUND_ATTACK    SOUND_ATTACK_CHARIOT
  470. SOUND_WORK    SOUND_WORK_CHARIOT
  471. SOUND_VICTORY    SOUND_VICTORY_CHARIOT
  472. SOUND_DEATH    SOUND_DEATH_CHARIOT
  473. ENABLING_ADVANCE     ADVANCE_DOMESTICATION
  474. OBSOLETE_ADVANCE     ADVANCE_EXPLOSIVES
  475. OBSOLETE_ADVANCE     ADVANCE_CAVALRY_TACTICS
  476. ############## special flags #############################    
  477. MOVEMENT_TYPE_LAND     
  478. LOSS_MOVE_TO_DMG_NONE    
  479. SIZE_SMALL      
  480.  
  481.  
  482. VISIBILITY_CLASS_0        
  483.  
  484. VISIBILITY_CAN_SEE_0        
  485.  
  486. EXERTS_MARTIAL_LAW        
  487.  
  488.      CAN_EXPEL_POP    
  489. DEATH_EFFECTS_HAPPY        
  490. CAN_REFORM    SOUND_ID_REFORM_CITY    SPECEFFECT_REFORMCITY
  491. CAN_PILLAGE        
  492. CAN_EXPEL        
  493. CAN_PIRATE        
  494.  
  495.  
  496.  
  497. CHEAT_INDEX    1
  498. }     
  499.  
  500. ### UNIT DONE ###    
  501.  
  502. UNIT_TRIREMES    { 
  503. SHIELD_COST    540
  504. POWER_POINTS     400
  505. MAX_HP    10
  506. ATTACK    10
  507. DEFENSE    10
  508. FIREPOWER    2
  509. ZB_RANGE_ATTACK    0
  510.  
  511. BATTLEFIELD_RANGE    1
  512. BATTLEFIELD_RADIUS    1
  513.  
  514. VISION_RANGE    1
  515.  
  516. ACTIVE_DEFENSE_RANGE     0
  517. ELECTRONIC_COMBAT_FACTOR    0
  518.  
  519. MAX_MOVEMENT    200
  520. FUEL    0
  521.  
  522. SHIELD_HUNGER    16.2
  523. FOOD_HUNGER    0
  524.  
  525. DEFAULT_SPRITE     SPRITE_TRIREMES
  526. DEFAULT_ICON    ICON_UNIT_TRIREMES
  527. DESCRIPTION    DESCRIPTION_UNIT_TRIREMES
  528. #      #id string of the default sprite
  529.  
  530. SOUND_SELECT1    SOUND_SELECT1_TRIREMES
  531. SOUND_SELECT2    SOUND_SELECT2_TRIREMES
  532. SOUND_MOVE    SOUND_MOVE_TRIREMES
  533. SOUND_ACKNOWLEDGE     SOUND_ACKNOWLEDGE_TRIREMES
  534. SOUND_CANTMOVE     SOUND_CANTMOVE_TRIREMES
  535. SOUND_ATTACK    SOUND_ATTACK_TRIREMES
  536. SOUND_WORK    SOUND_WORK_TRIREMES
  537. SOUND_VICTORY    SOUND_VICTORY_TRIREMES
  538. SOUND_DEATH    SOUND_DEATH_TRIREMES
  539. ENABLING_ADVANCE     ADVANCE_SHIP_BUILDING
  540. OBSOLETE_ADVANCE     ADVANCE_MACHINE_TOOLS
  541. OBSOLETE_ADVANCE     ADVANCE_STEEL
  542. ############## special flags #############################    
  543. MOVEMENT_TYPE_SHALLOW_WATER    
  544. LOSS_MOVE_TO_DMG_NONE    
  545. CAN_CARRY_SMALL_LAND        
  546. SIZE_MED        
  547. TRANSPORT_CAPACITY    2    
  548. SOUND_ID_TRIREMES_LOAD    SOUND_ID_TRIREMES_UNLOAD    
  549. CANT_CAPTURE_CITY        
  550.  
  551. VISIBILITY_CLASS_0        
  552.  
  553. VISIBILITY_CAN_SEE_0        
  554.  
  555. EXERTS_MARTIAL_LAW        
  556.  
  557. CANT_ENTRENCH        
  558. CAN_EXPEL_POP        
  559. DEATH_EFFECTS_HAPPY        
  560. CAN_REFORM    SOUND_ID_REFORM_CITY    SPECEFFECT_REFORMCITY
  561. CAN_PILLAGE    
  562. CAN_PIRATE    
  563.  
  564.  
  565. SHALLOW_WATER_ATTACK    
  566.  
  567. CHEAT_INDEX    2
  568. }     
  569.  
  570. ### UNIT DONE ###    
  571.  
  572. UNIT_HOPLITE    { 
  573. SHIELD_COST    135
  574. POWER_POINTS     100
  575. MAX_HP    10
  576. ATTACK    10
  577. DEFENSE    20
  578. FIREPOWER    2
  579. ZB_RANGE_ATTACK    0
  580.  
  581. BATTLEFIELD_RANGE    1
  582. BATTLEFIELD_RADIUS    1
  583.  
  584. VISION_RANGE    1
  585.  
  586. ACTIVE_DEFENSE_RANGE     0
  587. ELECTRONIC_COMBAT_FACTOR    0
  588.  
  589. MAX_MOVEMENT    100
  590. FUEL    0
  591.  
  592. SHIELD_HUNGER    4.05
  593. FOOD_HUNGER    0
  594.  
  595. DEFAULT_SPRITE     SPRITE_HOPLITE
  596. DEFAULT_ICON    ICON_UNIT_HOPLITE
  597. DESCRIPTION    DESCRIPTION_UNIT_HOPLITE
  598. #      #id string of the default sprite
  599.  
  600. SOUND_SELECT1    SOUND_SELECT1_HOPLITE
  601. SOUND_SELECT2    SOUND_SELECT2_HOPLITE
  602. SOUND_MOVE    SOUND_MOVE_HOPLITE
  603. SOUND_ACKNOWLEDGE     SOUND_ACKNOWLEDGE_HOPLITE
  604. SOUND_CANTMOVE     SOUND_CANTMOVE_HOPLITE
  605. SOUND_ATTACK    SOUND_ATTACK_HOPLITE
  606. SOUND_WORK    SOUND_WORK_HOPLITE
  607. SOUND_VICTORY    SOUND_VICTORY_HOPLITE
  608. SOUND_DEATH    SOUND_DEATH_HOPLITE
  609. ENABLING_ADVANCE     ADVANCE_BRONZE_WORKING
  610. OBSOLETE_ADVANCE     ADVANCE_AGRICULTURAL_REVOLUTION
  611. OBSOLETE_ADVANCE     ADVANCE_GUNPOWDER
  612. ############## special flags #############################    
  613. MOVEMENT_TYPE_LAND     
  614. MOVEMENT_TYPE_MOUNTAIN    
  615. LOSS_MOVE_TO_DMG_NONE    
  616. SIZE_SMALL      
  617.  
  618.  
  619. VISIBILITY_CLASS_0    
  620.  
  621. VISIBILITY_CAN_SEE_0    
  622.  
  623. EXERTS_MARTIAL_LAW    
  624.  
  625. CAN_EXPEL_POP        
  626. DEATH_EFFECTS_HAPPY        
  627. CAN_REFORM    SOUND_ID_REFORM_CITY    SPECEFFECT_REFORMCITY
  628. CAN_PILLAGE        
  629. CAN_EXPEL        
  630. CAN_PIRATE        
  631.  
  632.  
  633.  
  634. CHEAT_INDEX    1    
  635. }         
  636.  
  637. ### UNIT DONE ###        
  638.  
  639. UNIT_DIPLOMAT    {     
  640. SHIELD_COST    135    
  641. POWER_POINTS     100
  642. MAX_HP    1
  643. ATTACK    0
  644. DEFENSE    10
  645. FIREPOWER    2
  646. ZB_RANGE_ATTACK    0
  647.  
  648. BATTLEFIELD_RANGE    0
  649. BATTLEFIELD_RADIUS    1
  650.  
  651. VISION_RANGE    2
  652.  
  653. ACTIVE_DEFENSE_RANGE     0
  654. ELECTRONIC_COMBAT_FACTOR    0
  655.  
  656. MAX_MOVEMENT    200
  657. FUEL    0
  658.  
  659. SHIELD_HUNGER    4.05
  660. FOOD_HUNGER    0
  661.  
  662. DEFAULT_SPRITE     SPRITE_DIPLOMAT
  663. DEFAULT_ICON    ICON_UNIT_DIPLOMAT
  664. DESCRIPTION    DESCRIPTION_UNIT_DIPLOMAT
  665. #      #id string of the default sprite
  666.  
  667. SOUND_SELECT1    SOUND_SELECT1_DIPLOMAT
  668. SOUND_SELECT2    SOUND_SELECT2_DIPLOMAT
  669. SOUND_MOVE    SOUND_MOVE_DIPLOMAT
  670. SOUND_ACKNOWLEDGE     SOUND_ACKNOWLEDGE_DIPLOMAT
  671. SOUND_CANTMOVE     SOUND_CANTMOVE_DIPLOMAT
  672. SOUND_ATTACK    SOUND_ATTACK_DIPLOMAT
  673. SOUND_WORK    SOUND_WORK_DIPLOMAT
  674. SOUND_VICTORY    SOUND_VICTORY_DIPLOMAT
  675. SOUND_DEATH    SOUND_DEATH_DIPLOMAT
  676. ENABLING_ADVANCE     ADVANCE_BUREAUCRACY
  677. OBSOLETE_ADVANCE     NULL
  678.  
  679. ############## special flags #############################    
  680. MOVEMENT_TYPE_LAND     
  681. MOVEMENT_TYPE_MOUNTAIN    
  682. LOSS_MOVE_TO_DMG_NONE    
  683. SIZE_SMALL      
  684.  
  685. CANT_CAPTURE_CITY    
  686.  
  687. VISIBILITY_CLASS_0    
  688.  
  689. VISIBILITY_CAN_SEE_0            
  690. VISIBILITY_CAN_SEE_4            
  691.  
  692.  
  693. CANT_ENTRENCH            
  694. CANT_PATROL            
  695. IS_SPECIAL_FORCES            
  696. IGNORE_ZOC            
  697. HAS_NO_ZOC            
  698. CAN_BE_EXPELLED            
  699.  
  700.  
  701.  
  702. ESTABLISH_EMBASSY    SOUND_ID_ESTABLISH_EMBASSY    SPECEFFECT_ESTABLISH_EMBASSY    
  703. INVESTIGATE_CITY    0.75    0.1    1
  704. CHEAT_INDEX    5        
  705. }     
  706.  
  707. ### UNIT DONE ###    
  708.  
  709. UNIT_LEGION    { 
  710. SHIELD_COST    200
  711. POWER_POINTS     150
  712. MAX_HP    10
  713. ATTACK    20
  714. DEFENSE    20
  715. FIREPOWER    2
  716. ZB_RANGE_ATTACK    0
  717.  
  718. BATTLEFIELD_RANGE    1
  719. BATTLEFIELD_RADIUS    1
  720.  
  721. VISION_RANGE    1
  722.  
  723. ACTIVE_DEFENSE_RANGE     0
  724. ELECTRONIC_COMBAT_FACTOR    0
  725.  
  726. MAX_MOVEMENT    100
  727. FUEL    0
  728.  
  729. SHIELD_HUNGER    6
  730. FOOD_HUNGER    0
  731.  
  732. DEFAULT_SPRITE     SPRITE_LEGION
  733. DEFAULT_ICON    ICON_UNIT_LEGION
  734. DESCRIPTION    DESCRIPTION_UNIT_LEGION
  735. #      #id string of the default sprite
  736.  
  737. SOUND_SELECT1    SOUND_SELECT1_LEGION
  738. SOUND_SELECT2    SOUND_SELECT2_LEGION
  739. SOUND_MOVE    SOUND_MOVE_LEGION
  740. SOUND_ACKNOWLEDGE     SOUND_ACKNOWLEDGE_LEGION
  741. SOUND_CANTMOVE     SOUND_CANTMOVE_LEGION
  742. SOUND_ATTACK    SOUND_ATTACK_LEGION
  743. SOUND_WORK    SOUND_WORK_LEGION
  744. SOUND_VICTORY    SOUND_VICTORY_LEGION
  745. SOUND_DEATH    SOUND_DEATH_LEGION
  746. ENABLING_ADVANCE     ADVANCE_IRON_WORKING
  747. OBSOLETE_ADVANCE     ADVANCE_GUNPOWDER
  748. OBSOLETE_ADVANCE     ADVANCE_CANNON_MAKING
  749. ############## special flags #############################    
  750. MOVEMENT_TYPE_LAND     
  751. MOVEMENT_TYPE_MOUNTAIN    
  752. LOSS_MOVE_TO_DMG_NONE    
  753. SIZE_SMALL        
  754.  
  755.  
  756. VISIBILITY_CLASS_0        
  757.  
  758. VISIBILITY_CAN_SEE_0        
  759.  
  760. EXERTS_MARTIAL_LAW        
  761.  
  762.           CAN_EXPEL_POP
  763. DEATH_EFFECTS_HAPPY        
  764. CAN_REFORM    SOUND_ID_REFORM_CITY    SPECEFFECT_REFORMCITY
  765. CAN_PILLAGE        
  766. CAN_EXPEL        
  767. CAN_PIRATE        
  768.  
  769.  
  770.  
  771. CHEAT_INDEX    1
  772. }     
  773.  
  774. ### UNIT DONE ###    
  775.  
  776. UNIT_CLERIC    { 
  777. SHIELD_COST    270
  778. POWER_POINTS     200
  779. MAX_HP    1
  780. ATTACK    0
  781. DEFENSE    10
  782. FIREPOWER    2
  783. ZB_RANGE_ATTACK    0
  784.  
  785. BATTLEFIELD_RANGE    0
  786. BATTLEFIELD_RADIUS    1
  787.  
  788. VISION_RANGE    1
  789.  
  790. ACTIVE_DEFENSE_RANGE     0
  791. ELECTRONIC_COMBAT_FACTOR    0
  792.  
  793. MAX_MOVEMENT    200
  794. FUEL    0
  795.  
  796. SHIELD_HUNGER    8.1
  797. FOOD_HUNGER    0
  798.  
  799. DEFAULT_SPRITE     SPRITE_CLERIC
  800. DEFAULT_ICON    ICON_UNIT_CLERIC
  801. DESCRIPTION    DESCRIPTION_UNIT_CLERIC
  802. #      #id string of the default sprite
  803.  
  804. SOUND_SELECT1    SOUND_SELECT1_CLERIC
  805. SOUND_SELECT2    SOUND_SELECT2_CLERIC
  806. SOUND_MOVE    SOUND_MOVE_CLERIC
  807. SOUND_ACKNOWLEDGE     SOUND_ACKNOWLEDGE_CLERIC
  808. SOUND_CANTMOVE     SOUND_CANTMOVE_CLERIC
  809. SOUND_ATTACK    SOUND_ATTACK_CLERIC
  810. SOUND_WORK    SOUND_WORK_CLERIC
  811. SOUND_VICTORY    SOUND_VICTORY_CLERIC
  812. SOUND_DEATH    SOUND_DEATH_CLERIC
  813. ENABLING_ADVANCE     ADVANCE_THEOCRACY
  814. OBSOLETE_ADVANCE     ADVANCE_CONSUMER_ELECTRONICS
  815. OBSOLETE_ADVANCE     ADVANCE_SPACE_FLIGHT
  816. ############## special flags #############################    
  817. MOVEMENT_TYPE_LAND 
  818. MOVEMENT_TYPE_MOUNTAIN
  819. LOSS_MOVE_TO_DMG_NONE
  820. SIZE_SMALL  
  821.  
  822. CANT_CAPTURE_CITY
  823.  
  824. VISIBILITY_CLASS_4
  825.  
  826. VISIBILITY_CAN_SEE_0
  827. VISIBILITY_CAN_SEE_4
  828.  
  829.  
  830. CANT_ENTRENCH
  831. CANT_PATROL
  832. IS_SPECIAL_FORCES
  833. IGNORE_ZOC                    
  834. HAS_NO_ZOC                    
  835. CAN_BE_EXPELLED                    
  836.  
  837.  
  838.  
  839. CAUSE_UNHAPPINESS    1    1    5    SOUND_ID_CAN_SOOTHSAY_CL    SPECEFFECT_CAN_SOOTHSAY
  840.  
  841. CAN_SOOTHSAY    SOUND_ID_CAN_SOOTHSAY_CL    SPECEFFECT_CAN_SOOTHSAY            
  842. INDULGENCE_SALES    SOUND_ID_INDULGENCE_SALES_CL    SPECEFFECT_INDULGENCE_SALES            
  843. CONVERT_CITIES    0.75    0.5    SOUND_ID_CONVERT_CITIES_CL    SPECEFFECT_CONVERT_CITIES    
  844. GOVERNMENT_TYPE    GOVERNMENT_THEOCRACY                
  845. CHEAT_INDEX    5                
  846. }                     
  847.  
  848. ### UNIT DONE ###                    
  849.  
  850. UNIT_GREEK_FIRE    { 
  851. SHIELD_COST    270
  852. POWER_POINTS     200
  853. MAX_HP    10
  854. ATTACK    10
  855. DEFENSE    10
  856. FIREPOWER    2
  857. ZB_RANGE_ATTACK    20
  858.  
  859. BATTLEFIELD_RANGE    1
  860. BATTLEFIELD_RADIUS    1
  861.  
  862. VISION_RANGE    1
  863.  
  864. ACTIVE_DEFENSE_RANGE     0
  865. ELECTRONIC_COMBAT_FACTOR    0
  866.  
  867. MAX_MOVEMENT    100
  868. FUEL    0
  869.  
  870. SHIELD_HUNGER    8.1
  871. FOOD_HUNGER    0
  872.  
  873. DEFAULT_SPRITE     SPRITE_GREEK_FIRE
  874. DEFAULT_ICON    ICON_UNIT_GREEK_FIRE
  875. DESCRIPTION    DESCRIPTION_UNIT_GREEK_FIRE
  876. #      #id string of the default sprite
  877.  
  878. SOUND_SELECT1    SOUND_SELECT1_GREEK_FIRE
  879. SOUND_SELECT2    SOUND_SELECT2_GREEK_FIRE
  880. SOUND_MOVE    SOUND_MOVE_GREEK_FIRE
  881. SOUND_ACKNOWLEDGE     SOUND_ACKNOWLEDGE_GREEK_FIRE
  882. SOUND_CANTMOVE     SOUND_CANTMOVE_GREEK_FIRE
  883. SOUND_ATTACK    SOUND_ATTACK_GREEK_FIRE
  884. SOUND_WORK    SOUND_WORK_GREEK_FIRE
  885. SOUND_VICTORY    SOUND_VICTORY_GREEK_FIRE
  886. SOUND_DEATH    SOUND_DEATH_GREEK_FIRE
  887. ENABLING_ADVANCE     ADVANCE_ALCHEMY
  888. OBSOLETE_ADVANCE     ADVANCE_CANNON_MAKING
  889. OBSOLETE_ADVANCE     ADVANCE_EXPLOSIVES
  890. ############## special flags #############################    
  891. MOVEMENT_TYPE_LAND     
  892. MOVEMENT_TYPE_MOUNTAIN    
  893. LOSS_MOVE_TO_DMG_NONE    
  894. SIZE_SMALL      
  895.  
  896.  
  897. VISIBILITY_CLASS_0        
  898.  
  899. VISIBILITY_CAN_SEE_0        
  900.  
  901. EXERTS_MARTIAL_LAW        
  902.  
  903. CAN_EXPEL_POP        
  904. DEATH_EFFECTS_HAPPY        
  905. CAN_REFORM    SOUND_ID_REFORM_CITY    SPECEFFECT_REFORMCITY
  906. CAN_PILLAGE        
  907. CAN_EXPEL        
  908. CAN_PIRATE        
  909.  
  910.  
  911.  
  912. CHEAT_INDEX    1    
  913. }     
  914.  
  915. ### UNIT DONE ###    
  916.  
  917. UNIT_GREEK_FIRE_TRIREME    { 
  918. SHIELD_COST    720
  919. POWER_POINTS     600
  920. MAX_HP    10
  921. ATTACK    20
  922. DEFENSE    10
  923. FIREPOWER    2
  924. ZB_RANGE_ATTACK    10
  925.  
  926. BATTLEFIELD_RANGE    1
  927. BATTLEFIELD_RADIUS    1
  928.  
  929. VISION_RANGE    1
  930.  
  931. ACTIVE_DEFENSE_RANGE     0
  932. ELECTRONIC_COMBAT_FACTOR    0
  933.  
  934. MAX_MOVEMENT    200
  935. FUEL    0
  936.  
  937. SHIELD_HUNGER    21.6
  938. FOOD_HUNGER    0
  939.  
  940. DEFAULT_SPRITE     SPRITE_GREEK_FIRE_TRIREME
  941. DEFAULT_ICON    ICON_UNIT_GREEK_FIRE_TRIREME
  942. DESCRIPTION    DESCRIPTION_UNIT_GREEK_FIRE_TRIREME
  943. #      #id string of the default sprite
  944.  
  945. SOUND_SELECT1    SOUND_SELECT1_GREEK_FIRE_TRIREME
  946. SOUND_SELECT2    SOUND_SELECT2_GREEK_FIRE_TRIREME
  947. SOUND_MOVE    SOUND_MOVE_GREEK_FIRE_TRIREME
  948. SOUND_ACKNOWLEDGE     SOUND_ACKNOWLEDGE_GREEK_FIRE_TRIREME
  949. SOUND_CANTMOVE     SOUND_CANTMOVE_GREEK_FIRE_TRIREME
  950. SOUND_ATTACK    SOUND_ATTACK_GREEK_FIRE_TRIREME
  951. SOUND_WORK    SOUND_WORK_GREEK_FIRE_TRIREME
  952. SOUND_VICTORY    SOUND_VICTORY_GREEK_FIRE_TRIREME
  953. SOUND_DEATH    SOUND_DEATH_GREEK_FIRE_TRIREME
  954. ENABLING_ADVANCE     ADVANCE_ALCHEMY
  955. OBSOLETE_ADVANCE     ADVANCE_MACHINE_TOOLS
  956. OBSOLETE_ADVANCE     ADVANCE_STEEL
  957. ############## special flags #############################    
  958. MOVEMENT_TYPE_SHALLOW_WATER    
  959. LOSS_MOVE_TO_DMG_NONE    
  960. CAN_CARRY_SMALL_LAND    
  961. SIZE_MED        
  962. TRANSPORT_CAPACITY    1    
  963. SOUND_ID_GREEK_FIRE_TRIREME_LOAD    SOUND_ID_GREEK_FIRE_TRIREME_UNLOAD    
  964. CANT_CAPTURE_CITY        
  965.  
  966. VISIBILITY_CLASS_0        
  967.  
  968. VISIBILITY_CAN_SEE_0        
  969.  
  970. EXERTS_MARTIAL_LAW        
  971.  
  972. CANT_ENTRENCH        
  973. CAN_EXPEL_POP        
  974. DEATH_EFFECTS_HAPPY        
  975. CAN_REFORM    SOUND_ID_REFORM_CITY    SPECEFFECT_REFORMCITY
  976. CAN_PILLAGE        
  977.      CAN_PIRATE
  978.  
  979.  
  980. SHALLOW_WATER_ATTACK    
  981.  
  982. CHEAT_INDEX    2
  983. }     
  984.  
  985. ### UNIT DONE ###    
  986.  
  987. UNIT_KNIGHT    { 
  988. SHIELD_COST    540
  989. POWER_POINTS     400
  990. MAX_HP    10
  991. ATTACK    30
  992. DEFENSE    20
  993. FIREPOWER    2
  994. ZB_RANGE_ATTACK    0
  995.  
  996. BATTLEFIELD_RANGE    1
  997. BATTLEFIELD_RADIUS    1
  998.  
  999. VISION_RANGE    1
  1000.  
  1001. ACTIVE_DEFENSE_RANGE     0
  1002. ELECTRONIC_COMBAT_FACTOR    0
  1003.  
  1004. MAX_MOVEMENT    400
  1005. FUEL    0
  1006.  
  1007. SHIELD_HUNGER    16.2
  1008. FOOD_HUNGER    0
  1009.  
  1010. DEFAULT_SPRITE     SPRITE_KNIGHT
  1011. DEFAULT_ICON    ICON_UNIT_KNIGHT
  1012. DESCRIPTION    DESCRIPTION_UNIT_KNIGHT
  1013. #      #id string of the default sprite
  1014.  
  1015. SOUND_SELECT1    SOUND_SELECT1_KNIGHT
  1016. SOUND_SELECT2    SOUND_SELECT2_KNIGHT
  1017. SOUND_MOVE    SOUND_MOVE_KNIGHT
  1018. SOUND_ACKNOWLEDGE     SOUND_ACKNOWLEDGE_KNIGHT
  1019. SOUND_CANTMOVE     SOUND_CANTMOVE_KNIGHT
  1020. SOUND_ATTACK    SOUND_ATTACK_KNIGHT
  1021. SOUND_WORK    SOUND_WORK_KNIGHT
  1022. SOUND_VICTORY    SOUND_VICTORY_KNIGHT
  1023. SOUND_DEATH    SOUND_DEATH_KNIGHT
  1024. ENABLING_ADVANCE     ADVANCE_STIRRUP
  1025. OBSOLETE_ADVANCE     ADVANCE_CAVALRY_TACTICS
  1026. OBSOLETE_ADVANCE     ADVANCE_TANK_WARFARE
  1027. ############## special flags #############################    
  1028. MOVEMENT_TYPE_LAND     
  1029. LOSS_MOVE_TO_DMG_NONE    
  1030. SIZE_SMALL      
  1031.         
  1032.  
  1033. VISIBILITY_CLASS_0    
  1034.  
  1035. VISIBILITY_CAN_SEE_0    
  1036.  
  1037. EXERTS_MARTIAL_LAW    
  1038.  
  1039. IS_SPECIAL_FORCES    
  1040. CAN_EXPEL_POP    
  1041. DEATH_EFFECTS_HAPPY        
  1042. CAN_REFORM    SOUND_ID_REFORM_CITY    SPECEFFECT_REFORMCITY
  1043. CAN_PILLAGE        
  1044. CAN_EXPEL        
  1045. CAN_PIRATE        
  1046.  
  1047.  
  1048.  
  1049. CHEAT_INDEX    1    
  1050. }         
  1051.  
  1052. ### UNIT DONE ###        
  1053.  
  1054. UNIT_LONGSHIP    {     
  1055. SHIELD_COST    720    
  1056. POWER_POINTS     600    
  1057. MAX_HP    10
  1058. ATTACK    20
  1059. DEFENSE    20
  1060. FIREPOWER    2
  1061. ZB_RANGE_ATTACK    0
  1062.  
  1063. BATTLEFIELD_RANGE    1
  1064. BATTLEFIELD_RADIUS    1
  1065.  
  1066. VISION_RANGE    1
  1067.  
  1068. ACTIVE_DEFENSE_RANGE     0
  1069. ELECTRONIC_COMBAT_FACTOR    0
  1070.  
  1071. MAX_MOVEMENT    300
  1072. FUEL    0
  1073.  
  1074. SHIELD_HUNGER    21.6
  1075. FOOD_HUNGER    0
  1076.  
  1077. DEFAULT_SPRITE     SPRITE_LONGSHIP
  1078. DEFAULT_ICON    ICON_UNIT_LONGSHIP
  1079. DESCRIPTION    DESCRIPTION_UNIT_LONGSHIP
  1080. #      #id string of the default sprite
  1081.  
  1082. SOUND_SELECT1    SOUND_SELECT1_LONGSHIP
  1083. SOUND_SELECT2    SOUND_SELECT2_LONGSHIP
  1084. SOUND_MOVE    SOUND_MOVE_LONGSHIP
  1085. SOUND_ACKNOWLEDGE     SOUND_ACKNOWLEDGE_LONGSHIP
  1086. SOUND_CANTMOVE     SOUND_CANTMOVE_LONGSHIP
  1087. SOUND_ATTACK    SOUND_ATTACK_LONGSHIP
  1088. SOUND_WORK    SOUND_WORK_LONGSHIP
  1089. SOUND_VICTORY    SOUND_VICTORY_LONGSHIP
  1090. SOUND_DEATH    SOUND_DEATH_LONGSHIP
  1091. ENABLING_ADVANCE     ADVANCE_HULL_MAKING
  1092. OBSOLETE_ADVANCE     ADVANCE_MASS_PRODUCTION
  1093. OBSOLETE_ADVANCE     ADVANCE_STEEL
  1094. ############## special flags #############################    
  1095. MOVEMENT_TYPE_WATER    
  1096. MOVEMENT_TYPE_SHALLOW_WATER    
  1097. LOSS_MOVE_TO_DMG_NONE    
  1098. CAN_CARRY_SMALL_LAND    
  1099. SIZE_MED    
  1100. TRANSPORT_CAPACITY    2
  1101. SOUND_ID_LONGSHIP_LOAD    SOUND_ID_LONGSHIP_UNLOAD
  1102. CANT_CAPTURE_CITY    
  1103.  
  1104. VISIBILITY_CLASS_0    
  1105.  
  1106. VISIBILITY_CAN_SEE_0        
  1107.  
  1108. EXERTS_MARTIAL_LAW        
  1109.  
  1110. CANT_ENTRENCH        
  1111. CAN_EXPEL_POP        
  1112. DEATH_EFFECTS_HAPPY        
  1113. CAN_REFORM    SOUND_ID_REFORM_CITY    SPECEFFECT_REFORMCITY
  1114. CAN_PILLAGE        
  1115. CAN_PIRATE        
  1116.  
  1117.  
  1118. SHALLOW_WATER_ATTACK        
  1119.  
  1120. CHEAT_INDEX    2    
  1121. }     
  1122.  
  1123. ### UNIT DONE ###    
  1124.  
  1125. UNIT_PIKEMEN    { 
  1126. SHIELD_COST    270
  1127. POWER_POINTS     200
  1128. MAX_HP    10
  1129. ATTACK    30
  1130. DEFENSE    30
  1131. FIREPOWER    2
  1132. ZB_RANGE_ATTACK    0
  1133.  
  1134. BATTLEFIELD_RANGE    1
  1135. BATTLEFIELD_RADIUS    1
  1136.  
  1137. VISION_RANGE    1
  1138.  
  1139. ACTIVE_DEFENSE_RANGE     0
  1140. ELECTRONIC_COMBAT_FACTOR    0
  1141.  
  1142. MAX_MOVEMENT    100
  1143. FUEL    0
  1144.  
  1145. SHIELD_HUNGER    8.1
  1146. FOOD_HUNGER    0
  1147.  
  1148. DEFAULT_SPRITE     SPRITE_PIKEMEN
  1149. DEFAULT_ICON    ICON_UNIT_PIKEMEN
  1150. DESCRIPTION    DESCRIPTION_UNIT_PIKEMEN
  1151. #      #id string of the default sprite
  1152.  
  1153. SOUND_SELECT1    SOUND_SELECT1_PIKEMEN
  1154. SOUND_SELECT2    SOUND_SELECT2_PIKEMEN
  1155. SOUND_MOVE    SOUND_MOVE_PIKEMEN
  1156. SOUND_ACKNOWLEDGE     SOUND_ACKNOWLEDGE_PIKEMEN
  1157. SOUND_CANTMOVE     SOUND_CANTMOVE_PIKEMEN
  1158. SOUND_ATTACK    SOUND_ATTACK_PIKEMEN
  1159. SOUND_WORK    SOUND_WORK_PIKEMEN
  1160. SOUND_VICTORY    SOUND_VICTORY_PIKEMEN
  1161. SOUND_DEATH    SOUND_DEATH_PIKEMEN
  1162. ENABLING_ADVANCE     ADVANCE_AGRICULTURAL_REVOLUTION
  1163. OBSOLETE_ADVANCE     ADVANCE_EXPLOSIVES
  1164. OBSOLETE_ADVANCE     ADVANCE_MASS_PRODUCTION
  1165. ############## special flags #############################    
  1166. MOVEMENT_TYPE_LAND     
  1167. MOVEMENT_TYPE_MOUNTAIN    
  1168. LOSS_MOVE_TO_DMG_NONE    
  1169. SIZE_SMALL          
  1170.  
  1171.  
  1172. VISIBILITY_CLASS_0        
  1173.  
  1174. VISIBILITY_CAN_SEE_0        
  1175.  
  1176. EXERTS_MARTIAL_LAW        
  1177.  
  1178. CAN_EXPEL_POP        
  1179. DEATH_EFFECTS_HAPPY        
  1180. CAN_REFORM    SOUND_ID_REFORM_CITY    SPECEFFECT_REFORMCITY
  1181. CAN_PILLAGE        
  1182. CAN_EXPEL        
  1183. CAN_PIRATE        
  1184.  
  1185.  
  1186.  
  1187. CHEAT_INDEX    1
  1188. }     
  1189.  
  1190. ### UNIT DONE ###    
  1191.  
  1192. UNIT_CANNON    { 
  1193. SHIELD_COST    540
  1194. POWER_POINTS     400
  1195. MAX_HP    10
  1196. ATTACK    20
  1197. DEFENSE    20
  1198. FIREPOWER    2
  1199. ZB_RANGE_ATTACK    60
  1200.  
  1201. BATTLEFIELD_RANGE    2
  1202. BATTLEFIELD_RADIUS    1
  1203.  
  1204. VISION_RANGE    1
  1205.  
  1206. ACTIVE_DEFENSE_RANGE     0
  1207. ELECTRONIC_COMBAT_FACTOR    0
  1208.  
  1209. MAX_MOVEMENT    100
  1210. FUEL    0
  1211.  
  1212. SHIELD_HUNGER    16.2
  1213. FOOD_HUNGER    0
  1214.  
  1215. DEFAULT_SPRITE     SPRITE_CANNON
  1216. DEFAULT_ICON    ICON_UNIT_CANNON
  1217. DESCRIPTION    DESCRIPTION_UNIT_CANNON
  1218. #      #id string of the default sprite
  1219.  
  1220. SOUND_SELECT1    SOUND_SELECT1_CANNON
  1221. SOUND_SELECT2    SOUND_SELECT2_CANNON
  1222. SOUND_MOVE    SOUND_MOVE_CANNON
  1223. SOUND_ACKNOWLEDGE     SOUND_ACKNOWLEDGE_CANNON
  1224. SOUND_CANTMOVE     SOUND_CANTMOVE_CANNON
  1225. SOUND_ATTACK    SOUND_ATTACK_CANNON
  1226. SOUND_WORK    SOUND_WORK_CANNON
  1227. SOUND_VICTORY    SOUND_VICTORY_CANNON
  1228. SOUND_DEATH    SOUND_DEATH_CANNON
  1229. ENABLING_ADVANCE     ADVANCE_CANNON_MAKING
  1230. OBSOLETE_ADVANCE     ADVANCE_EXPLOSIVES
  1231. OBSOLETE_ADVANCE     ADVANCE_ROBOTICS
  1232. ############## special flags #############################    
  1233. MOVEMENT_TYPE_LAND         
  1234. LOSS_MOVE_TO_DMG_NONE        
  1235. SIZE_SMALL          
  1236.  
  1237.  
  1238. VISIBILITY_CLASS_0        
  1239.  
  1240. VISIBILITY_CAN_SEE_0        
  1241.  
  1242. EXERTS_MARTIAL_LAW        
  1243.  
  1244. CAN_EXPEL_POP        
  1245. DEATH_EFFECTS_HAPPY        
  1246. CAN_REFORM    SOUND_ID_REFORM_CITY    SPECEFFECT_REFORMCITY
  1247. CAN_PILLAGE        
  1248. CAN_EXPEL        
  1249. CAN_PIRATE    
  1250. CAN_BOMBARD_LAND    
  1251. CAN_BOMBARD_WATER    
  1252. CAN_BOMBARD_MOUNTAIN    
  1253. BOMBARD_ROUNDS    10
  1254.  
  1255.  
  1256. AIR_ATTACK    
  1257.  
  1258. CHEAT_INDEX    1
  1259. }     
  1260.  
  1261. ### UNIT DONE ###    
  1262.  
  1263. UNIT_CAVALRY    { 
  1264. SHIELD_COST    720
  1265. POWER_POINTS     700
  1266. MAX_HP    10
  1267. ATTACK    50
  1268. DEFENSE    30
  1269. FIREPOWER    2
  1270. ZB_RANGE_ATTACK    0
  1271.  
  1272. BATTLEFIELD_RANGE    1
  1273. BATTLEFIELD_RADIUS    1
  1274.  
  1275. VISION_RANGE    1
  1276.  
  1277. ACTIVE_DEFENSE_RANGE     0
  1278. ELECTRONIC_COMBAT_FACTOR    0
  1279.  
  1280. MAX_MOVEMENT    400
  1281. FUEL    0
  1282.  
  1283. SHIELD_HUNGER    21.6
  1284. FOOD_HUNGER    0
  1285.  
  1286. DEFAULT_SPRITE     SPRITE_CAVALRY
  1287. DEFAULT_ICON    ICON_UNIT_CAVALRY
  1288. DESCRIPTION    DESCRIPTION_UNIT_CAVALRY
  1289. #      #id string of the default sprite
  1290.  
  1291. SOUND_SELECT1    SOUND_SELECT1_CAVALRY
  1292. SOUND_SELECT2    SOUND_SELECT2_CAVALRY
  1293. SOUND_MOVE    SOUND_MOVE_CAVALRY
  1294. SOUND_ACKNOWLEDGE     SOUND_ACKNOWLEDGE_CAVALRY
  1295. SOUND_CANTMOVE     SOUND_CANTMOVE_CAVALRY
  1296. SOUND_ATTACK    SOUND_ATTACK_CAVALRY
  1297. SOUND_WORK    SOUND_WORK_CAVALRY
  1298. SOUND_VICTORY    SOUND_VICTORY_CAVALRY
  1299. SOUND_DEATH    SOUND_DEATH_CAVALRY
  1300. ENABLING_ADVANCE     ADVANCE_CAVALRY_TACTICS
  1301. OBSOLETE_ADVANCE     ADVANCE_ROBOTICS
  1302. OBSOLETE_ADVANCE     ADVANCE_TANK_WARFARE
  1303. ############## special flags #############################    
  1304. MOVEMENT_TYPE_LAND     
  1305. LOSS_MOVE_TO_DMG_NONE    
  1306. SIZE_SMALL      
  1307.  
  1308.  
  1309. VISIBILITY_CLASS_0    
  1310.  
  1311. VISIBILITY_CAN_SEE_0    
  1312.  
  1313. EXERTS_MARTIAL_LAW        
  1314.  
  1315. CAN_EXPEL_POP        
  1316. DEATH_EFFECTS_HAPPY        
  1317. CAN_REFORM    SOUND_ID_REFORM_CITY    SPECEFFECT_REFORMCITY
  1318. CAN_PILLAGE        
  1319. CAN_EXPEL        
  1320. CAN_PIRATE        
  1321.  
  1322.  
  1323.  
  1324. CHEAT_INDEX    1    
  1325. }         
  1326.  
  1327. ### UNIT DONE ###        
  1328.  
  1329. UNIT_SHIP_OF_THE_LINE    { 
  1330. SHIELD_COST    855
  1331. POWER_POINTS     950
  1332. MAX_HP    10
  1333. ATTACK    40
  1334. DEFENSE    40
  1335. FIREPOWER    2
  1336. ZB_RANGE_ATTACK    40
  1337.  
  1338. BATTLEFIELD_RANGE    2
  1339. BATTLEFIELD_RADIUS    1
  1340.  
  1341. VISION_RANGE    1
  1342.  
  1343. ACTIVE_DEFENSE_RANGE     0
  1344. ELECTRONIC_COMBAT_FACTOR    0
  1345.  
  1346. MAX_MOVEMENT    400
  1347. FUEL    0
  1348.  
  1349. SHIELD_HUNGER    25.65
  1350. FOOD_HUNGER    0
  1351.  
  1352. DEFAULT_SPRITE     SPRITE_SHIP_OF_THE_LINE
  1353. DEFAULT_ICON    ICON_UNIT_SHIP_OF_THE_LINE
  1354. DESCRIPTION    DESCRIPTION_UNIT_SHIP_OF_THE_LINE
  1355. #      #id string of the default sprite
  1356.  
  1357. SOUND_SELECT1    SOUND_SELECT1_SHIP_OF_THE_LINE
  1358. SOUND_SELECT2    SOUND_SELECT2_SHIP_OF_THE_LINE
  1359. SOUND_MOVE    SOUND_MOVE_SHIP_OF_THE_LINE
  1360. SOUND_ACKNOWLEDGE     SOUND_ACKNOWLEDGE_SHIP_OF_THE_LINE
  1361. SOUND_CANTMOVE     SOUND_CANTMOVE_SHIP_OF_THE_LINE
  1362. SOUND_ATTACK    SOUND_ATTACK_SHIP_OF_THE_LINE
  1363. SOUND_WORK    SOUND_WORK_SHIP_OF_THE_LINE
  1364. SOUND_VICTORY    SOUND_VICTORY_SHIP_OF_THE_LINE
  1365. SOUND_DEATH    SOUND_DEATH_SHIP_OF_THE_LINE
  1366. ENABLING_ADVANCE     ADVANCE_MACHINE_TOOLS
  1367. OBSOLETE_ADVANCE     ADVANCE_MASS_PRODUCTION
  1368.  
  1369. ############## special flags #############################    
  1370. MOVEMENT_TYPE_WATER    
  1371. MOVEMENT_TYPE_SHALLOW_WATER    
  1372. LOSS_MOVE_TO_DMG_NONE    
  1373. CAN_CARRY_SMALL_LAND    
  1374. SIZE_MED    
  1375. TRANSPORT_CAPACITY    3
  1376. SOUND_ID_SHIP_OF_THE_LINE_LOAD    SOUND_ID_SHIP_OF_THE_LINE_UNLOAD
  1377. CANT_CAPTURE_CITY        
  1378.  
  1379. VISIBILITY_CLASS_0        
  1380.  
  1381. VISIBILITY_CAN_SEE_0        
  1382.  
  1383. EXERTS_MARTIAL_LAW        
  1384.  
  1385. CANT_ENTRENCH        
  1386. CAN_EXPEL_POP        
  1387. DEATH_EFFECTS_HAPPY        
  1388. CAN_REFORM    SOUND_ID_REFORM_CITY    SPECEFFECT_REFORMCITY
  1389. CAN_PILLAGE        
  1390. CAN_EXPEL        
  1391. CAN_PIRATE        
  1392. CAN_BOMBARD_LAND        
  1393. CAN_BOMBARD_WATER    
  1394. CAN_BOMBARD_MOUNTAIN    
  1395. BOMBARD_ROUNDS    10
  1396.  
  1397.  
  1398. AIR_ATTACK    
  1399. SHALLOW_WATER_ATTACK    
  1400.  
  1401. CHEAT_INDEX    2
  1402. }     
  1403.  
  1404. ### UNIT DONE ###    
  1405.  
  1406. UNIT_MUSKETEERS    { 
  1407. SHIELD_COST    560
  1408. POWER_POINTS     500
  1409. MAX_HP    10
  1410. ATTACK    40
  1411. DEFENSE    40
  1412. FIREPOWER    2
  1413. ZB_RANGE_ATTACK    40
  1414.  
  1415. BATTLEFIELD_RANGE    1
  1416. BATTLEFIELD_RADIUS    1
  1417.  
  1418. VISION_RANGE    1
  1419.  
  1420. ACTIVE_DEFENSE_RANGE     0
  1421. ELECTRONIC_COMBAT_FACTOR    0
  1422.  
  1423. MAX_MOVEMENT    100
  1424. FUEL    0
  1425.  
  1426. SHIELD_HUNGER    16.8
  1427. FOOD_HUNGER    0
  1428.  
  1429. DEFAULT_SPRITE     SPRITE_MUSKETEERS
  1430. DEFAULT_ICON    ICON_UNIT_MUSKETEERS
  1431. DESCRIPTION    DESCRIPTION_UNIT_MUSKETEERS
  1432. #      #id string of the default sprite
  1433.  
  1434. SOUND_SELECT1    SOUND_SELECT1_MUSKETEERS
  1435. SOUND_SELECT2    SOUND_SELECT2_MUSKETEERS
  1436. SOUND_MOVE    SOUND_MOVE_MUSKETEERS
  1437. SOUND_ACKNOWLEDGE     SOUND_ACKNOWLEDGE_MUSKETEERS
  1438. SOUND_CANTMOVE     SOUND_CANTMOVE_MUSKETEERS
  1439. SOUND_ATTACK    SOUND_ATTACK_MUSKETEERS
  1440. SOUND_WORK    SOUND_WORK_MUSKETEERS
  1441. SOUND_VICTORY    SOUND_VICTORY_MUSKETEERS
  1442. SOUND_DEATH    SOUND_DEATH_MUSKETEERS
  1443. ENABLING_ADVANCE     ADVANCE_GUNPOWDER
  1444. OBSOLETE_ADVANCE     ADVANCE_MASS_PRODUCTION
  1445. OBSOLETE_ADVANCE     ADVANCE_EXPLOSIVES
  1446. ############## special flags #############################    
  1447. MOVEMENT_TYPE_LAND     
  1448. MOVEMENT_TYPE_MOUNTAIN    
  1449. LOSS_MOVE_TO_DMG_NONE    
  1450. SIZE_SMALL      
  1451.  
  1452.  
  1453. VISIBILITY_CLASS_0    
  1454.  
  1455. VISIBILITY_CAN_SEE_0    
  1456.  
  1457. EXERTS_MARTIAL_LAW        
  1458.  
  1459. CAN_EXPEL_POP        
  1460. DEATH_EFFECTS_HAPPY        
  1461. CAN_REFORM    SOUND_ID_REFORM_CITY    SPECEFFECT_REFORMCITY
  1462. CAN_PILLAGE        
  1463. CAN_EXPEL        
  1464. CAN_PIRATE        
  1465.  
  1466.  
  1467. AIR_ATTACK        
  1468.  
  1469. CHEAT_INDEX    1    
  1470. }         
  1471.  
  1472. ### UNIT DONE ###        
  1473.  
  1474. UNIT_LAWYER    { 
  1475. SHIELD_COST    450
  1476. POWER_POINTS     400
  1477. MAX_HP    5
  1478. ATTACK    0
  1479. DEFENSE    10
  1480. FIREPOWER    2
  1481. ZB_RANGE_ATTACK    0
  1482.  
  1483. BATTLEFIELD_RANGE    0
  1484. BATTLEFIELD_RADIUS    1
  1485.  
  1486. VISION_RANGE    1
  1487.  
  1488. ACTIVE_DEFENSE_RANGE     0
  1489. ELECTRONIC_COMBAT_FACTOR    0
  1490.  
  1491. MAX_MOVEMENT    300
  1492. FUEL    0
  1493.  
  1494. SHIELD_HUNGER    14
  1495. FOOD_HUNGER    0
  1496.  
  1497. DEFAULT_SPRITE     SPRITE_LAWYER
  1498. DEFAULT_ICON    ICON_UNIT_LAWYER
  1499. DESCRIPTION    DESCRIPTION_UNIT_LAWYER
  1500. #      #id string of the default sprite
  1501.  
  1502. SOUND_SELECT1    SOUND_SELECT1_LAWYER
  1503. SOUND_SELECT2    SOUND_SELECT2_LAWYER
  1504. SOUND_MOVE    SOUND_MOVE_LAWYER
  1505. SOUND_ACKNOWLEDGE     SOUND_ACKNOWLEDGE_LAWYER
  1506. SOUND_CANTMOVE     SOUND_CANTMOVE_LAWYER
  1507. SOUND_ATTACK    SOUND_ATTACK_LAWYER
  1508. SOUND_WORK    SOUND_WORK_LAWYER
  1509. SOUND_VICTORY    SOUND_VICTORY_LAWYER
  1510. SOUND_DEATH    SOUND_DEATH_LAWYER
  1511. ENABLING_ADVANCE     ADVANCE_DEMOCRACY
  1512. OBSOLETE_ADVANCE     NULL
  1513.  
  1514. ############## special flags #############################    
  1515. MOVEMENT_TYPE_LAND     
  1516. MOVEMENT_TYPE_MOUNTAIN    
  1517. LOSS_MOVE_TO_DMG_NONE    
  1518. SIZE_SMALL      
  1519.  
  1520. CANT_CAPTURE_CITY    
  1521.  
  1522. VISIBILITY_CLASS_3        
  1523.  
  1524. VISIBILITY_CAN_SEE_0        
  1525. VISIBILITY_CAN_SEE_3        
  1526.  
  1527.  
  1528. CANT_ENTRENCH        
  1529. CANT_PATROL        
  1530. IS_SPECIAL_FORCES        
  1531. IGNORE_ZOC        
  1532. HAS_NO_ZOC        
  1533. CAN_BE_SUED        
  1534.          
  1535.  
  1536. INJUNCTIONS    SOUND_ID_INJUNCTIONS    SPECEFFECT_INJUNCTIONS
  1537. CAN_SUE    
  1538.  
  1539. SPACE_CITY_CAN_BUILD    
  1540. CHEAT_INDEX    5
  1541. }     
  1542.  
  1543. ### UNIT DONE ###    
  1544.  
  1545. UNIT_FASCIST    { 
  1546. SHIELD_COST    1000
  1547. POWER_POINTS     1000
  1548. MAX_HP    10
  1549. ATTACK    160
  1550. DEFENSE    80
  1551. FIREPOWER    2
  1552. ZB_RANGE_ATTACK    0
  1553.  
  1554. BATTLEFIELD_RANGE    1
  1555. BATTLEFIELD_RADIUS    1
  1556.  
  1557. VISION_RANGE    1
  1558.  
  1559. ACTIVE_DEFENSE_RANGE     0
  1560. ELECTRONIC_COMBAT_FACTOR    0
  1561.  
  1562. MAX_MOVEMENT    200
  1563. FUEL    0
  1564.  
  1565. SHIELD_HUNGER    30
  1566. FOOD_HUNGER    0
  1567.  
  1568. DEFAULT_SPRITE     SPRITE_FASCIST
  1569. DEFAULT_ICON    ICON_UNIT_FASCIST
  1570. DESCRIPTION    DESCRIPTION_UNIT_FASCIST
  1571. #      #id string of the default sprite
  1572.  
  1573. SOUND_SELECT1    SOUND_SELECT1_FASCIST
  1574. SOUND_SELECT2    SOUND_SELECT2_FASCIST
  1575. SOUND_MOVE    SOUND_MOVE_FASCIST
  1576. SOUND_ACKNOWLEDGE     SOUND_ACKNOWLEDGE_FASCIST
  1577. SOUND_CANTMOVE     SOUND_CANTMOVE_FASCIST
  1578. SOUND_ATTACK    SOUND_ATTACK_FASCIST
  1579. SOUND_WORK    SOUND_WORK_FASCIST
  1580. SOUND_VICTORY    SOUND_VICTORY_FASCIST
  1581. SOUND_DEATH    SOUND_DEATH_FASCIST
  1582. ENABLING_ADVANCE     ADVANCE_FASCISM
  1583. OBSOLETE_ADVANCE     NULL
  1584.  
  1585. ############## special flags #############################
  1586. MOVEMENT_TYPE_LAND 
  1587. MOVEMENT_TYPE_MOUNTAIN
  1588. LOSS_MOVE_TO_DMG_NONE
  1589. SIZE_SMALL  
  1590.  
  1591.  
  1592. VISIBILITY_CLASS_0
  1593.  
  1594. VISIBILITY_CAN_SEE_0
  1595.  
  1596. EXERTS_MARTIAL_LAW
  1597.  
  1598. IS_SPECIAL_FORCES
  1599. CAN_EXPEL_POP
  1600. DEATH_EFFECTS_HAPPY
  1601. CAN_REFORM    SOUND_ID_REFORM_CITY    SPECEFFECT_REFORMCITY
  1602. CAN_PILLAGE        
  1603. CAN_EXPEL        
  1604. CAN_PIRATE        
  1605.  
  1606.  
  1607. DEFEND_AGAINST_SPIES    0.25    
  1608. AIR_ATTACK        
  1609.  
  1610. GOVERNMENT_TYPE    GOVERNMENT_FASCISM    
  1611. SPACE_CITY_CAN_BUILD        
  1612. CHEAT_INDEX    1    
  1613. }         
  1614.  
  1615. ### UNIT DONE ###        
  1616.  
  1617. UNIT_ABOLITIONIST    { 
  1618. SHIELD_COST    225
  1619. POWER_POINTS     250
  1620. MAX_HP    5
  1621. ATTACK    0
  1622. DEFENSE    10
  1623. FIREPOWER    2
  1624. ZB_RANGE_ATTACK    0
  1625.  
  1626. BATTLEFIELD_RANGE    1
  1627. BATTLEFIELD_RADIUS    1
  1628.  
  1629. VISION_RANGE    1
  1630.  
  1631. ACTIVE_DEFENSE_RANGE     0
  1632. ELECTRONIC_COMBAT_FACTOR    0
  1633.  
  1634. MAX_MOVEMENT    300
  1635. FUEL    0
  1636.  
  1637. SHIELD_HUNGER    6.75
  1638. FOOD_HUNGER    0
  1639.  
  1640. DEFAULT_SPRITE     SPRITE_ABOLITIONIST
  1641. DEFAULT_ICON    ICON_UNIT_ABOLITIONIST
  1642. DESCRIPTION    DESCRIPTION_UNIT_ABOLITIONIST
  1643. #      #id string of the default sprite
  1644.  
  1645. SOUND_SELECT1    SOUND_SELECT1_ABOLITIONIST
  1646. SOUND_SELECT2    SOUND_SELECT2_ABOLITIONIST
  1647. SOUND_MOVE    SOUND_MOVE_ABOLITIONIST
  1648. SOUND_ACKNOWLEDGE     SOUND_ACKNOWLEDGE_ABOLITIONIST
  1649. SOUND_CANTMOVE     SOUND_CANTMOVE_ABOLITIONIST
  1650. SOUND_ATTACK    SOUND_ATTACK_ABOLITIONIST
  1651. SOUND_WORK    SOUND_WORK_ABOLITIONIST
  1652. SOUND_VICTORY    SOUND_VICTORY_ABOLITIONIST
  1653. SOUND_DEATH    SOUND_DEATH_ABOLITIONIST
  1654. ENABLING_ADVANCE     ADVANCE_CLASSICAL_EDUCATION
  1655. OBSOLETE_ADVANCE     NULL
  1656. OBSOLETE_ADVANCE     ADVANCE_SPACE_FLIGHT
  1657. ############## special flags #############################    
  1658. MOVEMENT_TYPE_LAND     
  1659. MOVEMENT_TYPE_MOUNTAIN    
  1660. LOSS_MOVE_TO_DMG_NONE    
  1661. SIZE_SMALL      
  1662.  
  1663. CANT_CAPTURE_CITY    
  1664.  
  1665. VISIBILITY_CLASS_4        
  1666.  
  1667. VISIBILITY_CAN_SEE_0        
  1668. VISIBILITY_CAN_SEE_4        
  1669.  
  1670.  
  1671. CANT_ENTRENCH        
  1672. CANT_PATROL        
  1673. IS_SPECIAL_FORCES        
  1674. IGNORE_ZOC        
  1675. HAS_NO_ZOC        
  1676. CAN_BE_EXPELLED        
  1677.  
  1678.  
  1679.  
  1680. SLAVE_UPRISING    SOUND_ID_SLAVE_UPRISING    SPECEFFECT_SLAVE_UPRISING
  1681. UNDERGROUND_RAILWAY    0.75    0.5    SOUND_ID_UNDERGROUND_RAILWAY    SPECEFFECT_UNDERGROUND_RAILWAY
  1682. NO_SLAVES                
  1683. SPACE_CITY_CAN_BUILD                
  1684. CHEAT_INDEX    5            
  1685. }                 
  1686.  
  1687. ### UNIT DONE ###                
  1688.  
  1689. UNIT_MACHINE_GUNNER    {             
  1690. SHIELD_COST    800            
  1691. POWER_POINTS     800            
  1692. MAX_HP    10            
  1693. ATTACK    80            
  1694. DEFENSE    80            
  1695. FIREPOWER    2            
  1696. ZB_RANGE_ATTACK    0            
  1697.  
  1698. BATTLEFIELD_RANGE    1
  1699. BATTLEFIELD_RADIUS    1
  1700.  
  1701. VISION_RANGE    1
  1702.  
  1703. ACTIVE_DEFENSE_RANGE     0
  1704. ELECTRONIC_COMBAT_FACTOR    0
  1705.  
  1706. MAX_MOVEMENT    200
  1707. FUEL    0
  1708.  
  1709. SHIELD_HUNGER    24
  1710. FOOD_HUNGER    0
  1711.  
  1712. DEFAULT_SPRITE     SPRITE_MACHINE_GUNNER
  1713. DEFAULT_ICON    ICON_UNIT_MACHINE_GUNNER
  1714. DESCRIPTION    DESCRIPTION_UNIT_MACHINE_GUNNER
  1715. #      #id string of the default sprite
  1716.  
  1717. SOUND_SELECT1    SOUND_SELECT1_MACHINE_GUNNER
  1718. SOUND_SELECT2    SOUND_SELECT2_MACHINE_GUNNER
  1719. SOUND_MOVE    SOUND_MOVE_MACHINE_GUNNER
  1720. SOUND_ACKNOWLEDGE     SOUND_ACKNOWLEDGE_MACHINE_GUNNER
  1721. SOUND_CANTMOVE     SOUND_CANTMOVE_MACHINE_GUNNER
  1722. SOUND_ATTACK    SOUND_ATTACK_MACHINE_GUNNER
  1723. SOUND_WORK    SOUND_WORK_MACHINE_GUNNER
  1724. SOUND_VICTORY    SOUND_VICTORY_MACHINE_GUNNER
  1725. SOUND_DEATH    SOUND_DEATH_MACHINE_GUNNER
  1726. ENABLING_ADVANCE     ADVANCE_EXPLOSIVES
  1727. OBSOLETE_ADVANCE     ADVANCE_SPACE_COLONIES
  1728. OBSOLETE_ADVANCE     ADVANCE_TECHNOCRACY
  1729. ############## special flags #############################        
  1730. MOVEMENT_TYPE_LAND         
  1731. MOVEMENT_TYPE_MOUNTAIN        
  1732. LOSS_MOVE_TO_DMG_NONE        
  1733. SIZE_SMALL          
  1734.  
  1735.  
  1736. VISIBILITY_CLASS_0        
  1737.  
  1738. VISIBILITY_CAN_SEE_0        
  1739.  
  1740. EXERTS_MARTIAL_LAW        
  1741.  
  1742.           CAN_EXPEL_POP
  1743. DEATH_EFFECTS_HAPPY        
  1744. CAN_REFORM    SOUND_ID_REFORM_CITY    SPECEFFECT_REFORMCITY
  1745. CAN_PILLAGE    
  1746. CAN_EXPEL    
  1747. CAN_PIRATE    
  1748.  
  1749.  
  1750. AIR_ATTACK    
  1751.  
  1752. SPACE_CITY_CAN_BUILD    
  1753. CHEAT_INDEX    1
  1754. }     
  1755.  
  1756. ### UNIT DONE ###    
  1757.  
  1758. UNIT_ARTILLERY    { 
  1759. SHIELD_COST    1200
  1760. POWER_POINTS     1200
  1761. MAX_HP    10
  1762. ATTACK    40
  1763. DEFENSE    40
  1764. FIREPOWER    2
  1765. ZB_RANGE_ATTACK    200
  1766.  
  1767. BATTLEFIELD_RANGE    2
  1768. BATTLEFIELD_RADIUS    1
  1769.  
  1770. VISION_RANGE    1
  1771.  
  1772. ACTIVE_DEFENSE_RANGE     1
  1773. ELECTRONIC_COMBAT_FACTOR    0
  1774.  
  1775. MAX_MOVEMENT    100
  1776. FUEL    0
  1777.  
  1778. SHIELD_HUNGER    36
  1779. FOOD_HUNGER    0
  1780.  
  1781. DEFAULT_SPRITE     SPRITE_ARTILLERY
  1782. DEFAULT_ICON    ICON_UNIT_ARTILLERY
  1783. DESCRIPTION    DESCRIPTION_UNIT_ARTILLERY
  1784. #      #id string of the default sprite
  1785.  
  1786. SOUND_SELECT1    SOUND_SELECT1_ARTILLERY
  1787. SOUND_SELECT2    SOUND_SELECT2_ARTILLERY
  1788. SOUND_MOVE    SOUND_MOVE_ARTILLERY
  1789. SOUND_ACKNOWLEDGE     SOUND_ACKNOWLEDGE_ARTILLERY
  1790. SOUND_CANTMOVE     SOUND_CANTMOVE_ARTILLERY
  1791. SOUND_ATTACK    SOUND_ATTACK_ARTILLERY
  1792. SOUND_WORK    SOUND_WORK_ARTILLERY
  1793. SOUND_VICTORY    SOUND_VICTORY_ARTILLERY
  1794. SOUND_DEATH    SOUND_DEATH_ARTILLERY
  1795. ENABLING_ADVANCE     ADVANCE_EXPLOSIVES
  1796. OBSOLETE_ADVANCE     ADVANCE_ROBOTICS
  1797.  
  1798. ############## special flags #############################    
  1799. MOVEMENT_TYPE_LAND     
  1800. LOSS_MOVE_TO_DMG_NONE    
  1801. SIZE_SMALL      
  1802.  
  1803.  
  1804. VISIBILITY_CLASS_0    
  1805.  
  1806. VISIBILITY_CAN_SEE_0    
  1807.  
  1808. EXERTS_MARTIAL_LAW    
  1809.  
  1810. CAN_EXPEL_POP        
  1811. DEATH_EFFECTS_HAPPY        
  1812. CAN_REFORM    SOUND_ID_REFORM_CITY    SPECEFFECT_REFORMCITY
  1813. CAN_PILLAGE        
  1814. CAN_EXPEL        
  1815. CAN_PIRATE        
  1816. CAN_BOMBARD_LAND        
  1817. CAN_BOMBARD_WATER        
  1818. CAN_BOMBARD_MOUNTAIN        
  1819. BOMBARD_ROUNDS    10    
  1820.  
  1821.  
  1822. AIR_ATTACK        
  1823.  
  1824. SPACE_CITY_CAN_BUILD        
  1825. CHEAT_INDEX    1
  1826. }     
  1827.  
  1828. ### UNIT DONE ###    
  1829.  
  1830. UNIT_TROOP_SHIP    { 
  1831. SHIELD_COST    1200
  1832. POWER_POINTS     1200
  1833. MAX_HP    10
  1834. ATTACK    0
  1835. DEFENSE    20
  1836. FIREPOWER    2
  1837. ZB_RANGE_ATTACK    0
  1838.  
  1839. BATTLEFIELD_RANGE    1
  1840. BATTLEFIELD_RADIUS    1
  1841.  
  1842. VISION_RANGE    2
  1843.  
  1844. ACTIVE_DEFENSE_RANGE     0
  1845. ELECTRONIC_COMBAT_FACTOR    0
  1846.  
  1847. MAX_MOVEMENT    500
  1848. FUEL    0
  1849.  
  1850. SHIELD_HUNGER    36
  1851. FOOD_HUNGER    0
  1852.  
  1853. DEFAULT_SPRITE     SPRITE_TROOP_SHIP
  1854. DEFAULT_ICON    ICON_UNIT_TROOP_SHIP
  1855. DESCRIPTION    DESCRIPTION_UNIT_TROOP_SHIP
  1856. #      #id string of the default sprite
  1857.  
  1858. SOUND_SELECT1    SOUND_SELECT1_TROOP_SHIP
  1859. SOUND_SELECT2    SOUND_SELECT2_TROOP_SHIP
  1860. SOUND_MOVE    SOUND_MOVE_TROOP_SHIP
  1861. SOUND_ACKNOWLEDGE     SOUND_ACKNOWLEDGE_TROOP_SHIP
  1862. SOUND_CANTMOVE     SOUND_CANTMOVE_TROOP_SHIP
  1863. SOUND_ATTACK    SOUND_ATTACK_TROOP_SHIP
  1864. SOUND_WORK    SOUND_WORK_TROOP_SHIP
  1865. SOUND_VICTORY    SOUND_VICTORY_TROOP_SHIP
  1866. SOUND_DEATH    SOUND_DEATH_TROOP_SHIP
  1867. ENABLING_ADVANCE     ADVANCE_MASS_PRODUCTION
  1868. OBSOLETE_ADVANCE     NULL
  1869.  
  1870. ############## special flags #############################    
  1871. MOVEMENT_TYPE_WATER    
  1872. MOVEMENT_TYPE_SHALLOW_WATER    
  1873. LOSS_MOVE_TO_DMG_NONE    
  1874. CAN_CARRY_SMALL_LAND    
  1875. CAN_CARRY_MED_LAND    
  1876. SIZE_MED    
  1877. TRANSPORT_CAPACITY    5
  1878. SOUND_ID_TROOP_SHIP_LOAD    SOUND_ID_TROOP_SHIP_UNLOAD
  1879. CANT_CAPTURE_CITY    
  1880.  
  1881. VISIBILITY_CLASS_0    
  1882.  
  1883. VISIBILITY_CAN_SEE_0    
  1884.  
  1885.  
  1886. CANT_ENTRENCH    
  1887. CANT_PATROL    
  1888. CAN_EXPEL_POP    
  1889. DEATH_EFFECTS_HAPPY    
  1890.  
  1891.  
  1892.  
  1893. CHEAT_INDEX    2
  1894. }     
  1895.  
  1896. ### UNIT DONE ###    
  1897.  
  1898. UNIT_SUBMARINE    { 
  1899. SHIELD_COST    1500
  1900. POWER_POINTS     1500
  1901. MAX_HP    10
  1902. ATTACK    200
  1903. DEFENSE    80
  1904. FIREPOWER    2
  1905. ZB_RANGE_ATTACK    200
  1906.  
  1907. BATTLEFIELD_RANGE    1
  1908. BATTLEFIELD_RADIUS    1
  1909.  
  1910. VISION_RANGE    2
  1911.  
  1912. ACTIVE_DEFENSE_RANGE     0
  1913. ELECTRONIC_COMBAT_FACTOR    0
  1914.  
  1915. MAX_MOVEMENT    500
  1916. FUEL    0
  1917.  
  1918. SHIELD_HUNGER    45
  1919. FOOD_HUNGER    0
  1920.  
  1921. DEFAULT_SPRITE     SPRITE_SUBMARINE
  1922. DEFAULT_ICON    ICON_UNIT_SUBMARINE
  1923. DESCRIPTION    DESCRIPTION_UNIT_SUBMARINE
  1924. #      #id string of the default sprite
  1925.  
  1926. SOUND_SELECT1    SOUND_SELECT1_SUBMARINE
  1927. SOUND_SELECT2    SOUND_SELECT2_SUBMARINE
  1928. SOUND_MOVE    SOUND_MOVE_SUBMARINE
  1929. SOUND_ACKNOWLEDGE     SOUND_ACKNOWLEDGE_SUBMARINE
  1930. SOUND_CANTMOVE     SOUND_CANTMOVE_SUBMARINE
  1931. SOUND_ATTACK    SOUND_ATTACK_SUBMARINE
  1932. SOUND_WORK    SOUND_WORK_SUBMARINE
  1933. SOUND_VICTORY    SOUND_VICTORY_SUBMARINE
  1934. SOUND_DEATH    SOUND_DEATH_SUBMARINE
  1935. ENABLING_ADVANCE     ADVANCE_OIL_REFINING
  1936. OBSOLETE_ADVANCE     ADVANCE_SEA_COLONIES
  1937.  
  1938. ############## special flags #############################    
  1939. MOVEMENT_TYPE_WATER    
  1940. MOVEMENT_TYPE_SHALLOW_WATER    
  1941. LOSS_MOVE_TO_DMG_NONE    
  1942. CAN_CARRY_SMALL_AIR      
  1943. SIZE_MED    
  1944. TRANSPORT_CAPACITY    2
  1945. SOUND_ID_SUBMARINE_LOAD    SOUND_ID_SUBMARINE_UNLOAD
  1946. CANT_CAPTURE_CITY    
  1947.  
  1948. VISIBILITY_CLASS_1    
  1949.  
  1950. VISIBILITY_CAN_SEE_0    
  1951. VISIBILITY_CAN_SEE_1    
  1952.  
  1953.  
  1954. CANT_ENTRENCH        
  1955. CAN_EXPEL_POP        
  1956. DEATH_EFFECTS_HAPPY        
  1957. IGNORE_ZOC        
  1958. HAS_NO_ZOC        
  1959. CAN_REFORM    SOUND_ID_REFORM_CITY    SPECEFFECT_REFORMCITY
  1960. CAN_PILLAGE        
  1961. CAN_EXPEL        
  1962. CAN_PIRATE        
  1963. CAN_BOMBARD_WATER        
  1964. BOMBARD_ROUNDS    10    
  1965.  
  1966.  
  1967. AIR_ATTACK        
  1968. SHALLOW_WATER_ATTACK        
  1969. UNDERWATER_ATTACK    
  1970.  
  1971. CHEAT_INDEX    2
  1972. }     
  1973.  
  1974. ### UNIT DONE ###    
  1975.  
  1976. UNIT_BATTLESHIP    { 
  1977. SHIELD_COST    2000
  1978. POWER_POINTS     2000
  1979. MAX_HP    10
  1980. ATTACK    200
  1981. DEFENSE    150
  1982. FIREPOWER    2
  1983. ZB_RANGE_ATTACK    200
  1984.  
  1985. BATTLEFIELD_RANGE    3
  1986. BATTLEFIELD_RADIUS    1
  1987.  
  1988. VISION_RANGE    2
  1989.  
  1990. ACTIVE_DEFENSE_RANGE     1
  1991. ELECTRONIC_COMBAT_FACTOR    0
  1992.  
  1993. MAX_MOVEMENT    500
  1994. FUEL    0
  1995.  
  1996. SHIELD_HUNGER    60
  1997. FOOD_HUNGER    0
  1998.  
  1999. DEFAULT_SPRITE     SPRITE_BATTLESHIP
  2000. DEFAULT_ICON    ICON_UNIT_BATTLESHIP
  2001. DESCRIPTION    DESCRIPTION_UNIT_BATTLESHIP
  2002. #      #id string of the default sprite
  2003.  
  2004. SOUND_SELECT1    SOUND_SELECT1_BATTLESHIP
  2005. SOUND_SELECT2    SOUND_SELECT2_BATTLESHIP
  2006. SOUND_MOVE    SOUND_MOVE_BATTLESHIP
  2007. SOUND_ACKNOWLEDGE     SOUND_ACKNOWLEDGE_BATTLESHIP
  2008. SOUND_CANTMOVE     SOUND_CANTMOVE_BATTLESHIP
  2009. SOUND_ATTACK    SOUND_ATTACK_BATTLESHIP
  2010. SOUND_WORK    SOUND_WORK_BATTLESHIP
  2011. SOUND_VICTORY    SOUND_VICTORY_BATTLESHIP
  2012. SOUND_DEATH    SOUND_DEATH_BATTLESHIP
  2013. ENABLING_ADVANCE     ADVANCE_STEEL
  2014. OBSOLETE_ADVANCE     ADVANCE_ULTRAPRESSURE_MACHINERY
  2015.  
  2016. ############## special flags #############################    
  2017. MOVEMENT_TYPE_WATER
  2018. MOVEMENT_TYPE_SHALLOW_WATER
  2019. LOSS_MOVE_TO_DMG_NONE
  2020. SIZE_LARGE
  2021.  
  2022. CANT_CAPTURE_CITY
  2023.  
  2024. VISIBILITY_CLASS_0
  2025.  
  2026. VISIBILITY_CAN_SEE_0
  2027.  
  2028. EXERTS_MARTIAL_LAW
  2029.  
  2030. CANT_ENTRENCH
  2031. CAN_EXPEL_POP
  2032. DEATH_EFFECTS_HAPPY
  2033. CAN_REFORM    SOUND_ID_REFORM_CITY    SPECEFFECT_REFORMCITY
  2034. CAN_PILLAGE        
  2035. CAN_EXPEL        
  2036. CAN_PIRATE        
  2037. CAN_BOMBARD_LAND        
  2038. CAN_BOMBARD_WATER        
  2039. CAN_BOMBARD_MOUNTAIN        
  2040. BOMBARD_ROUNDS    10    
  2041.  
  2042.  
  2043.      AIR_ATTACK    
  2044. SHALLOW_WATER_ATTACK        
  2045.  
  2046. CHEAT_INDEX    2    
  2047. }         
  2048.  
  2049. ### UNIT DONE ###    
  2050.  
  2051. UNIT_SPY    { 
  2052. SHIELD_COST    1500
  2053. POWER_POINTS     1500
  2054. MAX_HP    10
  2055. ATTACK    0
  2056. DEFENSE    10
  2057. FIREPOWER    2
  2058. ZB_RANGE_ATTACK    0
  2059.  
  2060. BATTLEFIELD_RANGE    1
  2061. BATTLEFIELD_RADIUS    1
  2062.  
  2063. VISION_RANGE    3
  2064.  
  2065. ACTIVE_DEFENSE_RANGE     0
  2066. ELECTRONIC_COMBAT_FACTOR    0
  2067.  
  2068. MAX_MOVEMENT    400
  2069. FUEL    0
  2070.  
  2071. SHIELD_HUNGER    45
  2072. FOOD_HUNGER    0
  2073.  
  2074. DEFAULT_SPRITE     SPRITE_SPY
  2075. DEFAULT_ICON    ICON_UNIT_SPY
  2076. DESCRIPTION    DESCRIPTION_UNIT_SPY
  2077. #      #id string of the default sprite
  2078.  
  2079. SOUND_SELECT1    SOUND_SELECT1_SPY
  2080. SOUND_SELECT2    SOUND_SELECT2_SPY
  2081. SOUND_MOVE    SOUND_MOVE_SPY
  2082. SOUND_ACKNOWLEDGE     SOUND_ACKNOWLEDGE_SPY
  2083. SOUND_CANTMOVE     SOUND_CANTMOVE_SPY
  2084. SOUND_ATTACK    SOUND_ATTACK_SPY
  2085. SOUND_WORK    SOUND_WORK_SPY
  2086. SOUND_VICTORY    SOUND_VICTORY_SPY
  2087. SOUND_DEATH    SOUND_DEATH_SPY
  2088. ENABLING_ADVANCE     ADVANCE_NATIONALISM
  2089. OBSOLETE_ADVANCE     ADVANCE_NEURAL_SILICON_INTERFACE
  2090.  
  2091. ############## special flags #############################    
  2092. MOVEMENT_TYPE_LAND     
  2093. MOVEMENT_TYPE_MOUNTAIN    
  2094. LOSS_MOVE_TO_DMG_NONE    
  2095. SIZE_SMALL      
  2096.  
  2097. CANT_CAPTURE_CITY
  2098.  
  2099. VISIBILITY_CLASS_5
  2100.  
  2101. VISIBILITY_CAN_SEE_0
  2102. VISIBILITY_CAN_SEE_4
  2103. VISIBILITY_CAN_SEE_5
  2104.  
  2105.  
  2106. CANT_ENTRENCH
  2107. CANT_PATROL
  2108. IS_SPECIAL_FORCES
  2109. IGNORE_ZOC
  2110. HAS_NO_ZOC
  2111. CAN_BE_EXPELLED
  2112.  
  2113.  
  2114. DEFEND_AGAINST_SPIES    0.25                
  2115.  
  2116. INVESTIGATE_CITY    0.75    0.1    0.5        
  2117. STEAL_TECHNOLOGY    0.5    0.25    0.5    SOUND_ID_STEAL_TECHNOLOGY_SP    SPECEFFECT_STEAL_TECHNOLOGY
  2118. INCITE_REVOLUTION    0.25    0.25    0.5    SOUND_ID_INCITE_REVOLUTION_SP    SPECEFFECT_INCITE_REVOLUTION
  2119. PLANT_NUKE    0.25    0.25    SOUND_ID_PLANT_NUKE_SP    SPECEFFECT_NUKE    
  2120. SPACE_CITY_CAN_BUILD                    
  2121. CHEAT_INDEX    5                
  2122. }                     
  2123.  
  2124. ### UNIT DONE ###                    
  2125.  
  2126. UNIT_FIGHTER    {                 
  2127. SHIELD_COST    1125                
  2128. POWER_POINTS     1500                
  2129. MAX_HP    10
  2130. ATTACK    100
  2131. DEFENSE    100
  2132. FIREPOWER    2
  2133. ZB_RANGE_ATTACK    100
  2134.  
  2135. BATTLEFIELD_RANGE    2
  2136. BATTLEFIELD_RADIUS    1
  2137.  
  2138. VISION_RANGE    2
  2139.  
  2140. ACTIVE_DEFENSE_RANGE     0
  2141. ELECTRONIC_COMBAT_FACTOR    0
  2142.  
  2143. MAX_MOVEMENT    1000
  2144. FUEL    3000
  2145.  
  2146. SHIELD_HUNGER    33.75
  2147. FOOD_HUNGER    0
  2148.  
  2149. DEFAULT_SPRITE     SPRITE_FIGHTER
  2150. DEFAULT_ICON    ICON_UNIT_FIGHTER
  2151. DESCRIPTION    DESCRIPTION_UNIT_FIGHTER
  2152. #      #id string of the default sprite
  2153.  
  2154. SOUND_SELECT1    SOUND_SELECT1_FIGHTER
  2155. SOUND_SELECT2    SOUND_SELECT2_FIGHTER
  2156. SOUND_MOVE    SOUND_MOVE_FIGHTER
  2157. SOUND_ACKNOWLEDGE     SOUND_ACKNOWLEDGE_FIGHTER
  2158. SOUND_CANTMOVE     SOUND_CANTMOVE_FIGHTER
  2159. SOUND_ATTACK    SOUND_ATTACK_FIGHTER
  2160. SOUND_WORK    SOUND_WORK_FIGHTER
  2161. SOUND_VICTORY    SOUND_VICTORY_FIGHTER    
  2162. SOUND_DEATH    SOUND_DEATH_FIGHTER    
  2163. ENABLING_ADVANCE     ADVANCE_AERODYNAMICS    
  2164. OBSOLETE_ADVANCE     ADVANCE_JET_PROPULSION    
  2165.  
  2166. ############## special flags #############################        
  2167. MOVEMENT_TYPE_AIR        
  2168. LOSS_MOVE_TO_DMG_NONE        
  2169. NO_FUEL_THEN_CRASH        
  2170.           SIZE_MED
  2171.  
  2172. CANT_CAPTURE_CITY        
  2173.  
  2174. VISIBILITY_CLASS_0        
  2175.  
  2176. VISIBILITY_CAN_SEE_0        
  2177.  
  2178.  
  2179. CANT_ENTRENCH    
  2180. DEATH_EFFECTS_HAPPY    
  2181. CAN_BEACH_ASSAULT    
  2182. IGNORE_ZOC    
  2183. HAS_NO_ZOC    
  2184.  
  2185.  
  2186. LAND_ATTACK    
  2187. SEA_ATTACK    
  2188. MOUNTAIN_ATTACK    
  2189. SHALLOW_WATER_ATTACK    
  2190.  
  2191. CHEAT_INDEX    3
  2192. }     
  2193.  
  2194. ### UNIT DONE ###    
  2195.  
  2196. UNIT_AIRCRAFT_CARRIER    { 
  2197. SHIELD_COST    3000
  2198. POWER_POINTS     3000
  2199. MAX_HP    10
  2200. ATTACK    80
  2201. DEFENSE    80
  2202. FIREPOWER    2
  2203. ZB_RANGE_ATTACK    80
  2204.  
  2205. BATTLEFIELD_RANGE    1
  2206. BATTLEFIELD_RADIUS    1
  2207.  
  2208. VISION_RANGE    2
  2209.  
  2210. ACTIVE_DEFENSE_RANGE     1
  2211. ELECTRONIC_COMBAT_FACTOR    0
  2212.  
  2213. MAX_MOVEMENT    400
  2214. FUEL    0
  2215.  
  2216. SHIELD_HUNGER    90
  2217. FOOD_HUNGER    0
  2218.  
  2219. DEFAULT_SPRITE     SPRITE_AIRCRAFT_CARRIER
  2220. DEFAULT_ICON    ICON_UNIT_AIRCRAFT_CARRIER
  2221. DESCRIPTION    DESCRIPTION_UNIT_AIRCRAFT_CARRIER
  2222. #      #id string of the default sprite
  2223.  
  2224. SOUND_SELECT1    SOUND_SELECT1_AIRCRAFT_CARRIER
  2225. SOUND_SELECT2    SOUND_SELECT2_AIRCRAFT_CARRIER
  2226. SOUND_MOVE    SOUND_MOVE_AIRCRAFT_CARRIER
  2227. SOUND_ACKNOWLEDGE     SOUND_ACKNOWLEDGE_AIRCRAFT_CARRIER
  2228. SOUND_CANTMOVE     SOUND_CANTMOVE_AIRCRAFT_CARRIER
  2229. SOUND_ATTACK    SOUND_ATTACK_AIRCRAFT_CARRIER
  2230. SOUND_WORK    SOUND_WORK_AIRCRAFT_CARRIER
  2231. SOUND_VICTORY    SOUND_VICTORY_AIRCRAFT_CARRIER
  2232. SOUND_DEATH    SOUND_DEATH_AIRCRAFT_CARRIER
  2233. ENABLING_ADVANCE     ADVANCE_AERODYNAMICS
  2234. OBSOLETE_ADVANCE     NULL
  2235.  
  2236. ############## special flags #############################    
  2237. MOVEMENT_TYPE_WATER    
  2238. MOVEMENT_TYPE_SHALLOW_WATER    
  2239. LOSS_MOVE_TO_DMG_NONE    
  2240. CAN_CARRY_MED_AIR       
  2241. SIZE_LARGE            
  2242. TRANSPORT_CAPACITY    5        
  2243. SOUND_ID_AIRCRAFT_CARRIER_LOAD    SOUND_ID_AIRCRAFT_CARRIER_UNLOAD        
  2244. CANT_CAPTURE_CITY            
  2245.  
  2246. VISIBILITY_CLASS_0            
  2247.  
  2248. VISIBILITY_CAN_SEE_0            
  2249.  
  2250. EXERTS_MARTIAL_LAW            
  2251.  
  2252. CANT_ENTRENCH            
  2253. CAN_EXPEL_POP            
  2254. DEATH_EFFECTS_HAPPY            
  2255.      CAN_REFORM    SOUND_ID_REFORM_CITY    SPECEFFECT_REFORMCITY
  2256. CAN_PILLAGE            
  2257. CAN_EXPEL    
  2258. CAN_PIRATE    
  2259. ACTIVE_DEFENSE_ONLY_WHEN_CARRYING_ENABLERS    
  2260. BOMBARD_ROUNDS    10
  2261.  
  2262. DEFEND_AIR    
  2263.  
  2264. AIR_ATTACK    
  2265. SHALLOW_WATER_ATTACK    
  2266.  
  2267. CHEAT_INDEX    2
  2268. }     
  2269.  
  2270. ### UNIT DONE ###    
  2271.  
  2272. UNIT_CITY    { 
  2273. SHIELD_COST    4000
  2274. POWER_POINTS     1000
  2275. MAX_HP    10
  2276. ATTACK    1000
  2277. DEFENSE    10
  2278. FIREPOWER    2
  2279. ZB_RANGE_ATTACK    0
  2280.  
  2281. BATTLEFIELD_RANGE    1
  2282. BATTLEFIELD_RADIUS    1
  2283.  
  2284. VISION_RANGE    2
  2285.  
  2286. ACTIVE_DEFENSE_RANGE     0
  2287. ELECTRONIC_COMBAT_FACTOR    0
  2288.  
  2289. MAX_MOVEMENT    0
  2290. FUEL    0
  2291.  
  2292. SHIELD_HUNGER    120
  2293. FOOD_HUNGER    0
  2294.  
  2295. DEFAULT_SPRITE     SPRITE_COMBAT_ENGINEER
  2296. DEFAULT_ICON    ICON_UNIT_CITY
  2297. DESCRIPTION    DESCRIPTION_UNIT_CITY
  2298. #      #id string of the default sprite
  2299.  
  2300. SOUND_SELECT1    SOUND_SELECT1_CITY
  2301. SOUND_SELECT2    SOUND_SELECT2_CITY
  2302. SOUND_MOVE    SOUND_MOVE_CITY
  2303. SOUND_ACKNOWLEDGE     SOUND_ACKNOWLEDGE_CITY
  2304. SOUND_CANTMOVE     SOUND_CANTMOVE_CITY
  2305. SOUND_ATTACK    SOUND_ATTACK_CITY
  2306. SOUND_WORK    SOUND_WORK_CITY
  2307. SOUND_VICTORY    SOUND_VICTORY_CITY
  2308. SOUND_DEATH    SOUND_DEATH_CITY
  2309. ENABLING_ADVANCE     ADVANCE_QUANTUM_MECHANICS
  2310. OBSOLETE_ADVANCE     NULL
  2311.  
  2312. ############## special flags #############################    
  2313. MOVEMENT_TYPE_LAND     
  2314. LOSS_MOVE_TO_DMG_NONE    
  2315. SIZE_MED    
  2316.  
  2317. CANT_CAPTURE_CITY    
  2318. HAS_POP_AND_CAN_BUILD    
  2319.  
  2320. VISIBILITY_CLASS_0    
  2321.  
  2322. VISIBILITY_CAN_SEE_0    
  2323.  
  2324.  
  2325. CANT_ENTRENCH    
  2326. CANT_PATROL    
  2327. NEEDS_NO_SUPPORT    
  2328.  
  2329.  
  2330. NO_INDEX    
  2331.  
  2332. CANT_BUILD    
  2333. CHEAT_INDEX    6
  2334. }     
  2335.  
  2336. ### UNIT DONE ###    
  2337.  
  2338. UNIT_TANK    { 
  2339. SHIELD_COST    2000
  2340. POWER_POINTS     2000
  2341. MAX_HP    10
  2342. ATTACK    160
  2343. DEFENSE    100
  2344. FIREPOWER    2
  2345. ZB_RANGE_ATTACK    160
  2346.  
  2347. BATTLEFIELD_RANGE    2
  2348. BATTLEFIELD_RADIUS    1
  2349.  
  2350. VISION_RANGE    2
  2351.  
  2352. ACTIVE_DEFENSE_RANGE     0
  2353. ELECTRONIC_COMBAT_FACTOR    0
  2354.  
  2355. MAX_MOVEMENT    600
  2356. FUEL    0
  2357.  
  2358. SHIELD_HUNGER    60
  2359. FOOD_HUNGER    0
  2360.  
  2361. DEFAULT_SPRITE     SPRITE_TANK
  2362. DEFAULT_ICON    ICON_UNIT_TANK
  2363. DESCRIPTION    DESCRIPTION_UNIT_TANK
  2364. #      #id string of the default sprite
  2365.  
  2366. SOUND_SELECT1    SOUND_SELECT1_TANK
  2367. SOUND_SELECT2    SOUND_SELECT2_TANK
  2368. SOUND_MOVE    SOUND_MOVE_TANK
  2369. SOUND_ACKNOWLEDGE     SOUND_ACKNOWLEDGE_TANK
  2370. SOUND_CANTMOVE     SOUND_CANTMOVE_TANK
  2371. SOUND_ATTACK    SOUND_ATTACK_TANK
  2372. SOUND_WORK    SOUND_WORK_TANK
  2373. SOUND_VICTORY    SOUND_VICTORY_TANK
  2374. SOUND_DEATH    SOUND_DEATH_TANK
  2375. ENABLING_ADVANCE     ADVANCE_TANK_WARFARE
  2376. OBSOLETE_ADVANCE     ADVANCE_FUSION
  2377.  
  2378. ############## special flags #############################    
  2379. MOVEMENT_TYPE_LAND     
  2380. LOSS_MOVE_TO_DMG_NONE    
  2381. SIZE_SMALL      
  2382.  
  2383.  
  2384. VISIBILITY_CLASS_0    
  2385.  
  2386. VISIBILITY_CAN_SEE_0        
  2387.  
  2388. EXERTS_MARTIAL_LAW        
  2389.  
  2390. CAN_EXPEL_POP        
  2391. DEATH_EFFECTS_HAPPY        
  2392. CAN_REFORM    SOUND_ID_REFORM_CITY    SPECEFFECT_REFORMCITY
  2393. CAN_PILLAGE        
  2394. CAN_EXPEL        
  2395. CAN_PIRATE        
  2396.  
  2397.  
  2398. AIR_ATTACK        
  2399.  
  2400. SPACE_CITY_CAN_BUILD        
  2401. CHEAT_INDEX    1
  2402. }     
  2403.  
  2404. ### UNIT DONE ###    
  2405.  
  2406. UNIT_NUKE    { 
  2407. SHIELD_COST    4000
  2408. POWER_POINTS     4000
  2409. MAX_HP    10
  2410. ATTACK    1000
  2411. DEFENSE    10
  2412. FIREPOWER    2
  2413. ZB_RANGE_ATTACK    0
  2414.  
  2415. BATTLEFIELD_RANGE    1
  2416. BATTLEFIELD_RADIUS    1
  2417.  
  2418. VISION_RANGE    1
  2419.  
  2420. ACTIVE_DEFENSE_RANGE     0
  2421. ELECTRONIC_COMBAT_FACTOR    0
  2422.  
  2423. MAX_MOVEMENT    2000
  2424. FUEL    2000
  2425.  
  2426. SHIELD_HUNGER    120
  2427. FOOD_HUNGER    0
  2428.  
  2429. DEFAULT_SPRITE     SPRITE_NUKE
  2430. DEFAULT_ICON    ICON_UNIT_NUKE
  2431. DESCRIPTION    DESCRIPTION_UNIT_NUKE
  2432. #      #id string of the default sprite
  2433.  
  2434. SOUND_SELECT1    SOUND_SELECT1_NUKE
  2435. SOUND_SELECT2    SOUND_SELECT2_NUKE
  2436. SOUND_MOVE    SOUND_MOVE_NUKE
  2437. SOUND_ACKNOWLEDGE     SOUND_ACKNOWLEDGE_NUKE
  2438. SOUND_CANTMOVE     SOUND_CANTMOVE_NUKE
  2439. SOUND_ATTACK    SOUND_ATTACK_NUKE
  2440. SOUND_WORK    SOUND_WORK_NUKE
  2441. SOUND_VICTORY    SOUND_VICTORY_NUKE
  2442. SOUND_DEATH    SOUND_DEATH_NUKE
  2443. ENABLING_ADVANCE     ADVANCE_QUANTUM_MECHANICS
  2444. OBSOLETE_ADVANCE     NULL
  2445.  
  2446. ############## special flags #############################    
  2447. MOVEMENT_TYPE_AIR    
  2448. LOSS_MOVE_TO_DMG_NONE    
  2449. NO_FUEL_THEN_CRASH    
  2450. SIZE_SMALL      
  2451.       
  2452. CANT_CAPTURE_CITY    
  2453. DEATH_INCREASES_GLOBAL_WARMING    100
  2454.  
  2455. VISIBILITY_CLASS_0    
  2456.  
  2457. VISIBILITY_CAN_SEE_0    
  2458.  
  2459.  
  2460. CANT_ENTRENCH    
  2461. CANT_PATROL    
  2462. IS_SPECIAL_FORCES    
  2463. CAN_BEACH_ASSAULT    
  2464. IGNORE_ZOC    
  2465. HAS_NO_ZOC        
  2466.  
  2467.  
  2468. LAND_ATTACK        
  2469. SEA_ATTACK        
  2470. AIR_ATTACK        
  2471. MOUNTAIN_ATTACK        
  2472. SPACE_ATTACK        
  2473. SHALLOW_WATER_ATTACK        
  2474. SINGLE_USE        
  2475. NUCLEAR_ATTACK    SOUND_ID_NUCLEAR_ATTACK    SPECEFFECT_NUCLEAR_ATTACK
  2476.  
  2477.  
  2478. CHEAT_INDEX    3    
  2479. }         
  2480.  
  2481. ### UNIT DONE ###    
  2482.  
  2483. UNIT_DESTROYER    { 
  2484. SHIELD_COST    1000
  2485. POWER_POINTS     1000
  2486. MAX_HP    10
  2487. ATTACK    100
  2488. DEFENSE    100
  2489. FIREPOWER    2
  2490. ZB_RANGE_ATTACK    100
  2491.  
  2492. BATTLEFIELD_RANGE    1
  2493. BATTLEFIELD_RADIUS    1
  2494.  
  2495. VISION_RANGE    3
  2496.  
  2497. ACTIVE_DEFENSE_RANGE     0
  2498. ELECTRONIC_COMBAT_FACTOR    0
  2499.  
  2500. MAX_MOVEMENT    600
  2501. FUEL    0
  2502.  
  2503. SHIELD_HUNGER    30
  2504. FOOD_HUNGER    0
  2505.  
  2506. DEFAULT_SPRITE     SPRITE_DESTROYER
  2507. DEFAULT_ICON    ICON_UNIT_DESTROYER
  2508. DESCRIPTION    DESCRIPTION_UNIT_DESTROYER
  2509. #      #id string of the default sprite
  2510.  
  2511. SOUND_SELECT1    SOUND_SELECT1_DESTROYER
  2512. SOUND_SELECT2    SOUND_SELECT2_DESTROYER
  2513. SOUND_MOVE    SOUND_MOVE_DESTROYER
  2514. SOUND_ACKNOWLEDGE     SOUND_ACKNOWLEDGE_DESTROYER
  2515. SOUND_CANTMOVE     SOUND_CANTMOVE_DESTROYER
  2516. SOUND_ATTACK    SOUND_ATTACK_DESTROYER
  2517. SOUND_WORK    SOUND_WORK_DESTROYER
  2518. SOUND_VICTORY    SOUND_VICTORY_DESTROYER
  2519. SOUND_DEATH    SOUND_DEATH_DESTROYER
  2520. ENABLING_ADVANCE     ADVANCE_MASS_PRODUCTION
  2521. OBSOLETE_ADVANCE     ADVANCE_ULTRAPRESSURE_MACHINERY
  2522.  
  2523. ############## special flags #############################    
  2524. MOVEMENT_TYPE_WATER    
  2525. MOVEMENT_TYPE_SHALLOW_WATER    
  2526. LOSS_MOVE_TO_DMG_NONE    
  2527. SIZE_SMALL      
  2528.  
  2529. CANT_CAPTURE_CITY        
  2530.  
  2531. VISIBILITY_CLASS_0        
  2532.  
  2533. VISIBILITY_CAN_SEE_0        
  2534. VISIBILITY_CAN_SEE_1        
  2535.  
  2536. EXERTS_MARTIAL_LAW        
  2537.  
  2538. CANT_ENTRENCH        
  2539. CAN_EXPEL_POP        
  2540. DEATH_EFFECTS_HAPPY        
  2541. CAN_REFORM    SOUND_ID_REFORM_CITY    SPECEFFECT_REFORMCITY
  2542. CAN_PILLAGE        
  2543. CAN_EXPEL        
  2544. CAN_PIRATE        
  2545. CAN_BOMBARD_LAND    
  2546. CAN_BOMBARD_WATER    
  2547. CAN_BOMBARD_MOUNTAIN    
  2548. BOMBARD_ROUNDS    10
  2549.  
  2550.  
  2551. AIR_ATTACK    
  2552. SHALLOW_WATER_ATTACK    
  2553. UNDERWATER_ATTACK    
  2554.  
  2555. CHEAT_INDEX    2
  2556. }     
  2557.  
  2558. ### UNIT DONE ###    
  2559.  
  2560. UNIT_TELEVANGELIST    { 
  2561. SHIELD_COST    1000
  2562. POWER_POINTS     1000
  2563. MAX_HP    5
  2564. ATTACK    0
  2565. DEFENSE    10
  2566. FIREPOWER    2
  2567. ZB_RANGE_ATTACK    0
  2568.  
  2569. BATTLEFIELD_RANGE    1
  2570. BATTLEFIELD_RADIUS    1
  2571.  
  2572. VISION_RANGE    2
  2573.  
  2574. ACTIVE_DEFENSE_RANGE     0
  2575. ELECTRONIC_COMBAT_FACTOR    0
  2576.  
  2577. MAX_MOVEMENT    500
  2578. FUEL    0
  2579.  
  2580. SHIELD_HUNGER    30
  2581. FOOD_HUNGER    0
  2582.  
  2583. DEFAULT_SPRITE     SPRITE_TELEVANGELIST
  2584. DEFAULT_ICON    ICON_UNIT_TELEVANGELIST
  2585. DESCRIPTION    DESCRIPTION_UNIT_TELEVANGELIST
  2586. #      #id string of the default sprite
  2587.  
  2588. SOUND_SELECT1    SOUND_SELECT1_TELEVANGELIST
  2589. SOUND_SELECT2    SOUND_SELECT2_TELEVANGELIST
  2590. SOUND_MOVE    SOUND_MOVE_TELEVANGELIST
  2591. SOUND_ACKNOWLEDGE     SOUND_ACKNOWLEDGE_TELEVANGELIST
  2592. SOUND_CANTMOVE     SOUND_CANTMOVE_TELEVANGELIST
  2593. SOUND_ATTACK    SOUND_ATTACK_TELEVANGELIST
  2594. SOUND_WORK    SOUND_WORK_TELEVANGELIST
  2595. SOUND_VICTORY    SOUND_VICTORY_TELEVANGELIST
  2596. SOUND_DEATH    SOUND_DEATH_TELEVANGELIST
  2597. ENABLING_ADVANCE     ADVANCE_CONSUMER_ELECTRONICS
  2598. OBSOLETE_ADVANCE     NULL
  2599.  
  2600. ############## special flags #############################    
  2601. MOVEMENT_TYPE_LAND     
  2602. MOVEMENT_TYPE_MOUNTAIN    
  2603. LOSS_MOVE_TO_DMG_NONE    
  2604. SIZE_SMALL      
  2605.  
  2606. CANT_CAPTURE_CITY    
  2607.  
  2608. VISIBILITY_CLASS_3    
  2609.  
  2610. VISIBILITY_CAN_SEE_0                    
  2611. VISIBILITY_CAN_SEE_3                    
  2612.  
  2613.  
  2614. CANT_ENTRENCH                    
  2615. CANT_PATROL                    
  2616. IS_SPECIAL_FORCES                    
  2617. IGNORE_ZOC                    
  2618. HAS_NO_ZOC                    
  2619. CAN_BE_SUED                    
  2620.                      
  2621.  
  2622.  
  2623. CAUSE_UNHAPPINESS    1    1    5    SOUND_ID_CAN_SOOTHSAY_TV    SPECEFFECT_CAN_SOOTHSAY
  2624.  
  2625. CAN_SOOTHSAY    SOUND_ID_CAN_SOOTHSAY_TV    SPECEFFECT_CAN_SOOTHSAY        
  2626. INDULGENCE_SALES    SOUND_ID_INDULGENCE_SALES_TV    SPECEFFECT_INDULGENCE_SALES        
  2627. CONVERT_CITIES    0.75    0.25    SOUND_ID_CONVERT_CITIES_TV    SPECEFFECT_CONVERT_CITIES
  2628. GOVERNMENT_TYPE    GOVERNMENT_THEOCRACY            
  2629. IS_TELEVANGELIST                
  2630. SPACE_CITY_CAN_BUILD                
  2631. CHEAT_INDEX    5            
  2632. }                 
  2633.  
  2634. ### UNIT DONE ###                
  2635.  
  2636. UNIT_CARGO_POD    {             
  2637. SHIELD_COST    0            
  2638. POWER_POINTS     0            
  2639. MAX_HP    10            
  2640. ATTACK    0            
  2641. DEFENSE    20
  2642. FIREPOWER    2
  2643. ZB_RANGE_ATTACK    0
  2644.  
  2645. BATTLEFIELD_RANGE    1
  2646. BATTLEFIELD_RADIUS    1
  2647.  
  2648. VISION_RANGE    1
  2649.  
  2650. ACTIVE_DEFENSE_RANGE     0
  2651. ELECTRONIC_COMBAT_FACTOR    0
  2652.  
  2653. MAX_MOVEMENT    1000
  2654. FUEL    0
  2655.  
  2656. SHIELD_HUNGER    0
  2657. FOOD_HUNGER    0
  2658.  
  2659. DEFAULT_SPRITE     SPRITE_CARGO_POD
  2660. DEFAULT_ICON    ICON_UNIT_CARGO_POD
  2661. DESCRIPTION    DESCRIPTION_UNIT_CARGO_POD
  2662. #      #id string of the default sprite
  2663.  
  2664. SOUND_SELECT1    SOUND_SELECT1_CARGO_POD
  2665. SOUND_SELECT2    SOUND_SELECT2_CARGO_POD
  2666. SOUND_MOVE    SOUND_MOVE_CARGO_POD
  2667. SOUND_ACKNOWLEDGE     SOUND_ACKNOWLEDGE_CARGO_POD
  2668. SOUND_CANTMOVE     SOUND_CANTMOVE_CARGO_POD
  2669. SOUND_ATTACK    SOUND_ATTACK_CARGO_POD
  2670. SOUND_WORK    SOUND_WORK_CARGO_POD
  2671. SOUND_VICTORY    SOUND_VICTORY_CARGO_POD
  2672. SOUND_DEATH    SOUND_DEATH_CARGO_POD
  2673. ENABLING_ADVANCE     ADVANCE_SPACE_FLIGHT
  2674. OBSOLETE_ADVANCE     NULL
  2675.  
  2676. ############## special flags #############################    
  2677. MOVEMENT_TYPE_SPACE    
  2678. LOSS_MOVE_TO_DMG_NONE    
  2679. CAN_CARRY_SMALL_LAND    
  2680. CAN_CARRY_MED_LAND    
  2681. CAN_CARRY_SMALL_AIR      
  2682. CAN_CARRY_MED_AIR       
  2683. CAN_CARRY_SMALL_SPACE    
  2684. CAN_CARRY_MED_SPACE    
  2685. SIZE_LARGE    
  2686. TRANSPORT_CAPACITY    1
  2687. SOUND_ID_CARGO_POD_LOAD    SOUND_ID_CARGO_POD_UNLOAD
  2688. CANT_CAPTURE_CITY    
  2689. LAUNCH_DESTROYS_OZONE    100
  2690.  
  2691. VISIBILITY_CLASS_0    
  2692.  
  2693. VISIBILITY_CAN_SEE_0    
  2694.  
  2695. IS_SPACE_LAUNCHER    
  2696. IS_SPACE_LANDER    
  2697.  
  2698. CANT_ENTRENCH    
  2699. CANT_PATROL    
  2700. IS_SPECIAL_FORCES    
  2701. IGNORE_ZOC    
  2702. HAS_NO_ZOC    
  2703.  
  2704.  
  2705. IS_CARGO_POD    
  2706. NO_INDEX    
  2707.  
  2708. CANT_BUILD    
  2709. CHEAT_INDEX    6
  2710. }     
  2711.  
  2712. ### UNIT DONE ###    
  2713.  
  2714. UNIT_INTERCEPTORS    { 
  2715. SHIELD_COST    1500
  2716. POWER_POINTS     2000
  2717. MAX_HP    10
  2718. ATTACK    150
  2719. DEFENSE    120
  2720. FIREPOWER    2
  2721. ZB_RANGE_ATTACK    120
  2722.  
  2723. BATTLEFIELD_RANGE    3
  2724. BATTLEFIELD_RADIUS    1
  2725.  
  2726. VISION_RANGE    3
  2727.  
  2728. ACTIVE_DEFENSE_RANGE     1
  2729. ELECTRONIC_COMBAT_FACTOR    0
  2730.  
  2731. MAX_MOVEMENT    1500
  2732. FUEL    3000
  2733.  
  2734. SHIELD_HUNGER    45
  2735. FOOD_HUNGER    0
  2736.  
  2737. DEFAULT_SPRITE     SPRITE_INTERCEPTORS
  2738. DEFAULT_ICON    ICON_UNIT_INTERCEPTORS
  2739. DESCRIPTION    DESCRIPTION_UNIT_INTERCEPTORS
  2740. #      #id string of the default sprite
  2741.  
  2742. SOUND_SELECT1    SOUND_SELECT1_INTERCEPTORS
  2743. SOUND_SELECT2    SOUND_SELECT2_INTERCEPTORS
  2744. SOUND_MOVE    SOUND_MOVE_INTERCEPTORS
  2745. SOUND_ACKNOWLEDGE     SOUND_ACKNOWLEDGE_INTERCEPTORS
  2746. SOUND_CANTMOVE     SOUND_CANTMOVE_INTERCEPTORS
  2747. SOUND_ATTACK    SOUND_ATTACK_INTERCEPTORS
  2748. SOUND_WORK    SOUND_WORK_INTERCEPTORS
  2749. SOUND_VICTORY    SOUND_VICTORY_INTERCEPTORS
  2750. SOUND_DEATH    SOUND_DEATH_INTERCEPTORS
  2751. ENABLING_ADVANCE     ADVANCE_JET_PROPULSION
  2752. OBSOLETE_ADVANCE     ADVANCE_INTELLIGENT_MATERIALS
  2753.  
  2754. ############## special flags #############################
  2755. MOVEMENT_TYPE_AIR
  2756. LOSS_MOVE_TO_DMG_NONE
  2757. NO_FUEL_THEN_CRASH
  2758. SIZE_MED
  2759.  
  2760. CANT_CAPTURE_CITY
  2761.  
  2762. VISIBILITY_CLASS_0
  2763.  
  2764. VISIBILITY_CAN_SEE_0
  2765.  
  2766.  
  2767. CANT_ENTRENCH
  2768. DEATH_EFFECTS_HAPPY
  2769. CAN_BEACH_ASSAULT    
  2770. IGNORE_ZOC    
  2771. HAS_NO_ZOC    
  2772. ENABLES_CARRIER_ACTIVE_DEFENSE    
  2773. BOMBARD_ROUNDS    10
  2774.  
  2775. CAN_COUNTER_BOMBARD    
  2776. DEFEND_AIR    
  2777.  
  2778. LAND_ATTACK    
  2779. SEA_ATTACK    
  2780. MOUNTAIN_ATTACK    
  2781. SHALLOW_WATER_ATTACK    
  2782.  
  2783. CHEAT_INDEX    3
  2784. }     
  2785.  
  2786. ### UNIT DONE ###    
  2787.  
  2788. UNIT_BOMBER    { 
  2789. SHIELD_COST    2250
  2790. POWER_POINTS     3000
  2791. MAX_HP    10
  2792. ATTACK    100
  2793. DEFENSE    40
  2794. FIREPOWER    2
  2795. ZB_RANGE_ATTACK    200
  2796.  
  2797. BATTLEFIELD_RANGE    3
  2798. BATTLEFIELD_RADIUS    1
  2799.  
  2800. VISION_RANGE    1
  2801.  
  2802. ACTIVE_DEFENSE_RANGE     0
  2803. ELECTRONIC_COMBAT_FACTOR    0
  2804.  
  2805. MAX_MOVEMENT    1000
  2806. FUEL    5000
  2807.  
  2808. SHIELD_HUNGER    67.5
  2809. FOOD_HUNGER    0
  2810.  
  2811. DEFAULT_SPRITE     SPRITE_BOMBER
  2812. DEFAULT_ICON    ICON_UNIT_BOMBER
  2813. DESCRIPTION    DESCRIPTION_UNIT_BOMBER
  2814. #      #id string of the default sprite
  2815.  
  2816. SOUND_SELECT1    SOUND_SELECT1_BOMBER
  2817. SOUND_SELECT2    SOUND_SELECT2_BOMBER
  2818. SOUND_MOVE    SOUND_MOVE_BOMBER
  2819. SOUND_ACKNOWLEDGE     SOUND_ACKNOWLEDGE_BOMBER
  2820. SOUND_CANTMOVE     SOUND_CANTMOVE_BOMBER
  2821. SOUND_ATTACK    SOUND_ATTACK_BOMBER
  2822. SOUND_WORK    SOUND_WORK_BOMBER
  2823. SOUND_VICTORY    SOUND_VICTORY_BOMBER
  2824. SOUND_DEATH    SOUND_DEATH_BOMBER
  2825. ENABLING_ADVANCE     ADVANCE_JET_PROPULSION
  2826. OBSOLETE_ADVANCE     ADVANCE_ADVANCED_COMPOSITES
  2827.  
  2828. ############## special flags #############################    
  2829. MOVEMENT_TYPE_AIR    
  2830. LOSS_MOVE_TO_DMG_NONE    
  2831. NO_FUEL_THEN_CRASH    
  2832. CAN_CARRY_SMALL_AIR      
  2833.                     SIZE_LARGE
  2834. TRANSPORT_CAPACITY    1            
  2835. SOUND_ID_BOMBER_LOAD    SOUND_ID_BOMBER_UNLOAD            
  2836. CANT_CAPTURE_CITY                
  2837.  
  2838. VISIBILITY_CLASS_0                
  2839.  
  2840. VISIBILITY_CAN_SEE_0                
  2841.  
  2842.  
  2843. CANT_ENTRENCH                
  2844. CANT_PATROL                
  2845. DEATH_EFFECTS_HAPPY                
  2846. IGNORE_ZOC                
  2847. HAS_NO_ZOC                
  2848.           CAN_BOMBARD_LAND        
  2849. CAN_BOMBARD_WATER    
  2850. CAN_BOMBARD_MOUNTAIN    
  2851. BOMBARD_ROUNDS    10
  2852.  
  2853.  
  2854. NO_AIR_ATTACK    
  2855. LAND_ATTACK    
  2856. SEA_ATTACK    
  2857. MOUNTAIN_ATTACK    
  2858. SHALLOW_WATER_ATTACK    
  2859.  
  2860. CHEAT_INDEX    3
  2861. }     
  2862.  
  2863. ### UNIT DONE ###    
  2864.  
  2865. UNIT_MOBILE_SAM    { 
  2866. SHIELD_COST    2000
  2867. POWER_POINTS     2000
  2868. MAX_HP    10
  2869. ATTACK    40
  2870. DEFENSE    40
  2871. FIREPOWER    2
  2872. ZB_RANGE_ATTACK    120
  2873.  
  2874. BATTLEFIELD_RANGE    1
  2875. BATTLEFIELD_RADIUS    1
  2876.  
  2877. VISION_RANGE    3
  2878.  
  2879. ACTIVE_DEFENSE_RANGE     1
  2880. ELECTRONIC_COMBAT_FACTOR    0
  2881.  
  2882. MAX_MOVEMENT    600
  2883. FUEL    0
  2884.  
  2885. SHIELD_HUNGER    60
  2886. FOOD_HUNGER    0
  2887.  
  2888. DEFAULT_SPRITE     SPRITE_MOBILE_SAM
  2889. DEFAULT_ICON    ICON_UNIT_MOBILE_SAM
  2890. DESCRIPTION    DESCRIPTION_UNIT_MOBILE_SAM
  2891. #      #id string of the default sprite
  2892.  
  2893. SOUND_SELECT1    SOUND_SELECT1_MOBILE_SAM
  2894. SOUND_SELECT2    SOUND_SELECT2_MOBILE_SAM
  2895. SOUND_MOVE    SOUND_MOVE_MOBILE_SAM
  2896. SOUND_ACKNOWLEDGE     SOUND_ACKNOWLEDGE_MOBILE_SAM
  2897. SOUND_CANTMOVE     SOUND_CANTMOVE_MOBILE_SAM
  2898. SOUND_ATTACK    SOUND_ATTACK_MOBILE_SAM
  2899. SOUND_WORK    SOUND_WORK_MOBILE_SAM
  2900. SOUND_VICTORY    SOUND_VICTORY_MOBILE_SAM
  2901. SOUND_DEATH    SOUND_DEATH_MOBILE_SAM
  2902. ENABLING_ADVANCE     ADVANCE_ROCKETRY
  2903. OBSOLETE_ADVANCE     ADVANCE_ROBOTICS
  2904.  
  2905. ############## special flags #############################    
  2906. MOVEMENT_TYPE_LAND     
  2907. LOSS_MOVE_TO_DMG_NONE    
  2908. SIZE_SMALL      
  2909.  
  2910.  
  2911. VISIBILITY_CLASS_0    
  2912.  
  2913. VISIBILITY_CAN_SEE_0        
  2914.  
  2915. EXERTS_MARTIAL_LAW        
  2916.  
  2917. CAN_EXPEL_POP        
  2918. DEATH_EFFECTS_HAPPY        
  2919. CAN_REFORM    SOUND_ID_REFORM_CITY    SPECEFFECT_REFORMCITY
  2920. CAN_PILLAGE        
  2921. CAN_EXPEL        
  2922. CAN_PIRATE        
  2923. BOMBARD_ROUNDS    10    
  2924.  
  2925. DEFEND_AIR        
  2926.  
  2927. AIR_ATTACK        
  2928.  
  2929. SPACE_CITY_CAN_BUILD    
  2930. CHEAT_INDEX    1
  2931. }     
  2932.  
  2933. ### UNIT DONE ###    
  2934.  
  2935. UNIT_CORPORATE_BRANCH    { 
  2936. SHIELD_COST    2000
  2937. POWER_POINTS     2000
  2938. MAX_HP    10
  2939. ATTACK    0
  2940. DEFENSE    10
  2941. FIREPOWER    2
  2942. ZB_RANGE_ATTACK    0
  2943.  
  2944. BATTLEFIELD_RANGE    1
  2945. BATTLEFIELD_RADIUS    1
  2946.  
  2947. VISION_RANGE    2
  2948.  
  2949. ACTIVE_DEFENSE_RANGE     0
  2950. ELECTRONIC_COMBAT_FACTOR    0
  2951.  
  2952. MAX_MOVEMENT    500
  2953. FUEL    0
  2954.  
  2955. SHIELD_HUNGER    60
  2956. FOOD_HUNGER    0
  2957.  
  2958. DEFAULT_SPRITE     SPRITE_CORPORATE_BRANCH
  2959. DEFAULT_ICON    ICON_UNIT_CORPORATE_BRANCH
  2960. DESCRIPTION    DESCRIPTION_UNIT_CORPORATE_BRANCH
  2961. #      #id string of the default sprite
  2962.  
  2963. SOUND_SELECT1    SOUND_SELECT1_CORPORATE_BRANCH
  2964. SOUND_SELECT2    SOUND_SELECT2_CORPORATE_BRANCH
  2965. SOUND_MOVE    SOUND_MOVE_CORPORATE_BRANCH
  2966. SOUND_ACKNOWLEDGE     SOUND_ACKNOWLEDGE_CORPORATE_BRANCH
  2967. SOUND_CANTMOVE     SOUND_CANTMOVE_CORPORATE_BRANCH
  2968. SOUND_ATTACK    SOUND_ATTACK_CORPORATE_BRANCH
  2969. SOUND_WORK    SOUND_WORK_CORPORATE_BRANCH
  2970. SOUND_VICTORY    SOUND_VICTORY_CORPORATE_BRANCH
  2971. SOUND_DEATH    SOUND_DEATH_CORPORATE_BRANCH
  2972. ENABLING_ADVANCE     ADVANCE_CORPORATION
  2973. OBSOLETE_ADVANCE     ADVANCE_SUBNEURAL_ADS
  2974.  
  2975. ############## special flags #############################    
  2976. MOVEMENT_TYPE_LAND     
  2977. MOVEMENT_TYPE_MOUNTAIN
  2978. LOSS_MOVE_TO_DMG_NONE
  2979. SIZE_SMALL  
  2980.  
  2981. CANT_CAPTURE_CITY
  2982.  
  2983. VISIBILITY_CLASS_3
  2984.  
  2985. VISIBILITY_CAN_SEE_0
  2986. VISIBILITY_CAN_SEE_3
  2987.  
  2988.  
  2989. CANT_ENTRENCH
  2990. CANT_PATROL
  2991. IS_SPECIAL_FORCES
  2992. IGNORE_ZOC
  2993. HAS_NO_ZOC            
  2994. CAN_BE_SUED            
  2995.              
  2996.  
  2997.  
  2998. CREATE_FRANCHISE    0.75    SOUND_ID_CREATE_FRANCHISE    SPECEFFECT_CREATE_FRANCHISE
  2999. SPACE_CITY_CAN_BUILD            
  3000. CHEAT_INDEX    5        
  3001. }             
  3002.  
  3003. ### UNIT DONE ###            
  3004.  
  3005. UNIT_PARATROOPER    {         
  3006. SHIELD_COST    2500        
  3007. POWER_POINTS     2500        
  3008. MAX_HP    10        
  3009. ATTACK    100
  3010. DEFENSE    100
  3011. FIREPOWER    2
  3012. ZB_RANGE_ATTACK    0
  3013.  
  3014. BATTLEFIELD_RANGE    1
  3015. BATTLEFIELD_RADIUS    1
  3016.  
  3017. VISION_RANGE    2
  3018.  
  3019. ACTIVE_DEFENSE_RANGE     0
  3020. ELECTRONIC_COMBAT_FACTOR    0
  3021.  
  3022. MAX_MOVEMENT    300
  3023. FUEL    0
  3024.  
  3025. SHIELD_HUNGER    75
  3026. FOOD_HUNGER    0
  3027.  
  3028. DEFAULT_SPRITE     SPRITE_PARATROOPER
  3029. DEFAULT_ICON    ICON_UNIT_PARATROOPER
  3030. DESCRIPTION    DESCRIPTION_UNIT_PARATROOPER
  3031. #      #id string of the default sprite
  3032.  
  3033. SOUND_SELECT1    SOUND_SELECT1_PARATROOPER
  3034. SOUND_SELECT2    SOUND_SELECT2_PARATROOPER
  3035. SOUND_MOVE    SOUND_MOVE_PARATROOPER
  3036. SOUND_ACKNOWLEDGE     SOUND_ACKNOWLEDGE_PARATROOPER
  3037. SOUND_CANTMOVE     SOUND_CANTMOVE_PARATROOPER
  3038. SOUND_ATTACK    SOUND_ATTACK_PARATROOPER
  3039. SOUND_WORK    SOUND_WORK_PARATROOPER
  3040. SOUND_VICTORY    SOUND_VICTORY_PARATROOPER
  3041. SOUND_DEATH    SOUND_DEATH_PARATROOPER
  3042. ENABLING_ADVANCE     ADVANCE_JET_PROPULSION
  3043. OBSOLETE_ADVANCE     NULL
  3044.  
  3045. ############## special flags #############################    
  3046. MOVEMENT_TYPE_LAND     
  3047. MOVEMENT_TYPE_MOUNTAIN    
  3048. LOSS_MOVE_TO_DMG_NONE    
  3049. SIZE_SMALL      
  3050.  
  3051.  
  3052. VISIBILITY_CLASS_0    
  3053.  
  3054. VISIBILITY_CAN_SEE_0    
  3055.  
  3056. EXERTS_MARTIAL_LAW    
  3057.  
  3058. IS_SPECIAL_FORCES        
  3059. CAN_EXPEL_POP        
  3060. DEATH_EFFECTS_HAPPY        
  3061. CAN_REFORM    SOUND_ID_REFORM_CITY    SPECEFFECT_REFORMCITY
  3062. CAN_PILLAGE        
  3063. CAN_EXPEL        
  3064. CAN_PIRATE        
  3065.  
  3066.  
  3067. AIR_ATTACK        
  3068. PARATROOPER        
  3069.  
  3070. SPACE_CITY_CAN_BUILD        
  3071. CHEAT_INDEX    1    
  3072. }         
  3073.  
  3074. ### UNIT DONE ###    
  3075.  
  3076. UNIT_C17_TRANSPORT    { 
  3077. SHIELD_COST    0
  3078. POWER_POINTS     0
  3079. MAX_HP    10
  3080. ATTACK    0
  3081. DEFENSE    10
  3082. FIREPOWER    2
  3083. ZB_RANGE_ATTACK    0
  3084.  
  3085. BATTLEFIELD_RANGE    1
  3086. BATTLEFIELD_RADIUS    1
  3087.  
  3088. VISION_RANGE    1
  3089.  
  3090. ACTIVE_DEFENSE_RANGE     0
  3091. ELECTRONIC_COMBAT_FACTOR    0
  3092.  
  3093. MAX_MOVEMENT    2000
  3094. FUEL    2000
  3095.  
  3096. SHIELD_HUNGER    0
  3097. FOOD_HUNGER    0
  3098.  
  3099. DEFAULT_SPRITE     SPRITE_C17_TRANSPORT
  3100. DEFAULT_ICON    ICON_UNIT_C17_TRANSPORT
  3101. DESCRIPTION    DESCRIPTION_UNIT_C17_TRANSPORT
  3102. #      #id string of the default sprite
  3103.  
  3104. SOUND_SELECT1    SOUND_SELECT1_C17_TRANSPORT
  3105. SOUND_SELECT2    SOUND_SELECT2_C17_TRANSPORT
  3106. SOUND_MOVE    SOUND_MOVE_C17_TRANSPORT
  3107. SOUND_ACKNOWLEDGE     SOUND_ACKNOWLEDGE_C17_TRANSPORT
  3108. SOUND_CANTMOVE     SOUND_CANTMOVE_C17_TRANSPORT
  3109. SOUND_ATTACK    SOUND_ATTACK_C17_TRANSPORT
  3110. SOUND_WORK    SOUND_WORK_C17_TRANSPORT
  3111. SOUND_VICTORY    SOUND_VICTORY_C17_TRANSPORT
  3112. SOUND_DEATH    SOUND_DEATH_C17_TRANSPORT
  3113. ENABLING_ADVANCE     ADVANCE_JET_PROPULSION
  3114. OBSOLETE_ADVANCE     NULL
  3115.  
  3116. ############## special flags #############################    
  3117. MOVEMENT_TYPE_AIR    
  3118. LOSS_MOVE_TO_DMG_NONE    
  3119. NO_FUEL_THEN_CRASH    
  3120. CAN_CARRY_SMALL_LAND    
  3121. CAN_CARRY_MED_LAND        
  3122.           SIZE_LARGE
  3123. TRANSPORT_CAPACITY    1    
  3124. SOUND_ID_C17_TRANSPORT_LOAD    SOUND_ID_C17_TRANSPORT_UNLOAD    
  3125.  
  3126. VISIBILITY_CLASS_0        
  3127.  
  3128. VISIBILITY_CAN_SEE_0        
  3129.  
  3130.  
  3131. CANT_ENTRENCH        
  3132. CANT_PATROL        
  3133. IGNORE_ZOC        
  3134. HAS_NO_ZOC        
  3135.  
  3136.  
  3137. NO_INDEX    
  3138.  
  3139. PARATROOPER_TRANSPORT    
  3140. CANT_BUILD    
  3141. CHEAT_INDEX    6
  3142. }     
  3143.  
  3144. ### UNIT DONE ###    
  3145.  
  3146. UNIT_SPACE_PLANE    { 
  3147. SHIELD_COST    2250
  3148. POWER_POINTS     4000
  3149. MAX_HP    10
  3150. ATTACK    0
  3151. DEFENSE    30
  3152. FIREPOWER    2
  3153. ZB_RANGE_ATTACK    0
  3154.  
  3155. BATTLEFIELD_RANGE    1
  3156. BATTLEFIELD_RADIUS    1
  3157.  
  3158. VISION_RANGE    1
  3159.  
  3160. ACTIVE_DEFENSE_RANGE     0
  3161. ELECTRONIC_COMBAT_FACTOR    0
  3162.  
  3163. MAX_MOVEMENT    1500
  3164. FUEL    3000
  3165.  
  3166. SHIELD_HUNGER    67.5
  3167. FOOD_HUNGER    0
  3168.  
  3169. DEFAULT_SPRITE     SPRITE_SPACE_PLANE
  3170. DEFAULT_ICON    ICON_UNIT_SPACE_PLANE
  3171. DESCRIPTION    DESCRIPTION_UNIT_SPACE_PLANE
  3172. #      #id string of the default sprite
  3173.  
  3174. SOUND_SELECT1    SOUND_SELECT1_SPACE_PLANE
  3175. SOUND_SELECT2    SOUND_SELECT2_SPACE_PLANE
  3176. SOUND_MOVE    SOUND_MOVE_SPACE_PLANE
  3177. SOUND_ACKNOWLEDGE     SOUND_ACKNOWLEDGE_SPACE_PLANE
  3178. SOUND_CANTMOVE     SOUND_CANTMOVE_SPACE_PLANE
  3179. SOUND_ATTACK    SOUND_ATTACK_SPACE_PLANE
  3180. SOUND_WORK    SOUND_WORK_SPACE_PLANE
  3181. SOUND_VICTORY    SOUND_VICTORY_SPACE_PLANE
  3182. SOUND_DEATH    SOUND_DEATH_SPACE_PLANE
  3183. ENABLING_ADVANCE     ADVANCE_ADVANCED_COMPOSITES
  3184. OBSOLETE_ADVANCE     NULL
  3185.  
  3186. ############## special flags #############################        
  3187. MOVEMENT_TYPE_SPACE        
  3188. MOVEMENT_TYPE_AIR        
  3189. LOSS_MOVE_TO_DMG_NONE        
  3190. NO_FUEL_THEN_CRASH        
  3191. CAN_CARRY_SMALL_LAND        
  3192. CAN_CARRY_MED_LAND        
  3193. CAN_CARRY_SMALL_AIR          
  3194.           CAN_CARRY_SMALL_SPACE
  3195. CAN_CARRY_MED_SPACE        
  3196.           SIZE_LARGE
  3197. TRANSPORT_CAPACITY    5    
  3198. SOUND_ID_SPACE_PLANE_LOAD    SOUND_ID_SPACE_PLANE_UNLOAD    
  3199. CANT_CAPTURE_CITY        
  3200. LAUNCH_DESTROYS_OZONE    50    
  3201.  
  3202. VISIBILITY_CLASS_0        
  3203.  
  3204. VISIBILITY_CAN_SEE_0        
  3205.  
  3206. IS_SPACE_LAUNCHER        
  3207. IS_SPACE_LANDER        
  3208.  
  3209. CANT_ENTRENCH        
  3210. CANT_PATROL        
  3211.           DEATH_EFFECTS_HAPPY
  3212. IGNORE_ZOC        
  3213. HAS_NO_ZOC        
  3214.  
  3215.  
  3216.  
  3217. SEA_CITY_CAN_BUILD    
  3218. LAND_CITY_CAN_BUILD    
  3219. SPACE_CITY_CAN_BUILD    
  3220. CHEAT_INDEX    4
  3221. }     
  3222.  
  3223. ### UNIT DONE ###    
  3224.  
  3225. UNIT_SUBNEURAL_ADS    { 
  3226. SHIELD_COST    2250
  3227. POWER_POINTS     3000
  3228. MAX_HP    10
  3229. ATTACK    0
  3230. DEFENSE    10
  3231. FIREPOWER    2
  3232. ZB_RANGE_ATTACK    0
  3233.  
  3234. BATTLEFIELD_RANGE    1
  3235. BATTLEFIELD_RADIUS    1
  3236.  
  3237. VISION_RANGE    2
  3238.  
  3239. ACTIVE_DEFENSE_RANGE     0
  3240. ELECTRONIC_COMBAT_FACTOR    0
  3241.  
  3242. MAX_MOVEMENT    500
  3243. FUEL    0
  3244.  
  3245. SHIELD_HUNGER    67.5
  3246. FOOD_HUNGER    0
  3247.  
  3248. DEFAULT_SPRITE     SPRITE_SUBNEURAL_ADS
  3249. DEFAULT_ICON    ICON_UNIT_SUBNEURAL_ADS
  3250. DESCRIPTION    DESCRIPTION_UNIT_SUBNEURAL_ADS
  3251. #      #id string of the default sprite
  3252.  
  3253. SOUND_SELECT1    SOUND_SELECT1_SUBNEURAL_ADS
  3254. SOUND_SELECT2    SOUND_SELECT2_SUBNEURAL_ADS
  3255. SOUND_MOVE    SOUND_MOVE_SUBNEURAL_ADS
  3256. SOUND_ACKNOWLEDGE     SOUND_ACKNOWLEDGE_SUBNEURAL_ADS
  3257. SOUND_CANTMOVE     SOUND_CANTMOVE_SUBNEURAL_ADS
  3258. SOUND_ATTACK    SOUND_ATTACK_SUBNEURAL_ADS
  3259. SOUND_WORK    SOUND_WORK_SUBNEURAL_ADS
  3260. SOUND_VICTORY    SOUND_VICTORY_SUBNEURAL_ADS
  3261. SOUND_DEATH    SOUND_DEATH_SUBNEURAL_ADS
  3262. ENABLING_ADVANCE     ADVANCE_SUBNEURAL_ADS
  3263. OBSOLETE_ADVANCE     NULL
  3264.  
  3265. ############## special flags #############################        
  3266. MOVEMENT_TYPE_AIR        
  3267.           LOSS_MOVE_TO_DMG_NONE
  3268.           SIZE_LARGE
  3269.  
  3270. CANT_CAPTURE_CITY        
  3271.  
  3272. VISIBILITY_CLASS_3        
  3273.  
  3274. VISIBILITY_CAN_SEE_0        
  3275. VISIBILITY_CAN_SEE_3        
  3276.  
  3277.  
  3278. CANT_ENTRENCH        
  3279. CANT_PATROL        
  3280. IS_SPECIAL_FORCES        
  3281. IGNORE_ZOC                    
  3282. HAS_NO_ZOC                    
  3283. CAN_BE_SUED                    
  3284.                      
  3285.  
  3286.  
  3287. CREATE_FRANCHISE    0.75    SOUND_ID_CREATE_FRANCHISE    SPECEFFECT_CREATE_FRANCHISE        
  3288. CAUSE_UNHAPPINESS    1    1    5    SOUND_ID_ADVERTISE    SPECEFFECT_CAUSE_UNHAPPINESS
  3289.  
  3290. ADVERTISES                    
  3291. SPACE_CITY_CAN_BUILD                    
  3292. CHEAT_INDEX    5                
  3293. }                     
  3294.  
  3295. ### UNIT DONE ###                    
  3296.  
  3297. UNIT_SPY_PLANE    { 
  3298. SHIELD_COST    2815
  3299. POWER_POINTS     5000
  3300. MAX_HP    10
  3301. ATTACK    0
  3302. DEFENSE    20
  3303. FIREPOWER    2
  3304. ZB_RANGE_ATTACK    0
  3305.  
  3306. BATTLEFIELD_RANGE    1
  3307. BATTLEFIELD_RADIUS    1
  3308.  
  3309. VISION_RANGE    5
  3310.  
  3311. ACTIVE_DEFENSE_RANGE     0
  3312. ELECTRONIC_COMBAT_FACTOR    0
  3313.  
  3314. MAX_MOVEMENT    1000
  3315. FUEL    10000
  3316.  
  3317. SHIELD_HUNGER    84.45
  3318. FOOD_HUNGER    0
  3319.  
  3320. DEFAULT_SPRITE     SPRITE_SPY_PLANE
  3321. DEFAULT_ICON    ICON_UNIT_SPY_PLANE
  3322. DESCRIPTION    DESCRIPTION_UNIT_SPY_PLANE
  3323. #      #id string of the default sprite
  3324.  
  3325. SOUND_SELECT1    SOUND_SELECT1_SPY_PLANE
  3326. SOUND_SELECT2    SOUND_SELECT2_SPY_PLANE
  3327. SOUND_MOVE    SOUND_MOVE_SPY_PLANE
  3328. SOUND_ACKNOWLEDGE     SOUND_ACKNOWLEDGE_SPY_PLANE
  3329. SOUND_CANTMOVE     SOUND_CANTMOVE_SPY_PLANE
  3330. SOUND_ATTACK    SOUND_ATTACK_SPY_PLANE
  3331. SOUND_WORK    SOUND_WORK_SPY_PLANE
  3332. SOUND_VICTORY    SOUND_VICTORY_SPY_PLANE
  3333. SOUND_DEATH    SOUND_DEATH_SPY_PLANE
  3334. ENABLING_ADVANCE     ADVANCE_AI_SURVEILLANCE
  3335. OBSOLETE_ADVANCE     NULL
  3336.  
  3337. ############## special flags #############################    
  3338. MOVEMENT_TYPE_AIR    
  3339. LOSS_MOVE_TO_DMG_NONE    
  3340. NO_FUEL_THEN_CRASH    
  3341. SIZE_LARGE    
  3342.  
  3343. CANT_CAPTURE_CITY    
  3344.  
  3345. VISIBILITY_CLASS_0        
  3346.  
  3347. VISIBILITY_CAN_SEE_0        
  3348. VISIBILITY_CAN_SEE_1        
  3349.  
  3350.  
  3351. CANT_ENTRENCH        
  3352.           IGNORE_ZOC
  3353. HAS_NO_ZOC        
  3354.  
  3355.  
  3356.  
  3357. CHEAT_INDEX    3    
  3358. }         
  3359.  
  3360. ### UNIT DONE ###        
  3361.  
  3362. UNIT_BATTLEBOT    { 
  3363. SHIELD_COST    3000
  3364. POWER_POINTS     4000
  3365. MAX_HP    10
  3366. ATTACK    120
  3367. DEFENSE    120
  3368. FIREPOWER    2
  3369. ZB_RANGE_ATTACK    240
  3370.  
  3371. BATTLEFIELD_RANGE    1
  3372. BATTLEFIELD_RADIUS    1
  3373.  
  3374. VISION_RANGE    3
  3375.  
  3376. ACTIVE_DEFENSE_RANGE     1
  3377. ELECTRONIC_COMBAT_FACTOR    0
  3378.  
  3379. MAX_MOVEMENT    500
  3380. FUEL    0
  3381.  
  3382. SHIELD_HUNGER    90
  3383. FOOD_HUNGER    0
  3384.  
  3385. DEFAULT_SPRITE     SPRITE_BATTLEBOT
  3386. DEFAULT_ICON    ICON_UNIT_BATTLEBOT
  3387. DESCRIPTION    DESCRIPTION_UNIT_BATTLEBOT
  3388. #      #id string of the default sprite
  3389.  
  3390. SOUND_SELECT1    SOUND_SELECT1_BATTLEBOT
  3391. SOUND_SELECT2    SOUND_SELECT2_BATTLEBOT
  3392. SOUND_MOVE    SOUND_MOVE_BATTLEBOT
  3393. SOUND_ACKNOWLEDGE     SOUND_ACKNOWLEDGE_BATTLEBOT
  3394. SOUND_CANTMOVE     SOUND_CANTMOVE_BATTLEBOT
  3395. SOUND_ATTACK    SOUND_ATTACK_BATTLEBOT
  3396. SOUND_WORK    SOUND_WORK_BATTLEBOT
  3397. SOUND_VICTORY    SOUND_VICTORY_BATTLEBOT
  3398. SOUND_DEATH    SOUND_DEATH_BATTLEBOT
  3399. ENABLING_ADVANCE     ADVANCE_ROBOTICS
  3400. OBSOLETE_ADVANCE     NULL
  3401.  
  3402. ############## special flags #############################    
  3403. MOVEMENT_TYPE_LAND     
  3404. MOVEMENT_TYPE_MOUNTAIN    
  3405. LOSS_MOVE_TO_DMG_NONE    
  3406. SIZE_SMALL      
  3407.  
  3408.  
  3409. VISIBILITY_CLASS_0        
  3410.  
  3411. VISIBILITY_CAN_SEE_0        
  3412.  
  3413. EXERTS_MARTIAL_LAW        
  3414.  
  3415. CAN_EXPEL_POP        
  3416. DEATH_EFFECTS_HAPPY        
  3417. CAN_REFORM    SOUND_ID_REFORM_CITY    SPECEFFECT_REFORMCITY
  3418. CAN_PILLAGE        
  3419. CAN_EXPEL        
  3420. CAN_PIRATE        
  3421. CAN_BOMBARD_LAND        
  3422. CAN_BOMBARD_WATER        
  3423. CAN_BOMBARD_MOUNTAIN        
  3424. BOMBARD_ROUNDS    10    
  3425.  
  3426. DEFEND_AIR    
  3427.  
  3428. AIR_ATTACK    
  3429.  
  3430. SPACE_CITY_CAN_BUILD    
  3431. CHEAT_INDEX    1
  3432. }     
  3433.  
  3434. ### UNIT DONE ###    
  3435.  
  3436. UNIT_SEA_ENGINEER    { 
  3437. SHIELD_COST    4500
  3438. POWER_POINTS     6000
  3439. MAX_HP    10
  3440. ATTACK    0
  3441. DEFENSE    10
  3442. FIREPOWER    2
  3443. ZB_RANGE_ATTACK    0
  3444.  
  3445. BATTLEFIELD_RANGE    1
  3446. BATTLEFIELD_RADIUS    1
  3447.  
  3448. VISION_RANGE    1
  3449.  
  3450. ACTIVE_DEFENSE_RANGE     0
  3451. ELECTRONIC_COMBAT_FACTOR    0
  3452.  
  3453. MAX_MOVEMENT    500
  3454. FUEL    0
  3455.  
  3456. SHIELD_HUNGER    135
  3457. FOOD_HUNGER    0
  3458.  
  3459. DEFAULT_SPRITE     SPRITE_SEA_ENGINEER
  3460. DEFAULT_ICON    ICON_UNIT_SEA_ENGINEER
  3461. DESCRIPTION    DESCRIPTION_UNIT_SEA_ENGINEER
  3462. #      #id string of the default sprite
  3463.  
  3464. SOUND_SELECT1    SOUND_SELECT1_SEA_ENGINEER
  3465. SOUND_SELECT2    SOUND_SELECT2_SEA_ENGINEER
  3466. SOUND_MOVE    SOUND_MOVE_SEA_ENGINEER
  3467. SOUND_ACKNOWLEDGE     SOUND_ACKNOWLEDGE_SEA_ENGINEER
  3468. SOUND_CANTMOVE     SOUND_CANTMOVE_SEA_ENGINEER
  3469. SOUND_ATTACK    SOUND_ATTACK_SEA_ENGINEER
  3470. SOUND_WORK    SOUND_WORK_SEA_ENGINEER
  3471. SOUND_VICTORY    SOUND_VICTORY_SEA_ENGINEER
  3472. SOUND_DEATH    SOUND_DEATH_SEA_ENGINEER
  3473. ENABLING_ADVANCE     ADVANCE_SEA_COLONIES
  3474. OBSOLETE_ADVANCE     NULL
  3475.  
  3476. ############## special flags #############################    
  3477. MOVEMENT_TYPE_WATER    
  3478. MOVEMENT_TYPE_SHALLOW_WATER    
  3479. LOSS_MOVE_TO_DMG_NONE    
  3480. SIZE_SMALL      
  3481. SETTLE_CITY_TYPE     UNIT_OCEAN_CITY
  3482. SETTLE_WATER    
  3483.  
  3484. CANT_CAPTURE_CITY    
  3485.  
  3486. VISIBILITY_CLASS_1    
  3487.  
  3488. VISIBILITY_CAN_SEE_0    
  3489.  
  3490.  
  3491. CANT_ENTRENCH    
  3492. CANT_PATROL    
  3493. IS_SPECIAL_FORCES    
  3494. HAS_NO_ZOC    
  3495. CAN_BE_EXPELLED    
  3496.  
  3497.  
  3498.  
  3499. BUILDING_REMOVES_A_POP    
  3500. ONLY_BUILD_ONE    
  3501. CHEAT_INDEX    5
  3502. }     
  3503.  
  3504. ### UNIT DONE ###    
  3505.  
  3506. UNIT_STEALTH_SUB    { 
  3507. SHIELD_COST    6000
  3508. POWER_POINTS     8000
  3509. MAX_HP    10
  3510. ATTACK    300
  3511. DEFENSE    100
  3512. FIREPOWER    2
  3513. ZB_RANGE_ATTACK    300
  3514.  
  3515. BATTLEFIELD_RANGE    1
  3516. BATTLEFIELD_RADIUS    1
  3517.  
  3518. VISION_RANGE    2
  3519.  
  3520. ACTIVE_DEFENSE_RANGE     0
  3521. ELECTRONIC_COMBAT_FACTOR    0
  3522.  
  3523. MAX_MOVEMENT    500
  3524. FUEL    0
  3525.  
  3526. SHIELD_HUNGER    180
  3527. FOOD_HUNGER    0
  3528.  
  3529. DEFAULT_SPRITE     SPRITE_STEALTH_SUB
  3530. DEFAULT_ICON    ICON_UNIT_STEALTH_SUB
  3531. DESCRIPTION    DESCRIPTION_UNIT_STEALTH_SUB
  3532. #      #id string of the default sprite
  3533.  
  3534. SOUND_SELECT1    SOUND_SELECT1_STEALTH_SUB
  3535. SOUND_SELECT2    SOUND_SELECT2_STEALTH_SUB
  3536. SOUND_MOVE    SOUND_MOVE_STEALTH_SUB
  3537. SOUND_ACKNOWLEDGE     SOUND_ACKNOWLEDGE_STEALTH_SUB
  3538. SOUND_CANTMOVE     SOUND_CANTMOVE_STEALTH_SUB
  3539. SOUND_ATTACK    SOUND_ATTACK_STEALTH_SUB
  3540. SOUND_WORK    SOUND_WORK_STEALTH_SUB
  3541. SOUND_VICTORY    SOUND_VICTORY_STEALTH_SUB
  3542. SOUND_DEATH    SOUND_DEATH_STEALTH_SUB
  3543. ENABLING_ADVANCE     ADVANCE_SEA_COLONIES
  3544. OBSOLETE_ADVANCE     NULL
  3545.  
  3546. ############## special flags #############################    
  3547. MOVEMENT_TYPE_WATER    
  3548. MOVEMENT_TYPE_SHALLOW_WATER    
  3549. LOSS_MOVE_TO_DMG_NONE    
  3550. CAN_CARRY_SMALL_AIR      
  3551. SIZE_MED    
  3552. TRANSPORT_CAPACITY    4
  3553. SOUND_ID_STEALTH_SUB_LOAD    SOUND_ID_STEALTH_SUB_UNLOAD    
  3554. CANT_CAPTURE_CITY        
  3555.  
  3556. VISIBILITY_CLASS_2        
  3557.  
  3558. VISIBILITY_CAN_SEE_0        
  3559. VISIBILITY_CAN_SEE_1        
  3560. VISIBILITY_CAN_SEE_2        
  3561.  
  3562.  
  3563. CANT_ENTRENCH        
  3564. CAN_EXPEL_POP        
  3565. DEATH_EFFECTS_HAPPY        
  3566. IGNORE_ZOC        
  3567. HAS_NO_ZOC        
  3568. CAN_REFORM    SOUND_ID_REFORM_CITY    SPECEFFECT_REFORMCITY
  3569. CAN_PILLAGE    
  3570. CAN_EXPEL    
  3571. CAN_PIRATE    
  3572. CAN_BOMBARD_WATER    
  3573. BOMBARD_ROUNDS    10
  3574.  
  3575.  
  3576. AIR_ATTACK    
  3577. SHALLOW_WATER_ATTACK    
  3578. UNDERWATER_ATTACK    
  3579.  
  3580. CHEAT_INDEX    2
  3581. }     
  3582.  
  3583. ### UNIT DONE ###    
  3584.  
  3585. UNIT_ECOTERRORIST    { 
  3586. SHIELD_COST    3750
  3587. POWER_POINTS     5000
  3588. MAX_HP    10
  3589. ATTACK    50
  3590. DEFENSE    50
  3591. FIREPOWER    2
  3592. ZB_RANGE_ATTACK    0
  3593.  
  3594. BATTLEFIELD_RANGE    1
  3595. BATTLEFIELD_RADIUS    1
  3596.  
  3597. VISION_RANGE    2
  3598.  
  3599. ACTIVE_DEFENSE_RANGE     0
  3600. ELECTRONIC_COMBAT_FACTOR    0
  3601.  
  3602. MAX_MOVEMENT    300
  3603. FUEL    0
  3604.  
  3605. SHIELD_HUNGER    112.5
  3606. FOOD_HUNGER    0
  3607.  
  3608. DEFAULT_SPRITE     SPRITE_ECOTERRORIST
  3609. DEFAULT_ICON    ICON_UNIT_ECOTERRORIST
  3610. DESCRIPTION    DESCRIPTION_UNIT_ECOTERRORIST
  3611. #      #id string of the default sprite
  3612.  
  3613. SOUND_SELECT1    SOUND_SELECT1_ECOTERRORIST
  3614. SOUND_SELECT2    SOUND_SELECT2_ECOTERRORIST
  3615. SOUND_MOVE    SOUND_MOVE_ECOTERRORIST
  3616. SOUND_ACKNOWLEDGE     SOUND_ACKNOWLEDGE_ECOTERRORIST
  3617. SOUND_CANTMOVE     SOUND_CANTMOVE_ECOTERRORIST
  3618. SOUND_ATTACK    SOUND_ATTACK_ECOTERRORIST
  3619. SOUND_WORK    SOUND_WORK_ECOTERRORIST
  3620. SOUND_VICTORY    SOUND_VICTORY_ECOTERRORIST
  3621. SOUND_DEATH    SOUND_DEATH_ECOTERRORIST
  3622. ENABLING_ADVANCE     ADVANCE_ECOTOPIA
  3623. OBSOLETE_ADVANCE     NULL
  3624.  
  3625. ############## special flags #############################    
  3626. MOVEMENT_TYPE_LAND     
  3627. MOVEMENT_TYPE_MOUNTAIN    
  3628. LOSS_MOVE_TO_DMG_NONE    
  3629. SIZE_SMALL      
  3630.  
  3631. CANT_CAPTURE_CITY    
  3632.  
  3633. VISIBILITY_CLASS_5    
  3634.  
  3635. VISIBILITY_CAN_SEE_0    
  3636. VISIBILITY_CAN_SEE_4    
  3637. VISIBILITY_CAN_SEE_5    
  3638.  
  3639.  
  3640. CANT_ENTRENCH    
  3641. CANT_PATROL    
  3642. IS_SPECIAL_FORCES    
  3643. IGNORE_ZOC    
  3644. HAS_NO_ZOC    
  3645. CAN_BE_EXPELLED    
  3646.  
  3647.  
  3648. DEFEND_AGAINST_SPIES    0.25
  3649.  
  3650. CAUSE_UNHAPPINESS    1    2    5    SOUND_ID_CONDUCT_HITS    SPECEFFECT_CONDUCT_HITS
  3651.  
  3652. CONDUCT_HITS    SOUND_ID_CONDUCT_HITS    SPECEFFECT_CONDUCT_HITS            
  3653. NANO_TERROR    0.25    SOUND_ID_NANO_TERROR    SPECEFFECT_NANO_TERROR        
  3654. GOVERNMENT_TYPE    GOVERNMENT_ECOTOPIA                
  3655. SPACE_CITY_CAN_BUILD                    
  3656. CHEAT_INDEX    5                
  3657. }                     
  3658.  
  3659. ### UNIT DONE ###                    
  3660.  
  3661. UNIT_SPACE_ENGINEER    {                 
  3662. SHIELD_COST    7500                
  3663. POWER_POINTS     10000                
  3664. MAX_HP    10                
  3665. ATTACK    0
  3666. DEFENSE    30
  3667. FIREPOWER    2
  3668. ZB_RANGE_ATTACK    0
  3669.  
  3670. BATTLEFIELD_RANGE    1
  3671. BATTLEFIELD_RADIUS    1
  3672.  
  3673. VISION_RANGE    1
  3674.  
  3675. ACTIVE_DEFENSE_RANGE     0
  3676. ELECTRONIC_COMBAT_FACTOR    0
  3677.  
  3678. MAX_MOVEMENT    500
  3679. FUEL    0
  3680.  
  3681. SHIELD_HUNGER    225
  3682. FOOD_HUNGER    0
  3683.  
  3684. DEFAULT_SPRITE     SPRITE_SPACE_ENGINEER
  3685. DEFAULT_ICON    ICON_UNIT_SPACE_ENGINEER
  3686. DESCRIPTION    DESCRIPTION_UNIT_SPACE_ENGINEER
  3687. #      #id string of the default sprite
  3688.  
  3689. SOUND_SELECT1    SOUND_SELECT1_SPACE_ENGINEER
  3690. SOUND_SELECT2    SOUND_SELECT2_SPACE_ENGINEER
  3691. SOUND_MOVE    SOUND_MOVE_SPACE_ENGINEER
  3692. SOUND_ACKNOWLEDGE     SOUND_ACKNOWLEDGE_SPACE_ENGINEER
  3693. SOUND_CANTMOVE     SOUND_CANTMOVE_SPACE_ENGINEER
  3694. SOUND_ATTACK    SOUND_ATTACK_SPACE_ENGINEER
  3695. SOUND_WORK    SOUND_WORK_SPACE_ENGINEER
  3696. SOUND_VICTORY    SOUND_VICTORY_SPACE_ENGINEER
  3697. SOUND_DEATH    SOUND_DEATH_SPACE_ENGINEER
  3698. ENABLING_ADVANCE     ADVANCE_SPACE_COLONIES
  3699. OBSOLETE_ADVANCE     NULL
  3700.  
  3701. ############## special flags #############################    
  3702. MOVEMENT_TYPE_SPACE    
  3703. LOSS_MOVE_TO_DMG_NONE    
  3704. SIZE_SMALL      
  3705. SETTLE_CITY_TYPE     UNIT_SPACE_CITY
  3706. SETTLE_SPACE    
  3707.  
  3708. CANT_CAPTURE_CITY    
  3709.  
  3710. VISIBILITY_CLASS_0    
  3711.  
  3712. VISIBILITY_CAN_SEE_0    
  3713.  
  3714.  
  3715. CANT_ENTRENCH        
  3716. CANT_PATROL        
  3717. IS_SPECIAL_FORCES        
  3718.           HAS_NO_ZOC
  3719. CAN_BE_EXPELLED        
  3720.  
  3721.  
  3722.  
  3723. SEA_CITY_CAN_BUILD        
  3724. LAND_CITY_CAN_BUILD        
  3725. SPACE_CITY_CAN_BUILD        
  3726. BUILDING_REMOVES_A_POP        
  3727. ONLY_BUILD_ONE        
  3728. CHEAT_INDEX    5    
  3729. }     
  3730.  
  3731. ### UNIT DONE ###    
  3732.  
  3733. UNIT_INFECTOR    { 
  3734. SHIELD_COST    3750
  3735. POWER_POINTS     5000
  3736. MAX_HP    10
  3737. ATTACK    0
  3738. DEFENSE    10
  3739. FIREPOWER    2
  3740. ZB_RANGE_ATTACK    0
  3741.  
  3742. BATTLEFIELD_RANGE    1
  3743. BATTLEFIELD_RADIUS    1
  3744.  
  3745. VISION_RANGE    1
  3746.  
  3747. ACTIVE_DEFENSE_RANGE     0
  3748. ELECTRONIC_COMBAT_FACTOR    0
  3749.  
  3750. MAX_MOVEMENT    300
  3751. FUEL    0
  3752.  
  3753. SHIELD_HUNGER    112.5
  3754. FOOD_HUNGER    0
  3755.  
  3756. DEFAULT_SPRITE     SPRITE_INFECTOR
  3757. DEFAULT_ICON    ICON_UNIT_INFECTOR
  3758. DESCRIPTION    DESCRIPTION_UNIT_INFECTOR
  3759. #      #id string of the default sprite
  3760.  
  3761. SOUND_SELECT1    SOUND_SELECT1_INFECTOR
  3762. SOUND_SELECT2    SOUND_SELECT2_INFECTOR
  3763. SOUND_MOVE    SOUND_MOVE_INFECTOR
  3764. SOUND_ACKNOWLEDGE     SOUND_ACKNOWLEDGE_INFECTOR
  3765. SOUND_CANTMOVE     SOUND_CANTMOVE_INFECTOR
  3766. SOUND_ATTACK    SOUND_ATTACK_INFECTOR
  3767. SOUND_WORK    SOUND_WORK_INFECTOR
  3768. SOUND_VICTORY    SOUND_VICTORY_INFECTOR
  3769. SOUND_DEATH    SOUND_DEATH_INFECTOR
  3770. ENABLING_ADVANCE     ADVANCE_GENETICS
  3771. OBSOLETE_ADVANCE     NULL
  3772.  
  3773. ############## special flags #############################    
  3774. MOVEMENT_TYPE_LAND     
  3775. MOVEMENT_TYPE_MOUNTAIN    
  3776. LOSS_MOVE_TO_DMG_NONE    
  3777. SIZE_SMALL  
  3778.  
  3779. CANT_CAPTURE_CITY
  3780.  
  3781. VISIBILITY_CLASS_5
  3782.  
  3783. VISIBILITY_CAN_SEE_0
  3784. VISIBILITY_CAN_SEE_4
  3785. VISIBILITY_CAN_SEE_5
  3786.  
  3787.  
  3788. CANT_ENTRENCH
  3789. CANT_PATROL
  3790. IS_SPECIAL_FORCES
  3791. IGNORE_ZOC
  3792. HAS_NO_ZOC
  3793. CAN_BE_EXPELLED            
  3794.  
  3795.  
  3796.  
  3797. BIO_TERROR    0.75    SOUND_ID_BIO_TERROR    SPECEFFECT_BIO_TERROR
  3798. SPACE_CITY_CAN_BUILD            
  3799. CHEAT_INDEX    5        
  3800. }             
  3801.  
  3802. ### UNIT DONE ###            
  3803.  
  3804. UNIT_CRAWLER    {         
  3805. SHIELD_COST    3750        
  3806. POWER_POINTS     5000        
  3807. MAX_HP    10        
  3808. ATTACK    0        
  3809. DEFENSE    80
  3810. FIREPOWER    2
  3811. ZB_RANGE_ATTACK    0
  3812.  
  3813. BATTLEFIELD_RANGE    1
  3814. BATTLEFIELD_RADIUS    1
  3815.  
  3816. VISION_RANGE    1
  3817.  
  3818. ACTIVE_DEFENSE_RANGE     0
  3819. ELECTRONIC_COMBAT_FACTOR    0
  3820.  
  3821. MAX_MOVEMENT    300
  3822. FUEL    0
  3823.  
  3824. SHIELD_HUNGER    112.5
  3825. FOOD_HUNGER    0
  3826.  
  3827. DEFAULT_SPRITE     SPRITE_CRAWLER
  3828. DEFAULT_ICON    ICON_UNIT_CRAWLER
  3829. DESCRIPTION    DESCRIPTION_UNIT_CRAWLER
  3830. #      #id string of the default sprite
  3831.  
  3832. SOUND_SELECT1    SOUND_SELECT1_CRAWLER
  3833. SOUND_SELECT2    SOUND_SELECT2_CRAWLER
  3834. SOUND_MOVE    SOUND_MOVE_CRAWLER
  3835. SOUND_ACKNOWLEDGE     SOUND_ACKNOWLEDGE_CRAWLER
  3836. SOUND_CANTMOVE     SOUND_CANTMOVE_CRAWLER
  3837. SOUND_ATTACK    SOUND_ATTACK_CRAWLER
  3838. SOUND_WORK    SOUND_WORK_CRAWLER
  3839. SOUND_VICTORY    SOUND_VICTORY_CRAWLER
  3840. SOUND_DEATH    SOUND_DEATH_CRAWLER
  3841. ENABLING_ADVANCE     ADVANCE_ULTRAPRESSURE_MACHINERY
  3842. OBSOLETE_ADVANCE     NULL
  3843.  
  3844. ############## special flags #############################    
  3845. MOVEMENT_TYPE_WATER    
  3846. MOVEMENT_TYPE_SHALLOW_WATER    
  3847. LOSS_MOVE_TO_DMG_NONE    
  3848. CAN_CARRY_SMALL_LAND    
  3849. CAN_CARRY_MED_LAND    
  3850. SIZE_MED    
  3851. TRANSPORT_CAPACITY    5
  3852. SOUND_ID_CRAWLER_LOAD    SOUND_ID_CRAWLER_UNLOAD
  3853. CANT_CAPTURE_CITY    
  3854.  
  3855. VISIBILITY_CLASS_2    
  3856.  
  3857. VISIBILITY_CAN_SEE_0    
  3858. VISIBILITY_CAN_SEE_1    
  3859. VISIBILITY_CAN_SEE_2    
  3860.  
  3861.  
  3862. CANT_ENTRENCH    
  3863. CANT_PATROL    
  3864. CAN_EXPEL_POP    
  3865. DEATH_EFFECTS_HAPPY    
  3866. IGNORE_ZOC    
  3867. HAS_NO_ZOC    
  3868.  
  3869.  
  3870. SHALLOW_WATER_ATTACK    
  3871.  
  3872. CHEAT_INDEX    2
  3873. }     
  3874.  
  3875. ### UNIT DONE ###    
  3876.  
  3877. UNIT_BATTLE_CRUISER    { 
  3878. SHIELD_COST    7500
  3879. POWER_POINTS     10000
  3880. MAX_HP    10
  3881. ATTACK    300
  3882. DEFENSE    200
  3883. FIREPOWER    2
  3884. ZB_RANGE_ATTACK    300
  3885.  
  3886. BATTLEFIELD_RANGE    2
  3887. BATTLEFIELD_RADIUS    1
  3888.  
  3889. VISION_RANGE    2
  3890.  
  3891. ACTIVE_DEFENSE_RANGE     1
  3892. ELECTRONIC_COMBAT_FACTOR    0
  3893.  
  3894. MAX_MOVEMENT    500
  3895. FUEL    0
  3896.  
  3897. SHIELD_HUNGER    225
  3898. FOOD_HUNGER    0
  3899.  
  3900. DEFAULT_SPRITE     SPRITE_BATTLE_CRUISER
  3901. DEFAULT_ICON    ICON_UNIT_BATTLE_CRUISER
  3902. DESCRIPTION    DESCRIPTION_UNIT_BATTLE_CRUISER
  3903. #      #id string of the default sprite
  3904.  
  3905. SOUND_SELECT1    SOUND_SELECT1_BATTLE_CRUISER
  3906. SOUND_SELECT2    SOUND_SELECT2_BATTLE_CRUISER
  3907. SOUND_MOVE    SOUND_MOVE_BATTLE_CRUISER
  3908. SOUND_ACKNOWLEDGE     SOUND_ACKNOWLEDGE_BATTLE_CRUISER
  3909. SOUND_CANTMOVE     SOUND_CANTMOVE_BATTLE_CRUISER
  3910. SOUND_ATTACK    SOUND_ATTACK_BATTLE_CRUISER
  3911. SOUND_WORK    SOUND_WORK_BATTLE_CRUISER
  3912. SOUND_VICTORY    SOUND_VICTORY_BATTLE_CRUISER
  3913. SOUND_DEATH    SOUND_DEATH_BATTLE_CRUISER
  3914. ENABLING_ADVANCE     ADVANCE_ASTEROID_MINING
  3915. OBSOLETE_ADVANCE     NULL
  3916.  
  3917. ############## special flags #############################    
  3918. MOVEMENT_TYPE_SPACE    
  3919. LOSS_MOVE_TO_DMG_NONE    
  3920. SIZE_MED    
  3921.  
  3922. CANT_CAPTURE_CITY        
  3923.  
  3924. VISIBILITY_CLASS_0        
  3925.  
  3926. VISIBILITY_CAN_SEE_0        
  3927.  
  3928. EXERTS_MARTIAL_LAW        
  3929.  
  3930. CANT_ENTRENCH        
  3931. CAN_EXPEL_POP        
  3932. DEATH_EFFECTS_HAPPY        
  3933.           CAN_PILLAGE
  3934. CAN_EXPEL        
  3935.           CAN_BOMBARD_SPACE
  3936. BOMBARD_ROUNDS    10    
  3937.  
  3938.  
  3939. AIR_ATTACK    
  3940.  
  3941. CHEAT_INDEX    4
  3942. }     
  3943.  
  3944. ### UNIT DONE ###    
  3945.  
  3946. UNIT_SPACE_MARINES    { 
  3947. SHIELD_COST    4500
  3948. POWER_POINTS     6000
  3949. MAX_HP    10
  3950. ATTACK    240
  3951. DEFENSE    200
  3952. FIREPOWER    2
  3953. ZB_RANGE_ATTACK    0
  3954.  
  3955. BATTLEFIELD_RANGE    1
  3956. BATTLEFIELD_RADIUS    1
  3957.  
  3958. VISION_RANGE    2
  3959.  
  3960. ACTIVE_DEFENSE_RANGE     0
  3961. ELECTRONIC_COMBAT_FACTOR    0
  3962.  
  3963. MAX_MOVEMENT    300
  3964. FUEL    0
  3965.  
  3966. SHIELD_HUNGER    135
  3967. FOOD_HUNGER    0
  3968.  
  3969. DEFAULT_SPRITE     SPRITE_SPACE_MARINES
  3970. DEFAULT_ICON    ICON_UNIT_SPACE_MARINES
  3971. DESCRIPTION    DESCRIPTION_UNIT_SPACE_MARINES
  3972. #      #id string of the default sprite
  3973.  
  3974. SOUND_SELECT1    SOUND_SELECT1_SPACE_MARINES
  3975. SOUND_SELECT2    SOUND_SELECT2_SPACE_MARINES
  3976. SOUND_MOVE    SOUND_MOVE_SPACE_MARINES
  3977. SOUND_ACKNOWLEDGE     SOUND_ACKNOWLEDGE_SPACE_MARINES
  3978. SOUND_CANTMOVE     SOUND_CANTMOVE_SPACE_MARINES
  3979. SOUND_ATTACK    SOUND_ATTACK_SPACE_MARINES
  3980. SOUND_WORK    SOUND_WORK_SPACE_MARINES
  3981. SOUND_VICTORY    SOUND_VICTORY_SPACE_MARINES
  3982. SOUND_DEATH    SOUND_DEATH_SPACE_MARINES
  3983. ENABLING_ADVANCE     ADVANCE_SPACE_COLONIES
  3984. OBSOLETE_ADVANCE     NULL
  3985.  
  3986. ############## special flags #############################
  3987. MOVEMENT_TYPE_LAND 
  3988. MOVEMENT_TYPE_MOUNTAIN
  3989. LOSS_MOVE_TO_DMG_NONE
  3990. SIZE_SMALL  
  3991.  
  3992.  
  3993. VISIBILITY_CLASS_0
  3994.  
  3995. VISIBILITY_CAN_SEE_0
  3996.  
  3997. EXERTS_MARTIAL_LAW
  3998.  
  3999. CAN_EXPEL_POP
  4000. DEATH_EFFECTS_HAPPY
  4001. CAN_BEACH_ASSAULT        
  4002. CAN_REFORM    SOUND_ID_REFORM_CITY    SPECEFFECT_REFORMCITY
  4003. CAN_PILLAGE        
  4004. CAN_EXPEL        
  4005. CAN_PIRATE        
  4006. ATTACK_FROM_SPACESHIP        
  4007.  
  4008.  
  4009. AIR_ATTACK        
  4010.  
  4011. SEA_CITY_CAN_BUILD        
  4012. LAND_CITY_CAN_BUILD        
  4013. SPACE_CITY_CAN_BUILD        
  4014. CHEAT_INDEX    1    
  4015. }         
  4016.  
  4017. ### UNIT DONE ###    
  4018.  
  4019. UNIT_SPACE_BOMBER    { 
  4020. SHIELD_COST    7500
  4021. POWER_POINTS     10000
  4022. MAX_HP    10
  4023. ATTACK    60
  4024. DEFENSE    60
  4025. FIREPOWER    2
  4026. ZB_RANGE_ATTACK    500
  4027.  
  4028. BATTLEFIELD_RANGE    1
  4029. BATTLEFIELD_RADIUS    1
  4030.  
  4031. VISION_RANGE    2
  4032.  
  4033. ACTIVE_DEFENSE_RANGE     0
  4034. ELECTRONIC_COMBAT_FACTOR    0
  4035.  
  4036. MAX_MOVEMENT    200
  4037. FUEL    0
  4038.  
  4039. SHIELD_HUNGER    225
  4040. FOOD_HUNGER    0
  4041.  
  4042. DEFAULT_SPRITE     SPRITE_SPACE_BOMBER
  4043. DEFAULT_ICON    ICON_UNIT_SPACE_BOMBER
  4044. DESCRIPTION    DESCRIPTION_UNIT_SPACE_BOMBER
  4045. #      #id string of the default sprite
  4046.  
  4047. SOUND_SELECT1    SOUND_SELECT1_SPACE_BOMBER
  4048. SOUND_SELECT2    SOUND_SELECT2_SPACE_BOMBER
  4049. SOUND_MOVE    SOUND_MOVE_SPACE_BOMBER
  4050. SOUND_ACKNOWLEDGE     SOUND_ACKNOWLEDGE_SPACE_BOMBER
  4051. SOUND_CANTMOVE     SOUND_CANTMOVE_SPACE_BOMBER
  4052. SOUND_ATTACK    SOUND_ATTACK_SPACE_BOMBER
  4053. SOUND_WORK    SOUND_WORK_SPACE_BOMBER
  4054. SOUND_VICTORY    SOUND_VICTORY_SPACE_BOMBER
  4055. SOUND_DEATH    SOUND_DEATH_SPACE_BOMBER
  4056. ENABLING_ADVANCE     ADVANCE_ZERO_G_MANUFACTURING
  4057. OBSOLETE_ADVANCE     NULL
  4058.  
  4059. ############## special flags #############################    
  4060. MOVEMENT_TYPE_SPACE    
  4061. LOSS_MOVE_TO_DMG_NONE    
  4062. SIZE_MED    
  4063.  
  4064. CANT_CAPTURE_CITY    
  4065.  
  4066. VISIBILITY_CLASS_0
  4067.  
  4068. VISIBILITY_CAN_SEE_0
  4069.  
  4070. EXERTS_MARTIAL_LAW
  4071.  
  4072. CANT_ENTRENCH
  4073. CANT_PATROL
  4074. CAN_EXPEL_POP
  4075. DEATH_EFFECTS_HAPPY
  4076. CAN_PILLAGE
  4077. CAN_EXPEL
  4078. CAN_BOMBARD_LAND
  4079. CAN_BOMBARD_WATER
  4080. CAN_BOMBARD_MOUNTAIN
  4081. BOMBARD_ROUNDS    10
  4082.  
  4083.  
  4084. AIR_ATTACK    
  4085.  
  4086. CHEAT_INDEX    4
  4087. }     
  4088.  
  4089. ### UNIT DONE ###    
  4090.  
  4091. UNIT_PARK_RANGER    { 
  4092. SHIELD_COST    3750
  4093. POWER_POINTS     7500
  4094. MAX_HP    10
  4095. ATTACK    0
  4096. DEFENSE    10
  4097. FIREPOWER    2
  4098. ZB_RANGE_ATTACK    0
  4099.  
  4100. BATTLEFIELD_RANGE    1
  4101. BATTLEFIELD_RADIUS    1
  4102.  
  4103. VISION_RANGE    1
  4104.  
  4105. ACTIVE_DEFENSE_RANGE     0
  4106. ELECTRONIC_COMBAT_FACTOR    0
  4107.  
  4108. MAX_MOVEMENT    500
  4109. FUEL    0
  4110.  
  4111. SHIELD_HUNGER    112.5
  4112. FOOD_HUNGER    0
  4113.  
  4114. DEFAULT_SPRITE     SPRITE_PARK_RANGER
  4115. DEFAULT_ICON    ICON_UNIT_PARK_RANGER
  4116. DESCRIPTION    DESCRIPTION_UNIT_PARK_RANGER
  4117. #      #id string of the default sprite
  4118.  
  4119. SOUND_SELECT1    SOUND_SELECT1_PARK_RANGER
  4120. SOUND_SELECT2    SOUND_SELECT2_PARK_RANGER
  4121. SOUND_MOVE    SOUND_MOVE_PARK_RANGER
  4122. SOUND_ACKNOWLEDGE     SOUND_ACKNOWLEDGE_PARK_RANGER
  4123. SOUND_CANTMOVE     SOUND_CANTMOVE_PARK_RANGER
  4124. SOUND_ATTACK    SOUND_ATTACK_PARK_RANGER
  4125. SOUND_WORK    SOUND_WORK_PARK_RANGER
  4126. SOUND_VICTORY    SOUND_VICTORY_PARK_RANGER
  4127. SOUND_DEATH    SOUND_DEATH_PARK_RANGER
  4128. ENABLING_ADVANCE     ADVANCE_WILDERNESS_PRESERVATION_ACT
  4129. OBSOLETE_ADVANCE     NULL
  4130.  
  4131. ############## special flags #############################    
  4132. MOVEMENT_TYPE_LAND     
  4133. LOSS_MOVE_TO_DMG_NONE    
  4134. SIZE_SMALL      
  4135.  
  4136. CANT_CAPTURE_CITY    
  4137.  
  4138. VISIBILITY_CLASS_5    
  4139.  
  4140. VISIBILITY_CAN_SEE_0    
  4141.  
  4142.  
  4143. CANT_ENTRENCH    
  4144. CANT_PATROL    
  4145. IS_SPECIAL_FORCES        
  4146. IGNORE_ZOC        
  4147. HAS_NO_ZOC        
  4148. CREATE_PARKS    SOUND_ID_CREATE_PARKS    SPECEFFECT_CREATE_PARKS
  4149. CAN_BE_EXPELLED        
  4150.  
  4151.  
  4152.  
  4153. GOVERNMENT_TYPE    GOVERNMENT_ECOTOPIA    
  4154. SPACE_CITY_CAN_BUILD        
  4155. CHEAT_INDEX    5    
  4156. }         
  4157.  
  4158. ### UNIT DONE ###        
  4159.  
  4160. UNIT_WORMHOLE_PROBE    {     
  4161. SHIELD_COST    9375
  4162. POWER_POINTS     50000
  4163. MAX_HP    10
  4164. ATTACK    0
  4165. DEFENSE    30
  4166. FIREPOWER    2
  4167. ZB_RANGE_ATTACK    0
  4168.  
  4169. BATTLEFIELD_RANGE    1
  4170. BATTLEFIELD_RADIUS    1
  4171.  
  4172. VISION_RANGE    1
  4173.  
  4174. ACTIVE_DEFENSE_RANGE     0
  4175. ELECTRONIC_COMBAT_FACTOR    0
  4176.  
  4177. MAX_MOVEMENT    500
  4178. FUEL    0
  4179.  
  4180. SHIELD_HUNGER    281.25
  4181. FOOD_HUNGER    0
  4182.  
  4183. DEFAULT_SPRITE     SPRITE_WORMHOLE_PROBE
  4184. DEFAULT_ICON    ICON_UNIT_WORMHOLE_PROBE
  4185. DESCRIPTION    DESCRIPTION_UNIT_WORMHOLE_PROBE
  4186. #      #id string of the default sprite
  4187.  
  4188. SOUND_SELECT1    SOUND_SELECT1_WORMHOLE_PROBE
  4189. SOUND_SELECT2    SOUND_SELECT2_WORMHOLE_PROBE
  4190. SOUND_MOVE    SOUND_MOVE_WORMHOLE_PROBE
  4191. SOUND_ACKNOWLEDGE     SOUND_ACKNOWLEDGE_WORMHOLE_PROBE
  4192. SOUND_CANTMOVE     SOUND_CANTMOVE_WORMHOLE_PROBE
  4193. SOUND_ATTACK    SOUND_ATTACK_WORMHOLE_PROBE
  4194. SOUND_WORK    SOUND_WORK_WORMHOLE_PROBE
  4195. SOUND_VICTORY    SOUND_VICTORY_WORMHOLE_PROBE
  4196. SOUND_DEATH    SOUND_DEATH_WORMHOLE_PROBE
  4197. ENABLING_ADVANCE     ADVANCE_WORMHOLES
  4198. OBSOLETE_ADVANCE     NULL
  4199.  
  4200. ############## special flags #############################    
  4201. MOVEMENT_TYPE_SPACE    
  4202. LOSS_MOVE_TO_DMG_NONE    
  4203. SIZE_MED    
  4204.  
  4205. CANT_CAPTURE_CITY    
  4206.  
  4207. VISIBILITY_CLASS_0    
  4208.  
  4209. VISIBILITY_CAN_SEE_0
  4210.  
  4211. IS_SPACE_LAUNCHER
  4212. IS_SPACE_LANDER
  4213.  
  4214. CANT_ENTRENCH
  4215. CANT_PATROL
  4216. IS_SPECIAL_FORCES
  4217. DEATH_EFFECTS_HAPPY
  4218. IGNORE_ZOC
  4219. HAS_NO_ZOC
  4220.  
  4221.  
  4222.  
  4223. SEA_CITY_CAN_BUILD
  4224. LAND_CITY_CAN_BUILD
  4225. SPACE_CITY_CAN_BUILD    
  4226. WORMHOLE_PROBE    
  4227. ONLY_BUILD_ONE    
  4228. CHEAT_INDEX    4
  4229. }     
  4230.  
  4231. ### UNIT DONE ###    
  4232.  
  4233. UNIT_LEVIATHAN    { 
  4234. SHIELD_COST    9000
  4235. POWER_POINTS     12000
  4236. MAX_HP    10
  4237. ATTACK    400
  4238. DEFENSE    400
  4239. FIREPOWER    2
  4240. ZB_RANGE_ATTACK    400
  4241.  
  4242. BATTLEFIELD_RANGE    2
  4243. BATTLEFIELD_RADIUS    1
  4244.  
  4245. VISION_RANGE    3
  4246.  
  4247. ACTIVE_DEFENSE_RANGE     1
  4248. ELECTRONIC_COMBAT_FACTOR    0
  4249.  
  4250. MAX_MOVEMENT    10
  4251. FUEL    0
  4252.  
  4253. SHIELD_HUNGER    270
  4254. FOOD_HUNGER    0
  4255.  
  4256. DEFAULT_SPRITE     SPRITE_LEVIATHAN
  4257. DEFAULT_ICON    ICON_UNIT_LEVIATHAN
  4258. DESCRIPTION    DESCRIPTION_UNIT_LEVIATHAN
  4259. #      #id string of the default sprite
  4260.  
  4261. SOUND_SELECT1    SOUND_SELECT1_LEVIATHAN
  4262. SOUND_SELECT2    SOUND_SELECT2_LEVIATHAN
  4263. SOUND_MOVE    SOUND_MOVE_LEVIATHAN
  4264. SOUND_ACKNOWLEDGE     SOUND_ACKNOWLEDGE_LEVIATHAN
  4265. SOUND_CANTMOVE     SOUND_CANTMOVE_LEVIATHAN
  4266. SOUND_ATTACK    SOUND_ATTACK_LEVIATHAN
  4267. SOUND_WORK    SOUND_WORK_LEVIATHAN
  4268. SOUND_VICTORY    SOUND_VICTORY_LEVIATHAN
  4269. SOUND_DEATH    SOUND_DEATH_LEVIATHAN
  4270. ENABLING_ADVANCE     ADVANCE_FUSION
  4271. OBSOLETE_ADVANCE     NULL
  4272.  
  4273. ############## special flags #############################        
  4274. MOVEMENT_TYPE_LAND         
  4275. LOSS_MOVE_TO_DMG_NONE        
  4276. SIZE_LARGE        
  4277.  
  4278.  
  4279. VISIBILITY_CLASS_0        
  4280.  
  4281. VISIBILITY_CAN_SEE_0        
  4282.  
  4283. EXERTS_MARTIAL_LAW        
  4284.  
  4285. IS_SPECIAL_FORCES        
  4286. CAN_EXPEL_POP        
  4287. DEATH_EFFECTS_HAPPY        
  4288. CAN_REFORM    SOUND_ID_REFORM_CITY    SPECEFFECT_REFORMCITY
  4289. CAN_PILLAGE    
  4290. CAN_EXPEL    
  4291. CAN_PIRATE    
  4292. CAN_BOMBARD_LAND    
  4293. CAN_BOMBARD_WATER    
  4294. CAN_BOMBARD_SPACE    
  4295. CAN_BOMBARD_MOUNTAIN    
  4296. BOMBARD_ROUNDS    10
  4297.  
  4298. DEFEND_AIR    
  4299. DEFEND_SPACE    
  4300.  
  4301. AIR_ATTACK    
  4302.  
  4303. CHEAT_INDEX    1
  4304. }     
  4305.  
  4306. ### UNIT DONE ###    
  4307.  
  4308. UNIT_SWARM    { 
  4309. SHIELD_COST    5250
  4310. POWER_POINTS     7000
  4311. MAX_HP    10
  4312. ATTACK    200
  4313. DEFENSE    200
  4314. FIREPOWER    2
  4315. ZB_RANGE_ATTACK    0
  4316.  
  4317. BATTLEFIELD_RANGE    1
  4318. BATTLEFIELD_RADIUS    1
  4319.  
  4320. VISION_RANGE    1
  4321.  
  4322. ACTIVE_DEFENSE_RANGE     0
  4323. ELECTRONIC_COMBAT_FACTOR    0
  4324.  
  4325. MAX_MOVEMENT    300
  4326. FUEL    0
  4327.  
  4328. SHIELD_HUNGER    157.5
  4329. FOOD_HUNGER    0
  4330.  
  4331. DEFAULT_SPRITE     SPRITE_SWARM
  4332. DEFAULT_ICON    ICON_UNIT_SWARM
  4333. DESCRIPTION    DESCRIPTION_UNIT_SWARM
  4334. #      #id string of the default sprite
  4335.  
  4336. SOUND_SELECT1    SOUND_SELECT1_SWARM
  4337. SOUND_SELECT2    SOUND_SELECT2_SWARM
  4338. SOUND_MOVE    SOUND_MOVE_SWARM
  4339. SOUND_ACKNOWLEDGE     SOUND_ACKNOWLEDGE_SWARM
  4340. SOUND_CANTMOVE     SOUND_CANTMOVE_SWARM
  4341. SOUND_ATTACK    SOUND_ATTACK_SWARM
  4342. SOUND_WORK    SOUND_WORK_SWARM
  4343. SOUND_VICTORY    SOUND_VICTORY_SWARM
  4344. SOUND_DEATH    SOUND_DEATH_SWARM
  4345. ENABLING_ADVANCE     ADVANCE_ASTEROID_MINING
  4346. OBSOLETE_ADVANCE     NULL
  4347.  
  4348. ############## special flags #############################    
  4349. MOVEMENT_TYPE_LAND     
  4350. MOVEMENT_TYPE_WATER    
  4351. MOVEMENT_TYPE_SHALLOW_WATER    
  4352. MOVEMENT_TYPE_SPACE    
  4353. MOVEMENT_TYPE_MOUNTAIN
  4354. LOSS_MOVE_TO_DMG_NONE
  4355. SIZE_SMALL  
  4356.  
  4357.  
  4358. VISIBILITY_CLASS_0
  4359.  
  4360. VISIBILITY_CAN_SEE_0
  4361.  
  4362. IS_SPACE_LANDER
  4363. EXERTS_MARTIAL_LAW
  4364.  
  4365. CANT_ENTRENCH
  4366. CAN_EXPEL_POP
  4367. DEATH_EFFECTS_HAPPY
  4368. CAN_BEACH_ASSAULT
  4369. CAN_REFORM    SOUND_ID_REFORM_CITY    SPECEFFECT_REFORMCITY
  4370. CAN_PILLAGE        
  4371. CAN_EXPEL        
  4372. CAN_PIRATE        
  4373. ATTACK_FROM_SPACESHIP        
  4374.  
  4375.  
  4376. AIR_ATTACK        
  4377. SHALLOW_WATER_ATTACK        
  4378. ASSISTED_DROPS        
  4379.  
  4380. SEA_CITY_CAN_BUILD        
  4381. LAND_CITY_CAN_BUILD        
  4382. SPACE_CITY_CAN_BUILD        
  4383. CHEAT_INDEX    4    
  4384. }         
  4385.  
  4386. ### UNIT DONE ###    
  4387.  
  4388. UNIT_CITY    { 
  4389. SHIELD_COST    3375
  4390. POWER_POINTS     1000
  4391. MAX_HP    10
  4392. ATTACK    220
  4393. DEFENSE    80
  4394. FIREPOWER    2
  4395. ZB_RANGE_ATTACK    0
  4396.  
  4397. BATTLEFIELD_RANGE    3
  4398. BATTLEFIELD_RADIUS    1
  4399.  
  4400. VISION_RANGE    2
  4401.  
  4402. ACTIVE_DEFENSE_RANGE     0
  4403. ELECTRONIC_COMBAT_FACTOR    0
  4404.  
  4405. MAX_MOVEMENT    0
  4406. FUEL    0
  4407.  
  4408. SHIELD_HUNGER    101.25
  4409. FOOD_HUNGER    0
  4410.  
  4411. DEFAULT_SPRITE     SPRITE_RIFT_GATE
  4412. DEFAULT_ICON    ICON_UNIT_CITY
  4413. DESCRIPTION    DESCRIPTION_UNIT_CITY
  4414. #      #id string of the default sprite
  4415.  
  4416. SOUND_SELECT1    SOUND_SELECT1_CITY
  4417. SOUND_SELECT2    SOUND_SELECT2_CITY
  4418. SOUND_MOVE    SOUND_MOVE_CITY
  4419. SOUND_ACKNOWLEDGE     SOUND_ACKNOWLEDGE_CITY
  4420. SOUND_CANTMOVE     SOUND_CANTMOVE_CITY
  4421. SOUND_ATTACK    SOUND_ATTACK_CITY
  4422. SOUND_WORK    SOUND_WORK_CITY
  4423. SOUND_VICTORY    SOUND_VICTORY_CITY
  4424. SOUND_DEATH    SOUND_DEATH_CITY
  4425. ENABLING_ADVANCE     ADVANCE_ADVANCED_COMPOSITES
  4426. OBSOLETE_ADVANCE     NULL
  4427.  
  4428. ############## special flags #############################    
  4429. MOVEMENT_TYPE_LAND     
  4430. LOSS_MOVE_TO_DMG_NONE    
  4431. SIZE_MED    
  4432.  
  4433. CANT_CAPTURE_CITY
  4434. HAS_POP_AND_CAN_BUILD
  4435.  
  4436. VISIBILITY_CLASS_0
  4437.  
  4438. VISIBILITY_CAN_SEE_0
  4439.  
  4440.  
  4441. CANT_ENTRENCH
  4442. CANT_PATROL
  4443. NEEDS_NO_SUPPORT
  4444.  
  4445.  
  4446. NO_INDEX
  4447.  
  4448. CANT_BUILD
  4449. CHEAT_INDEX    6
  4450. }     
  4451.  
  4452. ### UNIT DONE ###    
  4453.  
  4454. UNIT_PHANTOM    { 
  4455. SHIELD_COST    6750
  4456. POWER_POINTS     9000
  4457. MAX_HP    10
  4458. ATTACK    400
  4459. DEFENSE    100
  4460. FIREPOWER    2
  4461. ZB_RANGE_ATTACK    0
  4462.  
  4463. BATTLEFIELD_RANGE    1
  4464. BATTLEFIELD_RADIUS    1
  4465.  
  4466. VISION_RANGE    1
  4467.  
  4468. ACTIVE_DEFENSE_RANGE     0
  4469. ELECTRONIC_COMBAT_FACTOR    0
  4470.  
  4471. MAX_MOVEMENT    300
  4472. FUEL    0
  4473.  
  4474. SHIELD_HUNGER    202.5
  4475. FOOD_HUNGER    0
  4476.  
  4477. DEFAULT_SPRITE     SPRITE_PHANTOM
  4478. DEFAULT_ICON    ICON_UNIT_PHANTOM
  4479. DESCRIPTION    DESCRIPTION_UNIT_PHANTOM
  4480. #      #id string of the default sprite
  4481.  
  4482. SOUND_SELECT1    SOUND_SELECT1_PHANTOM    
  4483. SOUND_SELECT2    SOUND_SELECT2_PHANTOM    
  4484. SOUND_MOVE    SOUND_MOVE_PHANTOM    
  4485. SOUND_ACKNOWLEDGE     SOUND_ACKNOWLEDGE_PHANTOM    
  4486. SOUND_CANTMOVE     SOUND_CANTMOVE_PHANTOM    
  4487. SOUND_ATTACK    SOUND_ATTACK_PHANTOM    
  4488. SOUND_WORK    SOUND_WORK_PHANTOM    
  4489. SOUND_VICTORY    SOUND_VICTORY_PHANTOM    
  4490. SOUND_DEATH    SOUND_DEATH_PHANTOM    
  4491. ENABLING_ADVANCE     ADVANCE_CLOAKING    
  4492. OBSOLETE_ADVANCE     NULL    
  4493.  
  4494. ############## special flags #############################        
  4495. MOVEMENT_TYPE_SPACE        
  4496.           LOSS_MOVE_TO_DMG_NONE
  4497. SIZE_MED
  4498.  
  4499. CANT_CAPTURE_CITY
  4500.  
  4501. VISIBILITY_CLASS_0
  4502.  
  4503. VISIBILITY_CAN_SEE_0
  4504.  
  4505. IS_SPACE_LAUNCHER
  4506. EXERTS_MARTIAL_LAW
  4507.  
  4508. CANT_ENTRENCH
  4509. CAN_EXPEL_POP
  4510. DEATH_EFFECTS_HAPPY
  4511. IGNORE_ZOC
  4512. HAS_NO_ZOC
  4513. CAN_PILLAGE    
  4514. CAN_EXPEL    
  4515.  
  4516.  
  4517. AIR_ATTACK    
  4518. IS_STEALTHY    
  4519.  
  4520. CAN_CLOAK    
  4521. SEA_CITY_CAN_BUILD    
  4522. LAND_CITY_CAN_BUILD    
  4523. CHEAT_INDEX    4
  4524. }     
  4525.  
  4526. ### UNIT DONE ###    
  4527.  
  4528. UNIT_STEALTH_BOMBER    { 
  4529. SHIELD_COST    3375
  4530. POWER_POINTS     6000
  4531. MAX_HP    10
  4532. ATTACK    160
  4533. DEFENSE    80
  4534. FIREPOWER    2
  4535. ZB_RANGE_ATTACK    220
  4536.  
  4537. BATTLEFIELD_RANGE    3
  4538. BATTLEFIELD_RADIUS    1
  4539.  
  4540. VISION_RANGE    2
  4541.  
  4542. ACTIVE_DEFENSE_RANGE     0
  4543. ELECTRONIC_COMBAT_FACTOR    0
  4544.  
  4545. MAX_MOVEMENT    1000
  4546. FUEL    5000
  4547.  
  4548. SHIELD_HUNGER    101.25
  4549. FOOD_HUNGER    0
  4550.  
  4551. DEFAULT_SPRITE     SPRITE_STEALTH_BOMBER
  4552. DEFAULT_ICON    ICON_UNIT_STEALTH_BOMBER
  4553. DESCRIPTION    DESCRIPTION_UNIT_STEALTH_BOMBER
  4554. #      #id string of the default sprite
  4555.  
  4556. SOUND_SELECT1    SOUND_SELECT1_STEALTH_BOMBER
  4557. SOUND_SELECT2    SOUND_SELECT2_STEALTH_BOMBER
  4558. SOUND_MOVE    SOUND_MOVE_STEALTH_BOMBER
  4559. SOUND_ACKNOWLEDGE     SOUND_ACKNOWLEDGE_STEALTH_BOMBER
  4560. SOUND_CANTMOVE     SOUND_CANTMOVE_STEALTH_BOMBER
  4561. SOUND_ATTACK    SOUND_ATTACK_STEALTH_BOMBER            
  4562. SOUND_WORK    SOUND_WORK_STEALTH_BOMBER            
  4563. SOUND_VICTORY    SOUND_VICTORY_STEALTH_BOMBER            
  4564. SOUND_DEATH    SOUND_DEATH_STEALTH_BOMBER            
  4565. ENABLING_ADVANCE     ADVANCE_ADVANCED_COMPOSITES            
  4566. OBSOLETE_ADVANCE     NULL            
  4567.  
  4568. ############## special flags #############################                
  4569. MOVEMENT_TYPE_AIR                
  4570. LOSS_MOVE_TO_DMG_NONE                
  4571. NO_FUEL_THEN_CRASH                
  4572. CAN_CARRY_SMALL_AIR                  
  4573.                     SIZE_LARGE
  4574. TRANSPORT_CAPACITY    2            
  4575. SOUND_ID_STEALTH_BOMBER_LOAD    SOUND_ID_STEALTH_BOMBER_UNLOAD            
  4576. CANT_CAPTURE_CITY                
  4577.  
  4578. VISIBILITY_CLASS_0    
  4579.  
  4580. VISIBILITY_CAN_SEE_0    
  4581.  
  4582.  
  4583. CANT_ENTRENCH    
  4584. CANT_PATROL    
  4585. DEATH_EFFECTS_HAPPY    
  4586. IGNORE_ZOC    
  4587. HAS_NO_ZOC    
  4588. CAN_BOMBARD_LAND    
  4589. CAN_BOMBARD_WATER    
  4590. CAN_BOMBARD_MOUNTAIN    
  4591. BOMBARD_ROUNDS    10
  4592.  
  4593.  
  4594. NO_AIR_ATTACK    
  4595. LAND_ATTACK    
  4596. SEA_ATTACK    
  4597. MOUNTAIN_ATTACK    
  4598. SHALLOW_WATER_ATTACK    
  4599.  
  4600. CHEAT_INDEX    3
  4601. }     
  4602.  
  4603. ### UNIT DONE ###    
  4604.  
  4605. UNIT_STEALTH_FIGHTER    { 
  4606. SHIELD_COST    2250
  4607. POWER_POINTS     4000
  4608. MAX_HP    10
  4609. ATTACK    160
  4610. DEFENSE    160
  4611. FIREPOWER    2
  4612. ZB_RANGE_ATTACK    160
  4613.  
  4614. BATTLEFIELD_RANGE    3
  4615. BATTLEFIELD_RADIUS    1
  4616.  
  4617. VISION_RANGE    3
  4618.  
  4619. ACTIVE_DEFENSE_RANGE     1
  4620. ELECTRONIC_COMBAT_FACTOR    0
  4621.  
  4622. MAX_MOVEMENT    1500
  4623. FUEL    3000
  4624.  
  4625. SHIELD_HUNGER    67.5
  4626. FOOD_HUNGER    0
  4627.  
  4628. DEFAULT_SPRITE     SPRITE_STEALTH_FIGHTER
  4629. DEFAULT_ICON    ICON_UNIT_STEALTH_FIGHTER
  4630. DESCRIPTION    DESCRIPTION_UNIT_STEALTH_FIGHTER
  4631. #      #id string of the default sprite
  4632.  
  4633. SOUND_SELECT1    SOUND_SELECT1_STEALTH_FIGHTER
  4634. SOUND_SELECT2    SOUND_SELECT2_STEALTH_FIGHTER
  4635. SOUND_MOVE    SOUND_MOVE_STEALTH_FIGHTER
  4636. SOUND_ACKNOWLEDGE     SOUND_ACKNOWLEDGE_STEALTH_FIGHTER
  4637. SOUND_CANTMOVE     SOUND_CANTMOVE_STEALTH_FIGHTER
  4638. SOUND_ATTACK    SOUND_ATTACK_STEALTH_FIGHTER
  4639. SOUND_WORK    SOUND_WORK_STEALTH_FIGHTER
  4640. SOUND_VICTORY    SOUND_VICTORY_STEALTH_FIGHTER
  4641. SOUND_DEATH    SOUND_DEATH_STEALTH_FIGHTER    
  4642. ENABLING_ADVANCE     ADVANCE_INTELLIGENT_MATERIALS    
  4643. OBSOLETE_ADVANCE     NULL    
  4644.  
  4645. ############## special flags #############################        
  4646. MOVEMENT_TYPE_SPACE        
  4647. MOVEMENT_TYPE_AIR        
  4648. LOSS_MOVE_TO_DMG_NONE        
  4649. NO_FUEL_THEN_CRASH        
  4650.           SIZE_MED
  4651.  
  4652. CANT_CAPTURE_CITY        
  4653. LAUNCH_DESTROYS_OZONE    50    
  4654.  
  4655. VISIBILITY_CLASS_0        
  4656.  
  4657. VISIBILITY_CAN_SEE_0    
  4658.  
  4659. IS_SPACE_LAUNCHER    
  4660. IS_SPACE_LANDER    
  4661.  
  4662. CANT_ENTRENCH    
  4663. DEATH_EFFECTS_HAPPY    
  4664. CAN_BEACH_ASSAULT    
  4665. IGNORE_ZOC    
  4666. HAS_NO_ZOC    
  4667. ENABLES_CARRIER_ACTIVE_DEFENSE    
  4668. BOMBARD_ROUNDS    10
  4669.  
  4670. CAN_COUNTER_BOMBARD    
  4671. DEFEND_AIR    
  4672.  
  4673. LAND_ATTACK    
  4674. SEA_ATTACK    
  4675. MOUNTAIN_ATTACK    
  4676. SHALLOW_WATER_ATTACK    
  4677.  
  4678. SEA_CITY_CAN_BUILD    
  4679. LAND_CITY_CAN_BUILD    
  4680. SPACE_CITY_CAN_BUILD    
  4681. CHEAT_INDEX    4
  4682. }     
  4683.  
  4684. ### UNIT DONE ###    
  4685.  
  4686. UNIT_MARINES    { 
  4687. SHIELD_COST    1000
  4688. POWER_POINTS     1000
  4689. MAX_HP    10
  4690. ATTACK    120
  4691. DEFENSE    80
  4692. FIREPOWER    2
  4693. ZB_RANGE_ATTACK    0
  4694.  
  4695. BATTLEFIELD_RANGE    1
  4696. BATTLEFIELD_RADIUS    1
  4697.  
  4698. VISION_RANGE    2
  4699.  
  4700. ACTIVE_DEFENSE_RANGE     0
  4701. ELECTRONIC_COMBAT_FACTOR    0
  4702.  
  4703. MAX_MOVEMENT    300
  4704. FUEL    0
  4705.  
  4706. SHIELD_HUNGER    30
  4707. FOOD_HUNGER    0
  4708.  
  4709. DEFAULT_SPRITE     SPRITE_MARINES
  4710. DEFAULT_ICON    ICON_UNIT_MARINES
  4711. DESCRIPTION    DESCRIPTION_UNIT_MARINES
  4712. #      #id string of the default sprite
  4713.  
  4714. SOUND_SELECT1    SOUND_SELECT1_MARINES
  4715. SOUND_SELECT2    SOUND_SELECT2_MARINES
  4716. SOUND_MOVE    SOUND_MOVE_MARINES
  4717. SOUND_ACKNOWLEDGE     SOUND_ACKNOWLEDGE_MARINES
  4718. SOUND_CANTMOVE     SOUND_CANTMOVE_MARINES
  4719. SOUND_ATTACK    SOUND_ATTACK_MARINES
  4720. SOUND_WORK    SOUND_WORK_MARINES
  4721. SOUND_VICTORY    SOUND_VICTORY_MARINES
  4722. SOUND_DEATH    SOUND_DEATH_MARINES
  4723. ENABLING_ADVANCE     ADVANCE_MASS_PRODUCTION
  4724. OBSOLETE_ADVANCE     ADVANCE_SPACE_COLONIES
  4725.  
  4726. ############## special flags #############################    
  4727. MOVEMENT_TYPE_LAND     
  4728. MOVEMENT_TYPE_MOUNTAIN    
  4729. LOSS_MOVE_TO_DMG_NONE    
  4730. SIZE_SMALL      
  4731.  
  4732.  
  4733. VISIBILITY_CLASS_0    
  4734.  
  4735. VISIBILITY_CAN_SEE_0    
  4736.  
  4737. EXERTS_MARTIAL_LAW        
  4738.  
  4739.      CAN_EXPEL_POP    
  4740. DEATH_EFFECTS_HAPPY        
  4741. CAN_BEACH_ASSAULT        
  4742. CAN_REFORM    SOUND_ID_REFORM_CITY    SPECEFFECT_REFORMCITY
  4743. CAN_PILLAGE        
  4744. CAN_EXPEL        
  4745. CAN_PIRATE        
  4746.  
  4747.  
  4748. AIR_ATTACK        
  4749.  
  4750. SPACE_CITY_CAN_BUILD        
  4751. CHEAT_INDEX    1    
  4752. }         
  4753.  
  4754. ### UNIT DONE ###    
  4755.  
  4756. UNIT_PLASMA_DESTROYER    { 
  4757. SHIELD_COST    4500
  4758. POWER_POINTS     6000
  4759. MAX_HP    10
  4760. ATTACK    300
  4761. DEFENSE    150
  4762. FIREPOWER    2
  4763. ZB_RANGE_ATTACK    150
  4764.  
  4765. BATTLEFIELD_RANGE    3
  4766. BATTLEFIELD_RADIUS    1
  4767.  
  4768. VISION_RANGE    2
  4769.  
  4770. ACTIVE_DEFENSE_RANGE     1
  4771. ELECTRONIC_COMBAT_FACTOR    0
  4772.  
  4773. MAX_MOVEMENT    800
  4774. FUEL    0
  4775.  
  4776. SHIELD_HUNGER    135
  4777. FOOD_HUNGER    0
  4778.  
  4779. DEFAULT_SPRITE     SPRITE_PLASMA_DESTROYER
  4780. DEFAULT_ICON    ICON_UNIT_PLASMA_DESTROYER
  4781. DESCRIPTION    DESCRIPTION_UNIT_PLASMA_DESTROYER
  4782. #      #id string of the default sprite
  4783.  
  4784. SOUND_SELECT1    SOUND_SELECT1_PLASMA_DESTROYER
  4785. SOUND_SELECT2    SOUND_SELECT2_PLASMA_DESTROYER
  4786. SOUND_MOVE    SOUND_MOVE_PLASMA_DESTROYER
  4787. SOUND_ACKNOWLEDGE     SOUND_ACKNOWLEDGE_PLASMA_DESTROYER
  4788. SOUND_CANTMOVE     SOUND_CANTMOVE_PLASMA_DESTROYER
  4789. SOUND_ATTACK    SOUND_ATTACK_PLASMA_DESTROYER
  4790. SOUND_WORK    SOUND_WORK_PLASMA_DESTROYER
  4791. SOUND_VICTORY    SOUND_VICTORY_PLASMA_DESTROYER
  4792. SOUND_DEATH    SOUND_DEATH_PLASMA_DESTROYER
  4793. ENABLING_ADVANCE     ADVANCE_ULTRAPRESSURE_MACHINERY
  4794. OBSOLETE_ADVANCE     NULL
  4795.  
  4796. ############## special flags #############################    
  4797. MOVEMENT_TYPE_WATER    
  4798. MOVEMENT_TYPE_SHALLOW_WATER    
  4799. LOSS_MOVE_TO_DMG_NONE    
  4800. SIZE_LARGE    
  4801.  
  4802. CANT_CAPTURE_CITY        
  4803.  
  4804. VISIBILITY_CLASS_0        
  4805.  
  4806. VISIBILITY_CAN_SEE_0        
  4807. VISIBILITY_CAN_SEE_1        
  4808. VISIBILITY_CAN_SEE_2        
  4809.  
  4810. EXERTS_MARTIAL_LAW        
  4811.  
  4812. CANT_ENTRENCH        
  4813. CAN_EXPEL_POP        
  4814. DEATH_EFFECTS_HAPPY        
  4815. CAN_REFORM    SOUND_ID_REFORM_CITY    SPECEFFECT_REFORMCITY
  4816. CAN_PILLAGE        
  4817. CAN_EXPEL    
  4818. CAN_PIRATE    
  4819. CAN_BOMBARD_LAND    
  4820. CAN_BOMBARD_WATER    
  4821. CAN_BOMBARD_MOUNTAIN    
  4822. BOMBARD_ROUNDS    10
  4823.  
  4824. DEFEND_AIR    
  4825.  
  4826.      AIR_ATTACK
  4827. SHALLOW_WATER_ATTACK    
  4828. UNDERWATER_ATTACK    
  4829.  
  4830. CHEAT_INDEX    2
  4831. }     
  4832.  
  4833. ### UNIT DONE ###    
  4834.  
  4835. UNIT_FUSION_TANK    { 
  4836. SHIELD_COST    5250
  4837. POWER_POINTS     7000
  4838. MAX_HP    10
  4839. ATTACK    200
  4840. DEFENSE    150
  4841. FIREPOWER    2
  4842. ZB_RANGE_ATTACK    200
  4843.  
  4844. BATTLEFIELD_RANGE    2
  4845. BATTLEFIELD_RADIUS    1
  4846.  
  4847. VISION_RANGE    2
  4848.  
  4849. ACTIVE_DEFENSE_RANGE     0
  4850. ELECTRONIC_COMBAT_FACTOR    0
  4851.  
  4852. MAX_MOVEMENT    800
  4853. FUEL    0
  4854.  
  4855. SHIELD_HUNGER    157.5
  4856. FOOD_HUNGER    0
  4857.  
  4858. DEFAULT_SPRITE     SPRITE_FUSION_TANK
  4859. DEFAULT_ICON    ICON_UNIT_FUSION_TANK
  4860. DESCRIPTION    DESCRIPTION_UNIT_FUSION_TANK
  4861. #      #id string of the default sprite
  4862.  
  4863. SOUND_SELECT1    SOUND_SELECT1_FUSION_TANK
  4864. SOUND_SELECT2    SOUND_SELECT2_FUSION_TANK
  4865. SOUND_MOVE    SOUND_MOVE_FUSION_TANK
  4866. SOUND_ACKNOWLEDGE     SOUND_ACKNOWLEDGE_FUSION_TANK
  4867. SOUND_CANTMOVE     SOUND_CANTMOVE_FUSION_TANK
  4868. SOUND_ATTACK    SOUND_ATTACK_FUSION_TANK
  4869. SOUND_WORK    SOUND_WORK_FUSION_TANK
  4870. SOUND_VICTORY    SOUND_VICTORY_FUSION_TANK
  4871. SOUND_DEATH    SOUND_DEATH_FUSION_TANK
  4872. ENABLING_ADVANCE     ADVANCE_FUSION
  4873. OBSOLETE_ADVANCE     NULL
  4874.  
  4875. ############## special flags #############################    
  4876. MOVEMENT_TYPE_LAND     
  4877. MOVEMENT_TYPE_SHALLOW_WATER    
  4878. LOSS_MOVE_TO_DMG_NONE    
  4879. SIZE_SMALL      
  4880.  
  4881.  
  4882. VISIBILITY_CLASS_0        
  4883.  
  4884. VISIBILITY_CAN_SEE_0        
  4885.  
  4886. EXERTS_MARTIAL_LAW        
  4887.  
  4888. CAN_EXPEL_POP        
  4889. DEATH_EFFECTS_HAPPY        
  4890. CAN_REFORM    SOUND_ID_REFORM_CITY    SPECEFFECT_REFORMCITY
  4891. CAN_PILLAGE        
  4892. CAN_EXPEL        
  4893. CAN_PIRATE        
  4894.  
  4895.  
  4896. AIR_ATTACK        
  4897.  
  4898. SPACE_CITY_CAN_BUILD    
  4899. CHEAT_INDEX    1
  4900. }     
  4901.  
  4902. ### UNIT DONE ###    
  4903.  
  4904. UNIT_SAMURAI    { 
  4905. SHIELD_COST    335
  4906. POWER_POINTS     250
  4907. MAX_HP    10
  4908. ATTACK    30
  4909. DEFENSE    10
  4910. FIREPOWER    2
  4911. ZB_RANGE_ATTACK    0
  4912.  
  4913. BATTLEFIELD_RANGE    1
  4914. BATTLEFIELD_RADIUS    1
  4915.  
  4916. VISION_RANGE    1
  4917.  
  4918. ACTIVE_DEFENSE_RANGE     0
  4919. ELECTRONIC_COMBAT_FACTOR    0
  4920.  
  4921. MAX_MOVEMENT    200
  4922. FUEL    0
  4923.  
  4924. SHIELD_HUNGER    10.05
  4925. FOOD_HUNGER    0
  4926.  
  4927. DEFAULT_SPRITE     SPRITE_SAMURAI
  4928. DEFAULT_ICON    ICON_UNIT_SAMURAI
  4929. DESCRIPTION    DESCRIPTION_UNIT_SAMURAI
  4930. #      #id string of the default sprite
  4931.  
  4932. SOUND_SELECT1    SOUND_SELECT1_SAMURAI
  4933. SOUND_SELECT2    SOUND_SELECT2_SAMURAI
  4934. SOUND_MOVE    SOUND_MOVE_SAMURAI
  4935. SOUND_ACKNOWLEDGE     SOUND_ACKNOWLEDGE_SAMURAI
  4936. SOUND_CANTMOVE     SOUND_CANTMOVE_SAMURAI
  4937. SOUND_ATTACK    SOUND_ATTACK_SAMURAI
  4938. SOUND_WORK    SOUND_WORK_SAMURAI
  4939. SOUND_VICTORY    SOUND_VICTORY_SAMURAI
  4940. SOUND_DEATH    SOUND_DEATH_SAMURAI
  4941. ENABLING_ADVANCE     ADVANCE_JURISPRUDENCE
  4942. OBSOLETE_ADVANCE     ADVANCE_EXPLOSIVES
  4943. OBSOLETE_ADVANCE     ADVANCE_MASS_PRODUCTION
  4944. ############## special flags #############################    
  4945. MOVEMENT_TYPE_LAND         
  4946. MOVEMENT_TYPE_MOUNTAIN        
  4947. LOSS_MOVE_TO_DMG_NONE        
  4948. SIZE_SMALL          
  4949.  
  4950.  
  4951. VISIBILITY_CLASS_0        
  4952.  
  4953. VISIBILITY_CAN_SEE_0        
  4954.  
  4955. EXERTS_MARTIAL_LAW        
  4956.  
  4957.           IS_SPECIAL_FORCES
  4958. CAN_EXPEL_POP        
  4959. DEATH_EFFECTS_HAPPY        
  4960. CAN_REFORM    SOUND_ID_REFORM_CITY    SPECEFFECT_REFORMCITY
  4961. CAN_PILLAGE    
  4962. CAN_EXPEL    
  4963. CAN_PIRATE    
  4964.  
  4965.  
  4966.  
  4967. CHEAT_INDEX    1
  4968. }     
  4969.  
  4970. ### UNIT DONE ###    
  4971.  
  4972. UNIT_PLASMATICA    { 
  4973. SHIELD_COST    4500
  4974. POWER_POINTS     6000
  4975. MAX_HP    10
  4976. ATTACK    150
  4977. DEFENSE    150
  4978. FIREPOWER    2
  4979. ZB_RANGE_ATTACK    0
  4980.  
  4981. BATTLEFIELD_RANGE    1
  4982. BATTLEFIELD_RADIUS    1
  4983.  
  4984. VISION_RANGE    2
  4985.  
  4986. ACTIVE_DEFENSE_RANGE     0
  4987. ELECTRONIC_COMBAT_FACTOR    0
  4988.  
  4989. MAX_MOVEMENT    600
  4990. FUEL    0
  4991.  
  4992. SHIELD_HUNGER    135
  4993. FOOD_HUNGER    0
  4994.  
  4995. DEFAULT_SPRITE     SPRITE_PLASMATICA
  4996. DEFAULT_ICON    ICON_UNIT_PLASMATICA
  4997. DESCRIPTION    DESCRIPTION_UNIT_PLASMATICA
  4998. #      #id string of the default sprite
  4999.  
  5000. SOUND_SELECT1    SOUND_SELECT1_PLASMATICA
  5001. SOUND_SELECT2    SOUND_SELECT2_PLASMATICA
  5002. SOUND_MOVE    SOUND_MOVE_PLASMATICA
  5003. SOUND_ACKNOWLEDGE     SOUND_ACKNOWLEDGE_PLASMATICA
  5004. SOUND_CANTMOVE     SOUND_CANTMOVE_PLASMATICA
  5005. SOUND_ATTACK    SOUND_ATTACK_PLASMATICA
  5006. SOUND_WORK    SOUND_WORK_PLASMATICA
  5007. SOUND_VICTORY    SOUND_VICTORY_PLASMATICA
  5008. SOUND_DEATH    SOUND_DEATH_PLASMATICA
  5009. ENABLING_ADVANCE     ADVANCE_TECHNOCRACY
  5010. OBSOLETE_ADVANCE     NULL
  5011.  
  5012. ############## special flags #############################    
  5013. MOVEMENT_TYPE_LAND     
  5014. MOVEMENT_TYPE_MOUNTAIN    
  5015. LOSS_MOVE_TO_DMG_NONE    
  5016. SIZE_SMALL      
  5017.  
  5018.  
  5019. VISIBILITY_CLASS_0    
  5020.  
  5021. VISIBILITY_CAN_SEE_0    
  5022.  
  5023. EXERTS_MARTIAL_LAW    
  5024.  
  5025.           IS_SPECIAL_FORCES
  5026. CAN_EXPEL_POP        
  5027. DEATH_EFFECTS_HAPPY        
  5028. CAN_REFORM    SOUND_ID_REFORM_CITY    SPECEFFECT_REFORMCITY
  5029. CAN_PILLAGE        
  5030. CAN_EXPEL        
  5031. CAN_PIRATE        
  5032.  
  5033.  
  5034. AIR_ATTACK        
  5035.  
  5036. SPACE_CITY_CAN_BUILD        
  5037. CHEAT_INDEX    1    
  5038. }         
  5039.  
  5040. ### UNIT DONE ###        
  5041.  
  5042. UNIT_CYBER_NINJA    { 
  5043. SHIELD_COST    2000
  5044. POWER_POINTS     2500
  5045. MAX_HP    10
  5046. ATTACK    0
  5047. DEFENSE    30
  5048. FIREPOWER    2
  5049. ZB_RANGE_ATTACK    0
  5050.  
  5051. BATTLEFIELD_RANGE    1
  5052. BATTLEFIELD_RADIUS    1
  5053.  
  5054. VISION_RANGE    3
  5055.  
  5056. ACTIVE_DEFENSE_RANGE     0
  5057. ELECTRONIC_COMBAT_FACTOR    0
  5058.  
  5059. MAX_MOVEMENT    400
  5060. FUEL    0
  5061.  
  5062. SHIELD_HUNGER    60
  5063. FOOD_HUNGER    0
  5064.  
  5065. DEFAULT_SPRITE     SPRITE_CYBER_NINJA
  5066. DEFAULT_ICON    ICON_UNIT_CYBER_NINJA
  5067. DESCRIPTION    DESCRIPTION_UNIT_CYBER_NINJA
  5068. #      #id string of the default sprite
  5069.  
  5070. SOUND_SELECT1    SOUND_SELECT1_CYBER_NINJA
  5071. SOUND_SELECT2    SOUND_SELECT2_CYBER_NINJA
  5072. SOUND_MOVE    SOUND_MOVE_CYBER_NINJA
  5073. SOUND_ACKNOWLEDGE     SOUND_ACKNOWLEDGE_CYBER_NINJA
  5074. SOUND_CANTMOVE     SOUND_CANTMOVE_CYBER_NINJA
  5075. SOUND_ATTACK    SOUND_ATTACK_CYBER_NINJA
  5076. SOUND_WORK    SOUND_WORK_CYBER_NINJA
  5077. SOUND_VICTORY    SOUND_VICTORY_CYBER_NINJA
  5078. SOUND_DEATH    SOUND_DEATH_CYBER_NINJA
  5079. ENABLING_ADVANCE     ADVANCE_NEURAL_SILICON_INTERFACE
  5080. OBSOLETE_ADVANCE     NULL
  5081.  
  5082. ############## special flags #############################    
  5083. MOVEMENT_TYPE_LAND     
  5084. MOVEMENT_TYPE_MOUNTAIN    
  5085. LOSS_MOVE_TO_DMG_NONE    
  5086. SIZE_SMALL      
  5087.  
  5088. CANT_CAPTURE_CITY    
  5089.  
  5090. VISIBILITY_CLASS_5
  5091.  
  5092. VISIBILITY_CAN_SEE_0
  5093. VISIBILITY_CAN_SEE_4
  5094. VISIBILITY_CAN_SEE_5
  5095.  
  5096.  
  5097. CANT_ENTRENCH
  5098. CANT_PATROL
  5099. IS_SPECIAL_FORCES
  5100. IGNORE_ZOC
  5101. HAS_NO_ZOC
  5102. CAN_BE_EXPELLED
  5103.  
  5104.  
  5105. DEFEND_AGAINST_SPIES    0.25                
  5106.  
  5107. INVESTIGATE_CITY    0.75    0.1    0.25        
  5108. STEAL_TECHNOLOGY    0.5    0.25    0.25    SOUND_ID_STEAL_TECHNOLOGY_CN    SPECEFFECT_STEAL_TECHNOLOGY
  5109. INCITE_REVOLUTION    0.25    0.25    0.25    SOUND_ID_INCITE_REVOLUTION_CN    SPECEFFECT_INCITE_REVOLUTION
  5110. PLANT_NUKE    0.25    0.5    SOUND_ID_PLANT_NUKE_CN    SPECEFFECT_PLANT_NUKE    
  5111. SPACE_CITY_CAN_BUILD                    
  5112. CHEAT_INDEX    5                
  5113. }                     
  5114.  
  5115. ### UNIT DONE ###                    
  5116.  
  5117. UNIT_WARRIOR    {                 
  5118. SHIELD_COST    135                
  5119. POWER_POINTS     100                
  5120. MAX_HP    10                
  5121. ATTACK    10
  5122. DEFENSE    10
  5123. FIREPOWER    2
  5124. ZB_RANGE_ATTACK    0
  5125.  
  5126. BATTLEFIELD_RANGE    1
  5127. BATTLEFIELD_RADIUS    1
  5128.  
  5129. VISION_RANGE    2
  5130.  
  5131. ACTIVE_DEFENSE_RANGE     0
  5132. ELECTRONIC_COMBAT_FACTOR    0
  5133.  
  5134. MAX_MOVEMENT    100
  5135. FUEL    0
  5136.  
  5137. SHIELD_HUNGER    4.05
  5138. FOOD_HUNGER    0
  5139.  
  5140. DEFAULT_SPRITE     SPRITE_WARRIOR
  5141. DEFAULT_ICON    ICON_UNIT_WARRIOR
  5142. DESCRIPTION    DESCRIPTION_UNIT_WARRIOR
  5143. #      #id string of the default sprite
  5144.  
  5145. SOUND_SELECT1    SOUND_SELECT1_WARRIOR
  5146. SOUND_SELECT2    SOUND_SELECT2_WARRIOR
  5147. SOUND_MOVE    SOUND_MOVE_WARRIOR
  5148. SOUND_ACKNOWLEDGE     SOUND_ACKNOWLEDGE_WARRIOR
  5149. SOUND_CANTMOVE     SOUND_CANTMOVE_WARRIOR
  5150. SOUND_ATTACK    SOUND_ATTACK_WARRIOR
  5151. SOUND_WORK    SOUND_WORK_WARRIOR
  5152. SOUND_VICTORY    SOUND_VICTORY_WARRIOR
  5153. SOUND_DEATH    SOUND_DEATH_WARRIOR
  5154. ENABLING_ADVANCE     ADVANCE_TOOLMAKING
  5155. OBSOLETE_ADVANCE     ADVANCE_BUREAUCRACY
  5156. OBSOLETE_ADVANCE     ADVANCE_NATIONALISM
  5157. ############## special flags #############################    
  5158. MOVEMENT_TYPE_LAND     
  5159. MOVEMENT_TYPE_MOUNTAIN    
  5160. LOSS_MOVE_TO_DMG_NONE    
  5161. SIZE_SMALL      
  5162.  
  5163.  
  5164. VISIBILITY_CLASS_0    
  5165.  
  5166. VISIBILITY_CAN_SEE_0    
  5167.  
  5168. EXERTS_MARTIAL_LAW    
  5169.  
  5170.           CAN_EXPEL_POP
  5171. DEATH_EFFECTS_HAPPY        
  5172. CAN_REFORM    SOUND_ID_REFORM_CITY    SPECEFFECT_REFORMCITY
  5173. CAN_PILLAGE        
  5174. CAN_EXPEL        
  5175. CAN_PIRATE        
  5176.  
  5177.  
  5178.  
  5179. CHEAT_INDEX    1    
  5180. }         
  5181.  
  5182. ### UNIT DONE ###        
  5183.  
  5184. UNIT_CARAVAN    {     
  5185. SHIELD_COST    750
  5186. POWER_POINTS     500
  5187. MAX_HP    10
  5188. ATTACK    0
  5189. DEFENSE    10
  5190. FIREPOWER    0
  5191. ZB_RANGE_ATTACK    0
  5192.  
  5193. BATTLEFIELD_RANGE    0
  5194. BATTLEFIELD_RADIUS    0
  5195.  
  5196. VISION_RANGE    1
  5197.  
  5198. ACTIVE_DEFENSE_RANGE     0
  5199. ELECTRONIC_COMBAT_FACTOR    1
  5200.  
  5201. MAX_MOVEMENT    1
  5202. FUEL    0
  5203.  
  5204. SHIELD_HUNGER    22.5
  5205. FOOD_HUNGER    0
  5206.  
  5207. DEFAULT_SPRITE     SPRITE_LEVIATHAN
  5208. DEFAULT_ICON    ICON_UNIT_CARAVAN
  5209. DESCRIPTION    DESCRIPTION_UNIT_CARAVAN
  5210. #      #id string of the default sprite
  5211.  
  5212. SOUND_SELECT1    SOUND_SELECT1_CARAVAN
  5213. SOUND_SELECT2    SOUND_SELECT2_CARAVAN
  5214. SOUND_MOVE    SOUND_MOVE_CARAVAN
  5215. SOUND_ACKNOWLEDGE     SOUND_ACKNOWLEDGE_CARAVAN
  5216. SOUND_CANTMOVE     SOUND_CANTMOVE_CARAVAN
  5217. SOUND_ATTACK    SOUND_ATTACK_CARAVAN
  5218. SOUND_WORK    SOUND_WORK_CARAVAN
  5219. SOUND_VICTORY    SOUND_VICTORY_CARAVAN
  5220. SOUND_DEATH    SOUND_DEATH_CARAVAN
  5221. ENABLING_ADVANCE     ADVANCE_TRADE
  5222. OBSOLETE_ADVANCE     NULL
  5223.  
  5224. ############## special flags #############################    
  5225. MOVEMENT_TYPE_LAND     
  5226. MOVEMENT_TYPE_WATER    
  5227. MOVEMENT_TYPE_SHALLOW_WATER    
  5228. MOVEMENT_TYPE_SPACE    
  5229. MOVEMENT_TYPE_MOUNTAIN    
  5230. LOSS_MOVE_TO_DMG_NONE    
  5231. SIZE_LARGE    
  5232.  
  5233. CANT_CAPTURE_CITY    
  5234. IS_TRADER    
  5235.  
  5236. CANT_ENTRENCH    
  5237. CANT_PATROL    
  5238. IS_SPECIAL_FORCES    
  5239. HAS_NO_ZOC    
  5240.  
  5241.  
  5242.  
  5243. CHEAT_INDEX    6
  5244. }     
  5245.  
  5246. ### UNIT DONE ###    
  5247.  
  5248.  
  5249. ### ALL UNITS DONE ###
  5250.